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watch.c
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/*
Z80Sim - A simulator/debugger for the Zilog Z80 processor
Copyright (C) 2003 Lorenzo J. Lucchini
This program is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later
version. This program is distributed in the hope that it
will be useful, but WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU General Public License for
more details. You should have received a copy of the GNU
General Public License along with this program; if not,
write to the Free Software Foundation, Inc., 59 Temple
Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "watch.h"
#include "parser.h"
#include "sizes.h"
#include <assert.h>
#define MAX_WATCHPOINTS 256
typedef struct {
watchpoint Elements[MAX_WATCHPOINTS];
short Count;
} watchpoints;
watchpoints Watchpoints;
void InitWatchpoints() {
Watchpoints.Count=1;
}
short AddWatchpoint(operation* Watchpoint, logic Enabled) {
assert(Watchpoint!=NULL);
Watchpoints.Elements[Watchpoints.Count].Trigger=Watchpoint;
Watchpoints.Elements[Watchpoints.Count].StableValue=EvaluateExpression(Watchpoint);
Watchpoints.Elements[Watchpoints.Count].Active=Enabled;
return Watchpoints.Count++;
}
void WatchpointActivation(short Number, logic Enabled) {
assert(Number<Watchpoints.Count);
Watchpoints.Elements[Number].Active=Enabled;
}
void ListWatchpoints(FILE* Handle) {
if(Watchpoints.Count<=1) {
fprintf(Handle, "No breakpoints or watchpoints.\n");
} else {
char Expression[MAX_STRING];
short i;
fprintf(Handle, "Num Type Disp Enb What\n");
for(i=1; i<Watchpoints.Count; i++) {
StringifyExpression(Watchpoints.Elements[i].Trigger, Expression);
fprintf(Handle, "%-3d watchpoint keep %c %s\n", i, Watchpoints.Elements[i].Active?'y':'n', Expression);
}
}
}
watchpoint* CheckWatchpoints() {
short i;
for(i=1; i<Watchpoints.Count; i++) {
word CurrentValue;
if(Watchpoints.Elements[i].Active) {
CurrentValue=EvaluateExpression(Watchpoints.Elements[i].Trigger);
if(CurrentValue!=Watchpoints.Elements[i].StableValue) return &(Watchpoints.Elements[i]);
}
}
return NULL;
}
logic ExistsWatchpoint(short Number) {
if(Number<Watchpoints.Count) return TRUE;
else return FALSE;
}