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main.js
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const { app, BrowserWindow, ipcMain, dialog } = require("electron");
const path = require("path");
const { SerialPort } = require("serialport");
const { ReadlineParser } = require("@serialport/parser-readline");
const fs = require("fs");
const Logging = require("./libs/logging"); //Logging class
const Link = require("./libs/link"); //Link class
log = new Logging(4); //Create logger
log.info("Starting up..."); //Log startup
var link = new Link(); //Create link
devices = {};
gamestate = {
state: 0,
running: false,
};
ser = NaN;
var leaderboardOpen = false;
function toggleLeaderboardWindow() {
if (!leaderboardOpen) {
leaderboardWindow = new BrowserWindow({
width: 800,
height: 600,
webPreferences: {
preload: path.join(__dirname, "preload.js"), //Preload script
},
autoHideMenuBar: true, //Hide menu bar
icon: "icons/icon.png", //Set icon
});
leaderboardWindow.loadFile("ui/leaderboard-fullscreen.html"); //Load UI
leaderboardOpen = true;
leaderboardWindow.on("closed", () => {
leaderboardOpen = false;
});
} else {
//Close window
leaderboardWindow.close();
leaderboardOpen = false;
}
}
function createWindow() {
//Create window
const win = new BrowserWindow({
width: 800,
height: 600,
webPreferences: {
preload: path.join(__dirname, "preload.js"), //Preload script
},
autoHideMenuBar: true, //Hide menu bar
icon: "icons/icon.png", //Set icon
});
win.loadFile("ui/index.html"); //Load UI
win.maximize(); //Maximize window
handleIpc(); //Setup IPC handlers
}
function handleIpc() {
//Setup IPC-main handlers
ipcMain.handle("devices:getDevices", () => {
//Get devices
return devices;
});
ipcMain.handle("devices:locateDevice", (event, ip) => {
//Locate device
link.locateDevice(ip);
});
ipcMain.handle("serial:getDevices", () => {
//Get serial devices
return SerialPort.list();
});
ipcMain.handle("serial:connectTo", (event, port) => {
//Connect to serial device
devices = {}; //Clear devices
ser = new SerialPort({ path: port, baudRate: 115200 }); //Create serial port
link = new Link(ser); //Create link
parser = new ReadlineParser(); //Create parser
ser.pipe(parser); //Pipe serial port to parser
parser.on("data", handleSerial); //Setup parser data handler
link = new Link(ser); //Create link
link.getDevices(); //Request devices
link.getInformation(); //Request information of already connected devices
});
ipcMain.handle("serial:disconnect", (event, port) => {
//Disconnect from serial device
ser.close(); //Close serial port
});
ipcMain.handle("serial:getState", () => {
//Get serial state
return {
isOpen: ser.isOpen,
path: ser.path,
baudRate: ser.baudRate,
};
});
ipcMain.handle("game:getGamemodes", () => {
//Get gamemodes
return gamemodesInfo;
});
ipcMain.handle("game:getState", () => {
//Get gamestate
return gamestate;
});
ipcMain.handle("game:selectGame", (event, gameid) => {
//Select gamemode
if (typeof gamemode !== "undefined") {
//If gamemode is defined, stop it
gamemode.stop();
gamestate.running = false;
clearInterval(gamemode.intervalID);
}
gamemode = new gamemodes[gameid].game(devices, link); //Create gamemode
gamemode.init(); //Initialize gamemode
gamestate.gameid = gameid;
});
ipcMain.handle("game:startGame", () => {
//Start game
gamemode.start();
gamestate.running = true;
gamemode.intervalID = setInterval(() => {
//Start gamemode interval
gamemode.tick();
}, 500);
});
ipcMain.handle("game:stopGame", () => {
//Stop game
gamemode.stop();
gamestate.running = false;
clearInterval(gamemode.intervalID);
});
ipcMain.handle("game:getPlayers", () => {
//Get players
if (typeof gamemode !== "undefined") {
//If gamemode is defined, return players
return gamemode.players;
} else {
return [];
}
});
ipcMain.handle("game:setTeams", (event, teams) => {
//Set teams
if (typeof gamemode !== "undefined") {
//If gamemode is defined, set teams
gamemode.setTeams(teams);
}
});
ipcMain.handle("game:getTeams", (event) => {
//Get teams
if (typeof gamemode !== "undefined") {
//If gamemode is defined, return teams
return gamemode.teams;
} else {
return {};
}
});
ipcMain.handle("game:getScores", (event) => {
if (typeof gamemode !== "undefined") {
//If gamemode is defined, return scores
buf = {};
Object.entries(gamemode.values).forEach(([key, value]) => {
buf[key] = value.PTS;
});
return buf;
} else {
return [];
}
});
ipcMain.handle("game:setSettings", (event, settings) => {
if (typeof gamemode !== "undefined") {
//If gamemode is defined, set settings
gamemode.setSettings(settings);
}
});
ipcMain.handle("game:getSettings", (event) => {
if (typeof gamemode !== "undefined") {
//If gamemode is defined, return settings
return gamemode.settings;
} else {
return [];
}
});
ipcMain.handle("game:toggleLeaderboardWindow", () => {
//Toggle leaderboard window
toggleLeaderboardWindow();
});
}
function handleSerial(data) {
// Handle serial data
try {
//Try to parse data
message = JSON.parse(data);
} catch (e) {
//If parsing fails, log error and return
log.error("Error while parsing data: '" + e + "', Original Input: " + data);
return;
}
log.debug(message);
if (message.type == "devices") {
// Remove all devices that are not in message
Object.keys(devices).forEach((key) => {
if (!message.devices.includes(key)) {
delete devices[key];
}
});
// Add new devices
for(device of message.devices) {
if (!devices.hasOwnProperty(device)) {
devices[device] = {
type: "unknown",
firmware: "unknown"
};
}
}
} else if (message.type == "device_information") {
//If message is a deviceInfo message, save it to devices
devices[message.ip].firmware = message.firmware;
devices[message.ip].type = message.device_type;
devices[message.ip].id = message.device_id;
} else if (message.type == "hit") {
//If message is a hit message, handle it
if (
typeof gamemode !== "undefined" &&
gamemode.players.includes(message.sender) &&
gamemode.players.includes(message.ip)
) {
//If gamemode is defined and players exist, handle hit
gamemode.hit(message.sender, message.ip); //Call gamemode hit function
}
} else {
log.warn("Unknown Message Type: " + message.type); //If message type is unknown, log warning
}
}
//Load gamemodes
function loadGamemodes(pathString = "gamemodes") {
gamemodes = {};
gamemodesInfo = {};
//Load gamemodes from path
plugins = JSON.parse(
fs.readFileSync(path.join(__dirname, pathString, "gamemodes.json"))
); //Read gamemodes.json
Object.entries(plugins).forEach(([name, plugin]) => {
//For each gamemode
info = JSON.parse(
fs.readFileSync(path.join(__dirname, pathString, plugin.info))
); //Read info JSON file
gamemodes[name] = {
//Add gamemode to gamemodes object
game: require(path.join(__dirname, pathString, plugin.path)),
name: info.name,
description: info.description,
version: info.version,
versionString: info.versionString,
hasTeams: info.hasTeams,
hasSettings: info.hasSettings,
settings: info.settings,
};
gamemodesInfo[name] = {
//Add gamemode to gamemodesInfo object
name: info.name,
description: info.description,
version: info.version,
versionString: info.versionString,
hasTeams: info.hasTeams,
hasSettings: info.hasSettings,
settings: info.settings,
};
});
}
//Init Code
loadGamemodes();
app.whenReady().then(() => {
createWindow();
});
app.on("window-all-closed", () => {
log.info("Quitting...");
app.quit(); //Quit app when window is closed
});