diff --git a/.gitignore b/.gitignore
new file mode 100644
index 0000000..293ecc0
--- /dev/null
+++ b/.gitignore
@@ -0,0 +1,2 @@
+# Exclure le dossier idea
+.idea/
diff --git a/LICENSE b/LICENSE
new file mode 100644
index 0000000..94a9ed0
--- /dev/null
+++ b/LICENSE
@@ -0,0 +1,674 @@
+ GNU GENERAL PUBLIC LICENSE
+ Version 3, 29 June 2007
+
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+EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGES.
+
+ 17. Interpretation of Sections 15 and 16.
+
+ If the disclaimer of warranty and limitation of liability provided
+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+
+ Copyright (C)
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see .
+
+Also add information on how to contact you by electronic and paper mail.
+
+ If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+ Copyright (C)
+ This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it
+ under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License. Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+ You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+.
+
+ The GNU General Public License does not permit incorporating your program
+into proprietary programs. If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library. If this is what you want to do, use the GNU Lesser General
+Public License instead of this License. But first, please read
+.
diff --git a/README.md b/README.md
new file mode 100644
index 0000000..0c55aa4
--- /dev/null
+++ b/README.md
@@ -0,0 +1,48 @@
+#  Bienvenue sur le projet Choux !
+
+Choux est un jeu, inspiré du film français "La soupe aux choux", réalisé par Jean Girault, sorti en 1981. Le projet a démarré au mois de mai 2018.
+
+## Jouer (en ligne ou hors ligne)
+
+* [Choux](https://lob2018.github.io/Choux/) - Jouer en ligne
+* [Télécharger Choux](https://github.com/Lob2018/Choux/archive/master.zip) - Jouer hors ligne
+
+### Conditions préalables
+
+Disponible avec un navigateur web compatible :
+
+```
+HTML5 - canvas
+JavaScript (ES6) - classes
+CSS
+```
+
+### Installation
+
+Le jeu se lance dans le navigateur, avec le fichier index.html
+
+## Construit avec
+
+* [Font Awesome](https://fontawesome.com/v4.7.0/) - Pour les icônes
+* [Google Fonts](https://fonts.google.com/) - Pour les polices
+* [Astronomy Picture of the Day](https://apod.nasa.gov/apod/astropix.html) - Pour les images **avec Copyright**
+* Musique : Cybersdf - Dolling
+* Effets : Spinningmerkaba - Reusenoise (DNB Mix)
+* Effets : Sample de Galiardin - Valse brune (1931)
+* Effets : Guazu - Guazu
+* Effets : Mizuki s Last Chance - Yeah
+* Effets : Juhani Junkala - retro video game sound effects
+
+## Versions
+
+```
+v1.1.0 Effet de transparence sur l'image quand hors jeu
+```
+
+## Auteur
+
+*  **Hatclic** - Conception de sites Internet, et services du numérique - [Hatclic.fr](https://hatclic.fr)
+
+## Licence
+
+Ce projet est sous licence GPL-3.0 - voir le fichier [LICENSE](LICENSE) pour plus de détails. **Attention seulement certaines images sont libres de droits**.
diff --git a/css/gnome.css b/css/gnome.css
new file mode 100644
index 0000000..7d5a08a
--- /dev/null
+++ b/css/gnome.css
@@ -0,0 +1 @@
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\ No newline at end of file
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+
+
+
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+
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@@ -0,0 +1,44 @@
+
+
+
+
+
+
+
+ CHOUX | HATCLIC.FR
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/js/classes/Audio.js b/js/classes/Audio.js
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@@ -0,0 +1,306 @@
+"use strict";
+
+class Audio {
+
+ constructor() {
+ this.fadein;
+ this.fadeinMus;
+ }
+
+ /**
+ * DÉFINIR LA MUSIQUE
+ * @param {Le chemin relatif vers la musique} srcMusique
+ */
+ setMusique(srcMusique) {
+ this.srcMusique = srcMusique;
+ if (document.getElementById('musique') == undefined) {
+ this.musique = document.createElement('audio');
+ this.musique.setAttribute('id', "musique");
+
+ this.creerSrc(srcMusique, this.musique);
+
+ // this.musique.setAttribute('autoplay', "true");
+ this.musique.setAttribute('loop', "true");
+ document.body.appendChild(this.musique);
+ }
+ }
+
+ /**
+ * DÉFINIR LE SON DU BONUS
+ * @param {Le chemin relatif vers le son ok} srcOk
+ */
+ setOk(srcOk) {
+ if (document.getElementById('sonOk') == undefined) {
+ this.srcOk = srcOk;
+ this.sonOk = document.createElement('audio');
+ this.sonOk.setAttribute('id', "sonOk");
+
+ this.creerSrc(srcOk, this.sonOk);
+
+ document.body.appendChild(this.sonOk);
+ }
+ }
+
+ /**
+ * DÉFINIR LE SON D'UN PROBLÈME
+ * @param {Le chemin relatif vers le son pb} srcPb
+ */
+ setPb(srcPb) {
+ if (document.getElementById('sonPb') == undefined) {
+ this.srcPb = srcPb;
+ this.sonPb = document.createElement('audio');
+ this.sonPb.setAttribute('id', "sonPb");
+
+ this.creerSrc(srcPb, this.sonPb);
+
+ document.body.appendChild(this.sonPb);
+ } else {
+ this.sonOk.setAttribute('src', this.srcPb);
+ }
+ }
+
+ /**
+ * DÉFINIR LE SON FAIRE VITE
+ * @param {Le chemin relatif vers le son faire vite} srcVite
+ */
+ setVite(srcVite) {
+ if (document.getElementById('sonVite') == undefined) {
+ this.srcVite = srcVite;
+ this.sonVite = document.createElement('audio');
+ this.sonVite.setAttribute('id', "sonVite");
+ this.sonVite.setAttribute('loop', "true");
+
+ this.creerSrc(srcVite, this.sonVite);
+
+ document.body.appendChild(this.sonVite);
+ } else {
+ this.sonOk.setAttribute('src', this.srcVite);
+ }
+ }
+
+ /**
+ * DÉFINIR LE SON PERDU
+ * @param {Le chemin relatif vers le son perdu} srcPerdu
+ */
+ setPerdu(srcPerdu) {
+ if (document.getElementById('sonPerdu') == undefined) {
+ this.srcPerdu = srcPerdu;
+ this.sonPerdu = document.createElement('audio');
+ this.sonPerdu.setAttribute('id', "sonPerdu");
+
+ this.creerSrc(srcPerdu, this.sonPerdu);
+
+ document.body.appendChild(this.sonPerdu);
+ } else {
+ this.sonOk.setAttribute('src', this.srcPerdu);
+ }
+ }
+
+ /**
+ * DÉFINIR LE SON GAGNE
+ * @param {Le chemin relatif vers le son gagne} srcGagne
+ */
+ setGagne(srcGagne) {
+ if (document.getElementById('sonGagne') == undefined) {
+ this.srcGagne = srcGagne;
+ this.sonGagne = document.createElement('audio');
+ this.sonGagne.setAttribute('id', "sonGagne");
+
+ this.creerSrc(srcGagne, this.sonGagne);
+
+ document.body.appendChild(this.sonGagne);
+ } else {
+ this.sonOk.setAttribute('src', this.srcGagne);
+ }
+ }
+
+ /**
+ * DÉFINIR LE SON SCORE
+ * @param {Le chemin relatif vers le son score} srcScore
+ */
+ setScore(srcScore) {
+ if (document.getElementById('sonScore') == undefined) {
+ this.srcScore = srcScore;
+ this.sonScore = document.createElement('audio');
+ this.sonScore.setAttribute('id', "sonScore");
+
+ this.creerSrc(srcScore, this.sonScore);
+
+ document.body.appendChild(this.sonScore);
+ } else {
+ this.sonOk.setAttribute('src', this.srcScore);
+ }
+ }
+
+ /**
+ * DÉFINIR LE SON EXTRA-CHOU
+ * @param {Le chemin relatif vers le son extreChou} srcExChou
+ */
+ setExChou(srcExChou) {
+ if (document.getElementById('sonExChou') == undefined) {
+ this.srcExChou = srcExChou;
+ this.sonExChou = document.createElement('audio');
+ this.sonExChou.setAttribute('id', "sonExChou");
+
+ this.creerSrc(srcExChou, this.sonExChou);
+
+ document.body.appendChild(this.sonExChou);
+ } else {
+ this.sonOk.setAttribute('src', this.srcExChou);
+ }
+ }
+
+ /**
+ * LIRE LA MUSIQUE
+ */
+ getMusique() {
+ this.musique.play();
+ }
+
+ /**
+ * LIRE LE SON DU BONUS
+ */
+ getOk() {
+ this.sonOk.play();
+ }
+
+ /**
+ * LIRE LE SON DU PROBLÈME
+ */
+ getPb() {
+ this.sonPb.play();
+ }
+
+ /**
+ * LIRE LE SON FAIRE VITE
+ */
+ getStartVite() {
+ clearInterval(this.fadeinMus);
+ clearInterval(this.fadein);
+ this.musique.volume = 0.15;
+ this.sonVite.play();
+ }
+
+ /**
+ * STOPPER LE SON FAIRE VITE
+ */
+ getStopVite() {
+ this.sonVite.pause();
+ }
+
+ /**
+ * LIRE LE SON PERDU
+ */
+ getPerdu() {
+ clearInterval(this.fadeinMus);
+ clearInterval(this.fadein);
+ this.musique.volume = 0.2;
+ this.sonPerdu.play();
+ let o = this;
+ this.sonPerdu.onended = function () {
+ o.fadeInMusique();
+ };
+ }
+
+ /**
+ * LIRE LE SON GAGNE
+ */
+ getGagne() {
+ clearInterval(this.fadeinMus);
+ clearInterval(this.fadein);
+ this.musique.volume = 0;
+ this.sonExChou.pause();
+ this.sonExChou.currentTime = 0;
+ this.sonGagne.currentTime = 0;
+ this.sonGagne.play();
+ let o = this;
+ this.sonGagne.onended = function () {
+ o.fadeInRapMusique();
+ };
+ }
+
+ /**
+ * LIRE LE SON EXTRA CHOU
+ */
+ getExChou() {
+ clearInterval(this.fadeinMus);
+ clearInterval(this.fadein);
+ this.musique.volume = 0.1;
+ this.sonVite.volume = 0.5;
+ this.sonExChou.currentTime = 0;
+ this.sonGagne.currentTime = 0;
+ this.sonExChou.play();
+ let o = this;
+ this.sonExChou.onended = function () {
+ o.fadeInRapMusique();
+ };
+ }
+
+ /**
+ * FADE IN POUR LA MUSIQUE
+ */
+ fadeInMusique() {
+ let o=this;
+ this.fadeinMus = setInterval(
+ function () {
+ let vol=o.musique.volume;
+ if ((vol+0.09) < 1) {
+ vol += 0.09;
+ o.musique.volume=vol;
+ } else {
+ o.musique.volume=1;
+ clearInterval(this.fadeinMus);
+ }
+ }, 200);
+ }
+
+ /**
+ * FADE IN RAPIDE POUR LA MUSIQUE
+ */
+ fadeInRapMusique() {
+ let o=this;
+ this.fadein = setInterval(
+ function () {
+ let vol=o.musique.volume;
+ if ((vol+0.14) < 1) {
+ vol += 0.14;
+ o.musique.volume=vol;
+ } else {
+ o.musique.volume=1;
+ clearInterval(this.fadein);
+ }
+ }, 200);
+ }
+
+ /**
+ * RETIRER LE FADE IN
+ */
+ fadeInSupp(){
+ clearInterval(this.fadeinMus);
+ clearInterval(this.fadein);
+ this.sonExChou.pause();
+ this.sonGagne.pause();
+ this.musique.volume=1
+ }
+
+ /**
+ * LIRE LE SON SCORE
+ */
+ getScore() {
+ if(this.sonScore.currentTime>0.03)this.sonScore.currentTime = 0;
+ this.sonScore.play();
+ }
+
+ /**
+ * AJOUTER LES SOURCES AUX DIFFERENTS FORMATS
+ */
+ creerSrc(tabSrc, objJoue) {
+ for (let i = 0; i < tabSrc.length; i++) {
+ let elemSrc = document.createElement('source');
+ elemSrc.setAttribute('src', tabSrc[i]);
+ if (tabSrc[i].split(".", 1) === "ogg") elemSrc.setAttribute('type', "audio/ogg");
+ else if (this.srcMusique[i].split(".", 1) === "mp3") elemSrc.setAttribute('type', "audio/mpeg");
+ objJoue.appendChild(elemSrc);
+ }
+ }
+}
\ No newline at end of file
diff --git a/js/classes/Chou.js b/js/classes/Chou.js
new file mode 100644
index 0000000..756eea3
--- /dev/null
+++ b/js/classes/Chou.js
@@ -0,0 +1,29 @@
+"use strict";
+
+class Chou extends Element {
+ /**
+ * CONSTRUCTEUR DU CHOU
+ * @param {*Le chamin relatif de l'image du chou} src
+ * @param {*Largeur du chou} imgW
+ * @param {*Hauteur du chou} imgH
+ * @param {*Le plateau pour le positionner} plateau
+ * @param {*La position horizontale du chou} x
+ * @param {*La position verticale du chou} y
+ */
+ constructor(src, imgW, imgH, plateau, x, y) {
+ // INITIALISER LE HERO
+ var img = new Image(imgW, imgH);
+ img.src = src;
+
+ super("chou", plateau, x, y, imgW, imgH, x, y, 0);
+ this.img = img;
+ this.w = imgW;
+ this.h = imgH;
+ }
+ /**
+ * RÉCUPÉRER L'IMAGE DU CHOU
+ */
+ getImage() {
+ return this.img;
+ }
+}
\ No newline at end of file
diff --git a/js/classes/ChouBacalan.js b/js/classes/ChouBacalan.js
new file mode 100644
index 0000000..d0210ae
--- /dev/null
+++ b/js/classes/ChouBacalan.js
@@ -0,0 +1,29 @@
+"use strict";
+
+class ChouBacalan extends Element {
+ /**
+ * CONSTRUCTEUR DU CHOU BACALAN
+ * @param {*Le chamin relatif de l'image du chou bacalan} src
+ * @param {*Largeur du chou bacalan} imgW
+ * @param {*Hauteur du chou bacalan} imgH
+ * @param {*Le plateau pour le positionner} plateau
+ * @param {*La position horizontale du chou bacalan} x
+ * @param {*La position verticale du chou bacalan} y
+ */
+ constructor(src, imgW, imgH, plateau, x, y) {
+ // INITIALISER LE HERO
+ var img = new Image(imgW, imgH);
+ img.src = src;
+
+ super("chouBacalan", plateau, x, y, imgW, imgH, x, y, 0);
+ this.img = img;
+ this.w = imgW;
+ this.h = imgH;
+ }
+ /**
+ * RÉCUPÉRER L'IMAGE DU CHOU BACALAN
+ */
+ getImage() {
+ return this.img;
+ }
+}
\ No newline at end of file
diff --git a/js/classes/Element.js b/js/classes/Element.js
new file mode 100644
index 0000000..12a38e5
--- /dev/null
+++ b/js/classes/Element.js
@@ -0,0 +1,240 @@
+"use strict";
+
+class Element {
+ /**
+ * CONSTRUCTEUR DE L'ELEMENT
+ * @param {*Le type d'element (héro,monstre)} leType
+ * @param {*Le plateau pour le positionner} plateau
+ * @param {*la position horizontale de l'element} x
+ * @param {*La position verticale de l'element} y
+ * @param {*La largeur de l'element} w
+ * @param {*La hauteur de l'element} h
+ * @param {*La postion horizontale par défaut de l'element} originX
+ * @param {*La postion verticale par défaut de l'element}} originY
+ * @param {*La vitesse de l'element} vitesse
+ */
+ constructor(leType, plateau, x, y, w, h, originX, originY, vitesse, velo) {
+ this.veloH = 0;
+ this.veloB = 0;
+ this.veloG = 0;
+ this.veloD = 0;
+ this.plateau = plateau;
+ this.plateauW = plateau.getWidth();
+ this.plateauH = plateau.getHeight();
+ this.vitesse = vitesse;
+ this.element = {
+ velo: velo,
+ type: leType,
+ x: parseInt(x),
+ y: parseInt(y),
+ h: parseInt(h),
+ w: parseInt(w),
+ originX: parseInt(originX),
+ originY: parseInt(originY),
+ visible: true,
+ haut: false,
+ bas: false,
+ gauche: false,
+ droite: false
+ }
+ }
+
+ /**
+ * RÉCUPERER L'ELEMENT
+ */
+ getHumanoide() {
+ return this.element;
+ }
+
+ /**
+ * RÉCUPÉRER LA POSITION HORIZONTALE DE L'ELEMENT
+ */
+ getPositionX() {
+ return this.element.x;
+ }
+
+ /**
+ * RÉCUPÉRER LA POSITION VERTICALE DE L'ELEMENT
+ */
+ getPositionY() {
+ return this.element.y;
+ }
+
+ /**
+ * RÉCUPÉRER LA LARGEUR DE L'ELEMENT
+ */
+ getW() {
+ return this.element.w;
+ }
+
+ /**
+ * RÉCUPÉRER LA HAUTEUR DE L'ELEMENT
+ */
+ getH() {
+ return this.element.h;
+ }
+
+ /**
+ * SAVOIR SI L'ELEMENT EST VISIBLE
+ */
+ isVisible() {
+ return this.element.visible;
+ }
+
+ /**
+ * INITIALISER LA POSITION DE L'ELEMENT
+ * @param {*la position horizontale de l'element} originX
+ * @param {*la position verticale de l'element} originY
+ */
+ setOrigin(originX, originY) {
+ this.element.originX = originX;
+ this.element.originY = originY;
+ }
+
+ /**
+ * RENDRE L'ELEMENT VISIBLE OU PAS
+ */
+ setVisible(bool) {
+ this.element.visible = bool;
+ }
+
+ /**
+ * DÉFINIR LA POSITION HORIZONTALE DE L'ELEMENT
+ */
+ setPositionX(posX) {
+ this.element.x = posX;
+ }
+
+ /**
+ * DÉFINIR LA POSITION VERTICALE DE L'ELEMENT
+ */
+ setPositionY(posY) {
+ this.element.y = posY;
+ }
+
+ /**
+ * DÉFINIR LES ACTIONS SUR LES TOUCHES
+ */
+ gauche(g) {
+ this.element.gauche = g;
+ }
+
+ droite(d) {
+ this.element.droite = d;
+ }
+
+ haut(h) {
+ this.element.haut = h;
+ }
+
+ bas(b) {
+ this.element.bas = b;
+ }
+
+ /**
+ * DEPLACER L'ELEMENT AVEC DE LA VELOCITÉ
+ */
+ deplacer() {
+ if (this.element.droite) {
+ this.veloD += 3;
+ this.element.x += this.vitesse + (this.element.velo + this.veloD);
+ } else this.veloD = 0;
+ if (this.element.bas) {
+ this.veloB += 3;
+ this.element.y += this.vitesse + (this.element.velo + this.veloB);
+ } else this.veloB = 0;
+ if (this.element.gauche) {
+ this.veloG += 3;
+ this.element.x -= this.vitesse + (this.element.velo + this.veloG);
+ } else this.veloG = 0;
+ if (this.element.haut) {
+ this.veloH += 3;
+ this.element.y -= this.vitesse + (this.element.velo + this.veloH);
+ } else this.veloH = 0;
+ }
+
+ /**
+ * AJOUTER DE LA VÉLOCITÉ
+ * @param velo {*Ajouter de la vélocité}
+ */
+ veloPlus() {
+ this.element.velo += 2;
+ }
+
+ /**
+ * RAZ DE LA VÉLOCITÉ
+ * @returns {*RAZ de la vélocité}
+ */
+ veloRAZ() {
+ this.element.velo = 0;
+ }
+
+ /**
+ * RETOURNER LES VALEURS HAUT BAS GAUCHE DROIT DE L'ELEMENT POUR GERER LES COLLISIONS
+ */
+ left() {
+ return this.element.x;
+ }
+
+ right() {
+ return this.element.x + this.element.w;
+ }
+
+ top() {
+ return this.element.y;
+ }
+
+ bottom() {
+ return this.element.y + this.element.h;
+ }
+
+
+ /***
+ * DÉPLACER LE HÉRO
+ */
+ contenu() {
+ /**
+ * GAUCHE
+ */
+ if (this.element.x < -this.element.w/2) {
+ this.element.x = this.plateauW-this.element.w/2;
+ }
+ /**
+ * DROITE
+ */
+ if (this.element.x > this.plateauW-this.element.w/2) {
+ this.element.x = -this.element.w/2;
+ }
+ /**
+ * HAUT
+ */
+ if (this.element.y < -this.element.h/2) {
+ this.element.y = this.plateauH - this.element.h/2;
+ }
+ /**
+ * BAS
+ */
+ if (this.element.y > this.plateauH -this.element.h/2) {
+ this.element.y = -this.element.h/2;
+ }
+ }
+
+ /**
+ * RÉCUPÉRER LE MILIEU
+ */
+ milieuW() {
+ return this.element.w / 2
+ }
+ milieuH() {
+ return this.element.h / 2;
+ }
+
+ /**
+ * RÉCUPÉRER LE TYPE D'ELEMENT
+ */
+ type() {
+ return this.element.type;
+ }
+
+
+}
diff --git a/js/classes/Jeu.js b/js/classes/Jeu.js
new file mode 100644
index 0000000..ebb78d1
--- /dev/null
+++ b/js/classes/Jeu.js
@@ -0,0 +1,11 @@
+
+window.onload = function () {
+ /**
+ * NOUVELLE PARTIE DE CHOUX (tps score QteMonstres QteBombes)
+ */
+ // Script entier en mode strict !
+ "use strict";
+ // Nouvelle partie
+ var gnome = new Main(20, 0, 5,5);
+}
+
diff --git a/js/classes/Main.js b/js/classes/Main.js
new file mode 100644
index 0000000..9464135
--- /dev/null
+++ b/js/classes/Main.js
@@ -0,0 +1,878 @@
+"use strict";
+
+
+class Main {
+
+ /**
+ * CONSTRUCTEUR DU JEU GNOME
+ * @param tps0 Compte à rebourd
+ * @param score0 Score du joueur
+ * @param QteMonstres La quantité de monstres à charger
+ * @param QteBombes La quantité de bombes à charger
+ */
+ constructor(tps0, score0, QteMonstres, QteBombes) {
+ /**
+ * Ajouter le texte de chargement
+ */
+ let el = document.getElementById("chargement");
+ this.mijotage = document.createElement('P');
+ this.mijotage.innerHTML="Mijotage...";
+ el.appendChild(this.mijotage);
+ /**
+ * INITIALISER
+ */
+ this.init(tps0, score0, QteMonstres, QteBombes);
+ }
+
+ /**
+ * NOMBRE D'IMAGES PAR SECONDE (30 fps)
+ * @param o This
+ */
+ boucle(o) {
+ o.fps = setInterval(function () {
+ o.maj();
+ }, parseInt(1000 / 30, 10));
+ }
+
+
+ /**
+ * INIT DU JEU (POS | VIES | ETC)
+ * @param tps0 Compte à rebourd
+ * @param score0 Score du joueur
+ * @param QteMonstres La quantité de monstres à charger
+ * @param QteBombes La quantité de bombes à charger
+ */
+ init(tps0, score0, QteMonstres, QteBombes) {
+ this.ttImages = 15;
+ this.fps;
+ this.police;
+ this.ScaledPolice;
+ this.ratio;
+ this.velo = 1;
+ this.touche = 0;
+ this.pauseMobile = false;
+ this.padding = 10;
+ this.audio;
+ this.plateau;
+ this.ctx;
+ this.hero;
+ this.score;
+ this.scoreAffiche = 0;
+ this.scoreTemporaire = 0;
+ this.lgScore = 2500;
+ this.gagne = false;
+ this.tps;
+ this.w;
+ this.h;
+ this.car;
+ this.vite = false;
+ this.niveau = new Array();
+ // INIT DE L'AUDIO
+ this.audio = new Audio();
+ // LOGIQUE DU JEU
+ this.tps = this.car = this.tps0 = tps0;
+ this.score = score0;
+ // TXT SCORE
+ this.angle = 0;
+ this.tourne = false;
+ // ELEMENTS
+ this.NbreMontres = this.QteMonstres = this.QteMontresDef = QteMonstres;
+ this.QteBombes = this.QteBombesDef = QteBombes;
+ // MODE NORMAL OU EXTRA CHOU
+ this.normal = true;
+ this.exChou;
+ this.clignote;
+ // AFFICHER LES REGLES
+ this.timerMsgRegles;
+ this.affMsgRegles = 0;
+
+ this.charge();
+ }
+
+ /**
+ * CHARGER LES RESSOURCES
+ */
+ charge() {
+ /**
+ * LA MUSIQUE ET LES SONS
+ */
+ this.audio.setMusique(["./media/LaSoupe.ogg", "./media/LaSoupe.mp3"]);
+ this.audio.setOk(["./media/aah.ogg", "./media/aah.mp3"]);
+ this.audio.setPb(["./media/boum.ogg", "./media/boum.mp3"]);
+ this.audio.setVite(["./media/woodblock.ogg", "./media/woodblock.mp3"]);
+ this.audio.setPerdu(["./media/loose.ogg", "./media/loose.mp3"]);
+ this.audio.setGagne(["./media/win.ogg", "./media/win.mp3"]);
+ this.audio.setScore(["./media/point.ogg", "./media/point.mp3"]);
+ this.audio.setExChou(["./media/extraChou.ogg", "./media/extraChou.mp3"]);
+
+ this.plateau = new Plateau(window.innerWidth - this.padding * 2, window.innerHeight - this.padding * 2)
+ this.plateau.init(this, this.getRandomInt(this.ttImages), this.ttImages);
+ }
+
+ chargementImage(pct){
+ this.mijotage.innerHTML="Mijotage à "+pct+"%";
+ }
+
+ /**
+ * Quand toutes les images sont chargées
+ */
+ pret() {
+ // RETIRER LE MESSAGE DE CHARGEMENT
+ let el = document.getElementById("chargement");
+ el.parentNode.removeChild(el);
+
+ this.h = this.plateau.getHeight();
+ this.w = this.plateau.getWidth();
+ /**
+ * LA TAILLE DE LA POLICE
+ *
+ */
+ this.police = this.w / 14;
+ /**
+ * LE RATIO (PIXELS A AJOUTER)
+ */
+ this.police > 15 ? this.ratio = parseInt((this.police - 14) / 3, 10) : this.ratio = 0;
+ this.ScaledPolice = this.police;
+ /**
+ * LA VITESSE CORRESPONDANTE
+ */
+ this.vitesse = parseInt(2 + (this.ratio / 3), 10);
+ /**
+ * LE CONTEXTE
+ */
+ this.ctx = this.plateau.getCanvas().getContext('2d');
+ this.plateau.getCanvas().style.padding = this.padding + "px";
+ /**
+ * LE TEXTE
+ */
+ this.leTexte();
+ /**
+ * INSTANCIER LE HEROS
+ */
+ this.hero = new Perso(['./img/hero.png', './img/heroEx.png'], 65 + this.ratio, 20 + this.ratio, this.plateau, this.vitesse);
+ /**
+ * ECOUTEURS DU HERO (CLAVIER)
+ */
+ this.clavier(this);
+ /**
+ * CHARGER LE PREMIER NIVEAU
+ */
+ this.premierNiveau();
+ /**
+ * EFFET INTRO + CHARGEMENT DE WAOUH
+ */
+ this.intro();
+ this.plateau.getCanvas().classList.add("wow");
+ document.getElementById("jeux").focus();
+ this.boucle(this);
+
+ }
+
+ /**
+ * CHARGER LE NIVEAU
+ */
+ premierNiveau() {
+ // REINITIALISER
+ this.niveau.splice(0, this.niveau.length);
+ this.NbreMontres = this.QteMonstres = this.QteMontresDef;
+ this.QteBombes = this.QteBombesDef;
+ this.car = this.tps = this.tps0;
+
+ // INSTANCIER LES MONSTRES+LES BOMBES ET LES PLACER
+ for (let i = 0; i < Math.max(this.QteBombes, this.QteMonstres); i++) {
+ // COMPTER POUR LES MAIRES
+ if (i < this.QteBombes) {
+ let bombe = new Maire('./img/cosmonaute.png', 28 + this.ratio, 32 + this.ratio, this.plateau, 0, 0)
+ this.niveau.push(bombe);
+ this.positionner(bombe, this.niveau.length - 1, true);
+ }
+ // COMPTER POUR LES CHOUX
+
+ if (i === this.QteMonstres - 1) {
+ let streum = new ChouBacalan('./img/chou+.png', 53 + this.ratio, 30 + this.ratio, this.plateau, 0, 0);
+ this.niveau.push(streum);
+ this.positionner(streum, this.niveau.length - 1, true);
+ }
+
+ if (i < this.QteMonstres - 1) {
+ let streum = new Chou('./img/chou.png', 32 + this.ratio, 30 + this.ratio, this.plateau, 0, 0);
+ this.niveau.push(streum);
+ this.positionner(streum, this.niveau.length - 1, true);
+ }
+ }
+ }
+
+ /**
+ * CHARGER UN NOUVEAU NIVEAU AVEC 1 MONSTRE ET 1 BOMBE EN PLUS SANS DEPASSER LE PLATEAU
+ */
+ nouveauNiveau() {
+ let qte = this.plateau.getWidth() / (32 + this.ratio);
+
+ if (this.QteBombes > qte) {
+ } else {
+ this.QteBombes += 1;
+ this.QteMonstres += 1;
+ if (this.QteMonstres > qte - (qte / 4)) {
+ this.car += 1;
+ }
+
+ let bombe = new Maire('./img/cosmonaute.png', 28 + this.ratio, 32 + this.ratio, this.plateau, 0, 0)
+ this.niveau.push(bombe);
+
+ let streum = new Chou('./img/chou.png', 32 + this.ratio, 30 + this.ratio, this.plateau, 0, 0);
+ this.niveau.push(streum);
+
+ }
+ this.recharger();
+ }
+
+ // POSITIONNER AVEC LES COORDONNEES DISPONIBLES
+ /**
+ * @param o Objet à positionner
+ * @param i Dans le cas de l'initialisation correspond à l'objet précédent
+ * @param init Savoir si l'on est dans l'initialisation ou si tous les objets sont déjà positionnés
+ */
+ positionner(o, i, init) {
+ // CONDITION DE SORTIE
+ let test = false;
+ while (!test) {
+ // GENERER DES COORDONNEES
+ let x = (this.getRandomInt(this.w - o.getW()));
+ let y = (this.getRandomInt(this.h - o.getH()));
+ // POSITIONNER LE NOUVEL OBJET
+ o.setPositionX(x);
+ o.setPositionY(y);
+ // TEST COLLISION AVEC LE HERO
+ let ok = this.intersects(o, this.hero);
+ // SI PAS DE COLLISION AVEC LE HERO
+ if (!ok) {
+ if (init) {
+ // TEST AVEC LES OBJETS -1 (VIENT D'ÊTRE AJOUTÉ)
+ if (this.niveau.length > 1) {
+ for (let j = 0; j < i; j++) {
+ if (this.intersects(o, this.niveau[j])) {
+ ok = false;
+ break;
+ } else ok = true;
+ }
+ } else ok = true;
+ } else {
+ // TEST AVEC LES OBJETS SAUF CELUI-LÀ
+ for (let j = 0; j < this.niveau.length; j++) {
+ if (j === i) continue;
+ if (this.intersects(o, this.niveau[j])) {
+ ok = false;
+ break;
+ } else ok = true;
+ }
+ }
+ } // REPOSITIONNER SI COLLISION AVEC LE HERO
+ else {
+ ok = false;
+ }
+ test = ok;
+ }
+ }
+
+ /**
+ * RECHARGER AVEC LA TOUCHE ESPACE
+ */
+ recharger() {
+ // RAZ AUDIO
+ this.audio.fadeInSupp();
+ // RETIRER LE MSG DES RÈGLES
+ this.affMsgRegles = 0;
+ clearTimeout(this.timerMsgRegles);
+ this.timerMsgRegles = undefined;
+ // REPOSITIONNER
+ for (let i = 0; i < this.niveau.length; i++) {
+ this.positionner(this.niveau[i], i, false);
+ }
+ }
+
+ /**
+ * BOUCLE DU JEU
+ */
+ maj() {
+ // VIDER
+ this.clear();
+
+ // FOND HORS/INTRO JEU
+ if (this.tps <= 0 || this.tps === this.car) {
+ this.ctx.globalAlpha = 0.3;
+ }
+
+ this.ctx.drawImage(this.plateau.getFond(), 0, 0, this.plateau.getWidth(), this.plateau.getHeight());
+
+ // COLLISIONS
+ this.collisions();
+
+ // DESSINS DES ELEMENTS
+ for (let i = 0; i < this.niveau.length; i++) {
+ if (this.niveau[i].isVisible()) this.ctx.drawImage(this.niveau[i].getImage(), this.niveau[i].getPositionX(), this.niveau[i].getPositionY(), this.niveau[i].getW(), this.niveau[i].getH());
+ }
+
+ // RETIRER L'OPACITE SI BESOIN
+ this.ctx.globalAlpha = 1;
+
+ // HERO
+ this.hero.deplacer();
+ this.hero.contenu();
+ if (this.tps > 0) this.ctx.drawImage(this.hero.getImage(), this.hero.getPositionX(), this.hero.getPositionY(), this.hero.getW(), this.hero.getH());
+
+ // SCORE
+ this.tourne ?
+ this.animerTxtScore() :
+ this.ctx.fillText((this.scoreAffiche < parseInt(this.score, 10) ? this.ajouter() : this.afficher()), this.police * 4, this.hero.getH() * 2);
+
+ // IMG SCORE
+ let lineW = this.ctx.measureText(this.score).width / 2;
+ let lineH = this.ctx.measureText("8").width;
+ this.ctx.font = (this.police / 1.5).toString() + "px FontAwesome";
+ // FAIRE TOURNER LA CUILLERE
+ this.ctx.save();
+ if (this.tourne) {
+ this.ctx.translate(this.police * 4 + lineW + lineH / 3, (this.hero.getH() * 2) - lineH / 8);
+ this.ctx.rotate(this.angle > 360 ? this.angle = 0 : this.angle++);
+
+ } else {
+ this.ctx.translate(this.police * 4 + lineW, (this.hero.getH() * 2) - lineH / 8);
+ this.ctx.rotate(0);
+ }
+ this.ctx.translate(-(this.police * 4 + lineW), -((this.hero.getH() * 2) - (lineH) / 8));
+ // LA CUILLERE
+ this.tourne ?
+ this.ctx.fillText("\uf1b1", this.police * 4 + lineW, (this.hero.getH() * 2) - lineH / 8) :
+ this.ctx.fillText(" \uf1b1", this.police * 4 + lineW, (this.hero.getH() * 2) - lineH / 8);
+ this.ctx.restore();
+ // CHANGER LA FONTE
+ this.ctx.font = (this.police).toString() + "px Amatic";
+ // INTRO OU GAGNE OU PERDU? + MEMORISATION
+ if (this.NbreMontres === 0) {
+ this.tps = "0";
+ this.audio.getStopVite();
+ this.ctx.fillText("* GAGNÉ ! *", this.w / 2, this.h / 2.5);
+ this.ctx.fillText("espace pour démarrer", this.w / 2, this.h - this.hero.getH());
+ this.ctx.fillText(this.getStorage(), this.w / 2, this.h / 2);
+ this.gagne = true;
+ this.setStorage();
+ } else if (this.tps === this.car) {
+ this.ctx.fillText("RÉCUPÉREZ LES CHOUX !", this.w / 2, this.h / 2);
+ this.ctx.font = (this.police).toString() + "px FontAwesome";
+ let lineHeight = this.ctx.measureText('\uf150').width * 1.2;
+ this.ctx.fillText('\uf151', this.w / 2, this.h - this.hero.getH() - lineHeight * 3);
+ this.ctx.fillText('\uf191 \uf150 \uf152', this.w / 2, this.h - this.hero.getH() - lineHeight * 2);
+ this.ctx.font = (this.police).toString() + "px Amatic";
+ this.ctx.fillText('appuyez pour démarrer', this.w / 2, this.h - this.hero.getH());
+ } else if (this.tps <= 0) {
+ this.audio.getStopVite();
+ this.hero.setVisible(false);
+ this.msgIntro();
+ this.gagne = false;
+ }
+ // CPTE A REBOURD
+ else if (this.tps > 0) {
+ this.ctx.fillText(this.tps, this.w - this.police * 3, this.hero.getH() * 2);
+ }
+ }
+
+ /**
+ * INCRÉMENTER LE SCORE
+ */
+ ajouter() {
+ this.tourne = true;
+ this.audio.getScore();
+ return (this.scoreAffiche += 20).toString();
+ }
+
+ /**
+ * AFFICHER LE SCORE
+ */
+ afficher() {
+ this.tourne = false;
+ return this.score;
+ }
+
+ /**
+ * Animer le texte du score
+ */
+ animerTxtScore() {
+ this.ScaledPolice > this.police * 1.2 ? this.ScaledPolice = this.police : this.ScaledPolice += 2;
+ this.scoreAffiche > parseInt(this.score - 100, 10) ?
+ this.ctx.font = (this.ScaledPolice).toString() + "px Amatic" :
+ this.ctx.font = (this.police).toString() + "px Amatic";
+ return this.ctx.fillText((this.scoreAffiche < parseInt(this.score, 10) ? this.ajouter() : this.afficher()), this.police * 4, this.hero.getH() * 2);
+ }
+
+ /**
+ * Afficher les règles après 3 secondes
+ */
+ msgIntro() {
+ let o = this;
+ if (this.timerMsgRegles === undefined) this.timerMsgRegles = setTimeout(
+ function () {
+ o.affMsgRegles = 1;
+ }, 3000);
+ if (this.affMsgRegles === 0) {
+ let lineHeight = this.ctx.measureText('\uf150').width * 1.2;
+ this.ctx.fillText("PERDU", this.w / 2, this.h / 2);
+ this.ctx.fillText(this.getStorage(), this.w / 2, (this.h / 2) + lineHeight * 2);
+ } else {
+ this.ctx.fillText("RÉCUPÉREZ LES CHOUX !", this.w / 2, this.h / 2);
+ this.ctx.font = (this.police).toString() + "px FontAwesome";
+ let lineHeight = this.ctx.measureText('\uf150').width * 1.2;
+ this.ctx.fillText('\uf151', this.w / 2, this.h - this.hero.getH() - lineHeight * 3);
+ this.ctx.fillText('\uf191 \uf150 \uf152', this.w / 2, this.h - this.hero.getH() - lineHeight * 2);
+ this.ctx.font = (this.police).toString() + "px Amatic";
+ this.ctx.fillText("espace pour démarrer", this.w / 2, this.h - this.hero.getH());
+ }
+ }
+
+
+ /**
+ * LES COLLISIONS DANS LE JEU
+ */
+ collisions() {
+ for (let i = 0; i < this.niveau.length; i++) {
+ // COLLISION ELEMENT
+ if (this.intersects(this.hero, this.niveau[i])) {
+ // COLLISION CHOU
+ if (this.niveau[i].type() === "chou") {
+ this.niveau[i].setVisible(false);
+ this.NbreMontres -= 1;
+ this.addScore(200);
+ if (this.NbreMontres === 0) {
+ this.stopExChou();
+ // AUDIO
+ this.audio.getGagne();
+ this.addScore(this.tps * 60);
+ // FAIRE UNE PAUSE SI GAGNÉ
+ this.pauseMobile = true;
+ /**
+ * CHANGER FOND + EFFET WAOUH
+ */
+ this.waouh();
+ }
+ } else if (this.niveau[i].type() === "chouBacalan") {
+ this.niveau[i].setVisible(false);
+ this.NbreMontres -= 1;
+ this.addScore(300);
+ this.audio.getExChou();
+ this.extraChou();
+ this.extra();
+ if (this.NbreMontres === 0) {
+ this.stopExChou();
+ // AUDIO
+ this.audio.getGagne();
+ this.addScore(this.tps * 60);
+ // FAIRE UNE PAUSE SI GAGNÉ
+ this.pauseMobile = true;
+ /**
+ * CHANGER FOND + EFFET WAOUH
+ */
+ this.waouh();
+ }
+ }
+ // COLLISION MAIRE
+ else if (this.normal && this.niveau[i].type() === "maire") {
+ // FAIRE UNE PAUSE SI PERDU
+ if (this.tps > 0) {
+ this.stopExChou();
+ this.perdu();
+ this.hero.setVisible(false);
+ this.pauseMobile = true;
+ this.audio.getPb();
+ this.audio.getPerdu();
+ this.tps = 0;
+ this.lgScore = 2500;
+ }
+ }
+ }
+ }
+ }
+
+ /**
+ * AFFICHER LES MESSAGES
+ */
+ leTexte() {
+
+ this.ctx.font = (this.police).toString() + "px Amatic, cursive";
+
+ // CRÉER LE GRADIENT
+ let gradient = this.ctx.createLinearGradient(0, 0, this.plateau.getWidth(), 0);
+ // VERT
+ gradient.addColorStop("0", "#56FF6D");
+ // JAUNE
+ gradient.addColorStop("1.0", "#E8D542");
+ // MAUVE D090FF
+ this.ctx.fillStyle = gradient;
+ this.ctx.textAlign = "center";
+ this.ctx.shadowColor = 'black';
+ this.ctx.shadowOffsetX = -1;
+ this.ctx.shadowOffsetY = 1;
+ }
+
+
+ /**
+ * AJOUTER AU SCORE + MEMORISER LE SCORE A RETIRER SI RELANCE
+ * @param aAjouter Permet d'ajouter une valeur au score
+ */
+ addScore(aAjouter) {
+ let sc = parseInt(this.score, 10);
+ sc = sc + aAjouter;
+ this.score = sc.toString();
+
+ if (sc > this.lgScore) {
+ this.lgScore += 2500;
+ this.audio.getOk();
+ }
+
+ sc = parseInt(this.scoreTemporaire, 10);
+ sc = sc + aAjouter;
+ this.scoreTemporaire = sc.toString();
+
+ }
+
+ /**
+ * RETIRER AU SCORE
+ * @param aRetirer Permet de retirer une valeur au score
+ */
+ retScore(aRetirer) {
+ this.stopExChou();
+ let sc = parseInt(this.score, 10);
+ sc = sc - aRetirer;
+ this.score = sc.toString();
+ }
+
+ /**
+ * RETIRER 1 SECONDE + FAIRE VITE
+ */
+ tempo() {
+ let sc = parseInt(this.tps, 10);
+ sc -= 1;
+ this.tps = sc.toString();
+ // FAIRE VITE !
+ if (!this.vite && this.tps < 6) {
+ this.vite = true;
+ this.audio.getStartVite();
+ } else if (this.tps == 0) {
+ this.audio.getPerdu();
+ this.timeup();
+ }
+ }
+
+ /**
+ * VIDER LE CONTENU DU CANVA
+ */
+ clear() {
+ this.ctx.clearRect(0, 0, this.plateau.getWidth(), this.plateau.getHeight());
+ }
+
+ /**
+ * ECOUTEUR CLAVIER DU HERO
+ * @param o L'objet écouté
+ */
+ clavier(o) {
+ const can = o.plateau.getCanvas();
+ // ÉCOUTEURS MOBILE BOUGE
+ can.addEventListener('touchmove', function (e) {
+ e.preventDefault();
+ if ((o.tps == o.car || o.tps <= 0) && !o.pauseMobile) {
+ // SI GAGNÉ => NOUVEAU NIVEAU
+ if (o.gagne) {
+ o.nouveauNiveau();
+ }
+ o.hero.setVisible(true);
+ o.NbreMontres = o.QteMonstres;
+ o.tps = o.car;
+ o.vite = false;
+ o.raz();
+ o.recharger();
+ } else {
+ // SAVOIR l'ORIENTATION DU MOBILE
+ let orientation = screen.msOrientation || (screen.orientation || screen.mozOrientation || {}).type; // ITÉRER À TRAVERS LES POINTS DE CONTACT QUI ONT BOUGÉ.
+ for (let i = 0; i < e.changedTouches.length; i++) {
+
+ if (orientation === "portrait-secondary" || orientation === "portrait-primary" || orientation === undefined) {
+ // RÉCUPÉRER LA POSITION
+ o.hero.setPositionX(e.changedTouches[i].pageX - o.hero.getW() / 2);
+ o.hero.setPositionY(e.changedTouches[i].pageY - o.hero.getH() / 2);
+ } else {
+ // RÉCUPÉRER LA POSITION
+ o.hero.setPositionX(e.changedTouches[i].pageX - o.hero.getW() * 3);
+ o.hero.setPositionY(e.changedTouches[i].pageY - o.hero.getH());
+ }
+ }
+ }
+ e.stopPropagation();
+
+ }, {passive: false});
+ // ÉCOUTEURS MOBILE NE BOUGE PLUS
+ can.addEventListener('touchend', function (e) {
+ e.preventDefault();
+ // GÉRER LES PAUSES QUAND C'EST PERDU OU GAGNÉ
+ if (o.pauseMobile) o.pauseMobile = false;
+ e.stopPropagation();
+ }, {passive: false});
+
+ // ÉCOUTEURS MOBILE COMMENCE À BOUGER
+ can.addEventListener('touchstart', function (e) {
+ e.preventDefault();
+ // REGLES DU JEU & POUR CHROME CHARGEMENT DE LA MUSIQUE
+ if (o.timer === undefined) {
+ // CPTE A REBOURD 1S
+ o.timer = setInterval(function () {
+ o.tempo();
+ }, 1000);
+ o.audio.getMusique();
+ }
+ e.stopPropagation();
+ }, {passive: false});
+
+
+ // ÉCOUTEURS CLAVIER
+ document.addEventListener("keydown", function (evt) {
+ evt.preventDefault();
+ // AJOUTER DE LA VÉLOCITÉ
+ if (o.touche == evt.keyCode) {
+ o.hero.veloPlus();
+ } else {
+ o.touche = evt.keyCode;
+ o.hero.veloRAZ();
+ }
+ // REGLES DU JEU & POUR CHROME CHARGEMENT DE LA MUSIQUE
+ if (o.timer === undefined) {
+ // CPTE A REBOURD 1S
+ o.timer = setInterval(function () {
+ o.tempo();
+ }, 1000);
+ o.audio.getMusique();
+ }
+ if (o.tps >= 0) {
+ if (evt.keyCode === 37) {
+ o.hero.gauche(true);
+ }
+ if (evt.keyCode === 39) {
+ o.hero.droite(true);
+ }
+ if (evt.keyCode === 38) {
+ o.hero.haut(true);
+ }
+ if (evt.keyCode === 40) {
+ o.hero.bas(true);
+ }
+ }
+ // APPUYER SUR ESPACE POUR RELANCER PENDANT 5 SEC.
+ if (evt.keyCode === 32 && (o.tps > o.car - 5 || o.tps <= 0)) {
+ // RETIRE LE SCORE COURANT SI LA PARTIE EST COMMENCEE
+ if (o.tps > o.car - 5) {
+ o.retScore(o.scoreTemporaire);
+ }
+ // SI GAGNÉ => NOUVEAU NIVEAU
+ if (o.gagne) {
+ o.nouveauNiveau();
+ }
+ o.hero.setVisible(true);
+ o.NbreMontres = o.QteMonstres;
+
+ o.tps = o.car;
+ o.vite = false;
+ o.raz();
+ o.recharger();
+ }
+ });
+ document.addEventListener("keyup", function (evt) {
+ // AJOUTER DE LA VÉLOCITÉ ?
+ if (o.touche === evt.keyCode) {
+ o.hero.veloPlus();
+ } else {
+ o.touche = evt.keyCode;
+ o.hero.veloRAZ();
+ }
+ if (evt.keyCode === 37) o.hero.gauche(false);
+ if (evt.keyCode === 39) o.hero.droite(false);
+ if (evt.keyCode === 38) o.hero.haut(false);
+ if (evt.keyCode === 40) o.hero.bas(false);
+ })
+ }
+
+
+ /**
+ * ALGORITHME DES COLLISIONS ENTRE DEUX OBJETS VISIBLES
+ * @param a Objet a
+ * @param b Objet b
+ */
+ intersects(a, b) {
+ if (a.isVisible() && b.isVisible()) {
+ let x1 = Math.max(a.left(), b.left());
+ let x2 = Math.min(a.right(), b.right());
+ let y1 = Math.max(a.top(), b.top());
+ let y2 = Math.min(a.bottom(), b.bottom());
+ return (x1 < x2 && y1 < y2);
+ } else return false;
+ }
+
+ /**
+ * RAZ DU JEU + SCORE TEMPORAIRE SI OK + STOCKAGE DU MEILLEUR SCORE
+ */
+ raz() {
+ this.hero.init();
+ for (let i = 0; i < this.niveau.length; i++) {
+ this.niveau[i].setVisible(true);
+ }
+ if (this.gagne) {
+ this.scoreTemporaire = 0;
+ } else {
+ this.score = "0";
+ this.scoreAffiche = 0;
+ this.premierNiveau();
+ }
+ this.audio.getStopVite();
+ }
+
+ /**
+ * LANCER L'EFFET CSS INTRO
+ */
+ intro() {
+ this.plateau.getCanvas().classList.remove("intro");
+ this.plateau.getCanvas().offsetWidth;
+ this.plateau.getCanvas().classList.add("intro");
+ }
+
+ /**
+ * LANCER L'EFFET CSS WAOUH
+ */
+ waouh() {
+ this.plateau.getCanvas().classList.remove("rebond");
+ this.plateau.getCanvas().classList.remove("intro");
+ this.plateau.getCanvas().classList.remove("wow");
+ this.plateau.getCanvas().classList.remove("perdu");
+ this.plateau.getCanvas().classList.remove("extra");
+ this.plateau.getCanvas().offsetWidth;
+ this.plateau.getCanvas().classList.add("wow");
+ clearInterval(this.fps);
+ let i = this.plateau.getIFond();
+ let j = i;
+ while (j === i) {
+ j = this.getRandomInt(this.ttImages);
+ }
+ this.plateau.setFond(j)
+ this.boucle(this);
+ }
+
+ /**
+ * LANCER L'EFFET CSS PERDU
+ */
+ perdu() {
+ this.plateau.getCanvas().classList.remove("extra");
+ this.plateau.getCanvas().classList.remove("rebond");
+ this.plateau.getCanvas().classList.remove("intro");
+ this.plateau.getCanvas().classList.remove("perdu");
+ this.plateau.getCanvas().offsetWidth;
+ this.plateau.getCanvas().classList.add("perdu");
+ }
+
+ /**
+ * LANCER L'EFFET CSS TEMPS ÉCOULÉ
+ */
+ timeup() {
+ this.plateau.getCanvas().classList.remove("extra");
+ this.plateau.getCanvas().classList.remove("rebond");
+ this.plateau.getCanvas().classList.remove("intro");
+ this.plateau.getCanvas().classList.remove("perdu");
+ this.plateau.getCanvas().offsetWidth;
+ this.plateau.getCanvas().classList.add("rebond");
+ }
+
+ /**
+ * LANCER L'EFFET CSS EXTRA CHOU
+ */
+ extra() {
+ this.plateau.getCanvas().classList.remove("extra");
+ this.plateau.getCanvas().classList.remove("rebond");
+ this.plateau.getCanvas().classList.remove("intro");
+ this.plateau.getCanvas().classList.remove("perdu");
+ this.plateau.getCanvas().offsetWidth;
+ this.plateau.getCanvas().classList.add("extra");
+ }
+
+
+ /***
+ * Rendre invincible 5 secondes
+ */
+ extraChou() {
+ this.normal = false;
+ let o = this;
+ this.clignote = setInterval(
+ function () {
+ o.hero.getIndiceImage() === 0 ? o.hero.setIndiceImage(1) : o.hero.setIndiceImage(0);
+ }, 100);
+ this.exChou = setTimeout(
+ function () {
+ o.normal = true;
+ clearInterval(o.clignote);
+ o.hero.setIndiceImage(0);
+ }, 5000);
+ }
+
+ /**
+ * STOP L'EXTRA CHOU
+ */
+ stopExChou() {
+ // STOP EXTRA CHOU
+ clearTimeout(this.exChou);
+ clearInterval(this.clignote);
+ this.normal = true;
+ this.hero.setIndiceImage(0);
+ }
+
+ /**
+ * ALGORITHME QUI RETOURNE UN ENTIER ALEATOIRE ENTRE 0 ET MAX-1
+ * @param max Valeur maximale non comprise
+ */
+ getRandomInt(max) {
+ return Math.floor(Math.random() * Math.floor(max));
+ }
+
+ /***
+ * SAUVEGARDER LE SCORE MAX EN PRENANT EN COMPTE LE RETOUR
+ */
+ setStorage() {
+ try {
+ if (typeof localStorage === 'undefined') {
+ return "Soupes non enregistrées";
+ } else {
+ if (this.score === "0") {
+ } else {
+ if (this.getStorage() === "Pas de soupes enregistrées") {
+ window.localStorage.setItem("choux", parseInt(this.score, 10));
+ } else if (parseInt(localStorage.getItem("choux"), 10) < parseInt(this.score, 10)) window.localStorage.setItem("choux", this.score);
+ }
+ }
+ } catch (e) {
+ return "Soupes non enregistrées";
+ }
+ }
+
+
+ /***
+ * RÉCUPÉRER LE SCORE MAX
+ */
+ getStorage() {
+ try {
+ if (typeof localStorage === 'undefined') {
+ return "Soupes non enregistrées";
+ } else {
+ let retour = window.localStorage.getItem("choux");
+
+ if (retour === null) return "Pas de soupes enregistrées";
+ else if (retour === this.score || parseInt(retour, 10) === parseInt(this.score, 10) - this.scoreTemporaire) {
+ return "Votre record est de " + retour + " soupes"
+ } else return "Le record est de " + retour + " soupes";
+ }
+ } catch (e) {
+ return "Soupes non enregistrées";
+ }
+ }
+}
+
diff --git a/js/classes/Maire.js b/js/classes/Maire.js
new file mode 100644
index 0000000..3687ec4
--- /dev/null
+++ b/js/classes/Maire.js
@@ -0,0 +1,28 @@
+"use strict";
+
+class Maire extends Element {
+ /**
+ * CONSTRUCTEUR DU MAIRE
+ * @param {*Le chamin relatif de l'image de la maire} src
+ * @param {*Largeur de la maire} imgW
+ * @param {*Hauteur de la maire} imgH
+ * @param {*La position horizontale de la maire} x
+ * @param {*La position verticale de la maire} y
+ */
+ constructor(src, imgW, imgH, plateau, x, y) {
+ var img = new Image(imgW, imgH);
+ img.src = src;
+
+ super("maire", plateau, x, y, imgW, imgH);
+ this.img = img;
+ this.w = imgW;
+ this.h = imgH;
+ }
+ /**
+ * RÉCUPÉRER L'IMAGE DE L'OBSTACLE
+ */
+ getImage() {
+ return this.img;
+ }
+
+}
\ No newline at end of file
diff --git a/js/classes/Perso.js b/js/classes/Perso.js
new file mode 100644
index 0000000..bb8c84b
--- /dev/null
+++ b/js/classes/Perso.js
@@ -0,0 +1,68 @@
+"use strict";
+
+class Perso extends Element {
+ /**
+ * CONSTRUCTEUR DU HERO
+ * @param {*Le chamin relatif des images du héro} src
+ * @param {*Largeur du héro} imgW
+ * @param {*Hauteur du héro} imgH
+ * @param {*Le plateau pour le positionner} plateau
+ * @param {*La vitesse du héro} vitesse
+ */
+ constructor(src, imgW, imgH, plateau, vitesse) {
+ var milieuX = (plateau.getWidth() / 2) - (imgW / 2);
+ var milieuY = (plateau.getHeight() / 2) - (imgH / 2);
+
+ super("hero", plateau, milieuX, milieuY, imgW, imgH, parseInt((plateau.getWidth() / 2) - (imgW / 2)), parseInt((plateau.getHeight() / 2) - (imgH / 2)), vitesse,1);
+
+ this.img = new Array();
+ this.charger(src,imgW, imgH);
+
+ this.w = imgW;
+ this.h = imgH;
+ this.humanoide = super.getHumanoide();
+ // INITIALISER LE HERO POUR LIRE LE MSG
+ this.humanoide.y = this.humanoide.originY+this.h;
+ this.imgCourante = 0;
+ }
+
+ /**
+ * Charger les images
+ * @param src Le tableau des images
+ * @param width La largeur de l'image
+ * @param height La hauteur de l'image
+ */
+ charger(src,width, height) {
+ for (let a = 0; a < src.length; a++) {
+ this.img[a] = new Image(width, height)
+ this.img[a].src = src[a];
+ }
+ }
+ /**
+ * DEFINIR L'IMAGE DU HÉRO
+ */
+ setIndiceImage(i) {
+ this.imgCourante=i;
+ }
+ /**
+ * RÉCUPÉRER L'INDICE DE L'IMAGE
+ */
+ getIndiceImage(i) {
+ return this.imgCourante;
+ }
+ /**
+ * RÉCUPÉRER L'IMAGE DU HÉRO
+ */
+ getImage() {
+ return this.img[this.imgCourante];
+ }
+ /**
+ * INITIALISER LA POSITION DU HÉRO (AU CENTRE DE L'ÉCRAN)
+ * POUR LIRE LE MSG
+ */
+ init() {
+ this.humanoide.x = this.humanoide.originX;
+ this.humanoide.y = this.humanoide.originY+this.h;
+ }
+}
+
diff --git a/js/classes/Plateau.js b/js/classes/Plateau.js
new file mode 100644
index 0000000..0de4149
--- /dev/null
+++ b/js/classes/Plateau.js
@@ -0,0 +1,127 @@
+"use strict";
+
+class Plateau {
+
+ /**
+ * CONSTRUCTEUR DU PLATEAU
+ * @param {*Le numéro de l'image à charger} number
+ * @param {*La largeur du plateau} width
+ * @param {*La hauteur du plateau} height
+ */
+ constructor(width, height) {
+ this.width = width;
+ this.height = height;
+ this.cptImages = 0;
+
+ /**
+ * INIT DU CANVAS
+ */
+ this.canvas = document.createElement('canvas');
+ this.canvas.setAttribute('id', "jeux");
+ }
+
+ /**
+ * Initialiser le fond
+ */
+ init(o, i, ttImages) {
+ let hv, w, h;
+ window.innerWidth > window.innerHeight ? hv = true : hv = false;
+ this.fond = new Array(ttImages);
+ if (hv) {
+ /**
+ * INIT DU FOND (+LARGE QUE HAUT 2239 2235)
+ */
+ this.canvas.setAttribute('width', this.height / (2235 / 2239));
+ this.canvas.setAttribute('height', this.height);
+ w = this.height / (2235 / 2239);
+ h = this.height;
+ } else {
+ /**
+ * INIT DU FOND (-LARGE QUE HAUT 2239 2235)
+ */
+ this.canvas.setAttribute('width', this.width / (2235 / 2239));
+ this.canvas.setAttribute('height', this.width);
+ w = this.height / (2235 / 2239);
+ h = this.width;
+ }
+ this.setFond(i);
+ this.charger(o, w, h);
+ }
+
+ /**
+ * Charger le dernier fond puis continuer
+ * @param o L'objet Main
+ * @param width La largeur de l'image
+ * @param height La hauteur de l'image
+ */
+ charger(o, width, height) {
+ for (let a = 0; a < this.fond.length; a++) {
+ this.fond[a] = new Image(width, height)
+ this.fond[a].src = './img/' + a + '.jpg';
+ this.chargement(o, this.fond[a]);
+ }
+ }
+
+ /**
+ * Informations de chargement
+ * @param ob L'objet Main
+ * @param image Image courante à charger
+ */
+ chargement(ob, image) {
+ let o = this;
+ // Quand l'image est chargée
+ image.onload = function () {
+ o.cptImages++;
+ if (o.fond.length === o.cptImages) {
+ document.body.appendChild(o.canvas);
+ ob.pret();
+ } else {
+ ob.chargementImage((Math.round((o.cptImages/o.fond.length)*100)).toString())
+ }
+ }
+ }
+
+ /**
+ * Définir le fond
+ * @param i L'indice de l'image à charger
+ */
+ setFond(i) {
+ this.iFond = i;
+ }
+
+ /**
+ * RÉCUPÉRER L'IMAGE ACTUELLE
+ */
+ getIFond() {
+ return this.iFond;
+ }
+
+ /**
+ * RÉCUPÉRER L'IMAGE
+ */
+ getFond() {
+ return this.fond[this.iFond];
+ }
+
+ /**
+ * RÉCUPÉRER LE CANVAS
+ */
+ getCanvas() {
+ return this.canvas;
+ }
+
+ /**
+ * RÉCUPÉRER LA LARGEUR DU CANVAS
+ */
+ getWidth() {
+ return this.canvas.width;
+ }
+
+ /**
+ * RÉCUPÉRER LA HAUTEUR DU CANVAS
+ */
+ getHeight() {
+ return this.canvas.height;
+ }
+
+}
\ No newline at end of file
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