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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="Writee"
run/main_scene="res://Main.tscn"
boot_splash/image="res://Luneal Labs.png"
boot_splash/bg_color=Color( 0.945098, 0.945098, 0.945098, 1 )
config/icon="res://icon.png"
[autoload]
GLOBAL="*res://GLOBAL.gd"
[debug]
gdscript/completion/autocomplete_setters_and_getters=true
[display]
window/size/width=1440
window/size/height=810
window/size/resizable=false
window/size/borderless=true
window/energy_saving/keep_screen_on=false
mouse_cursor/custom_image="res://Assets/png/cursor_pointerFlat.png"
mouse_cursor/tooltip_position_offset=Vector2( 15, 15 )
window/stretch/mode="2d"
window/stretch/aspect="expand"
[editor_plugins]
enabled=PoolStringArray( "sprite_quick_offset" )
[gui]
timers/text_edit_idle_detect_sec=5.15
timers/tooltip_delay_sec=1.02
[input]
save={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777238,"unicode":0,"echo":false,"script":null)
]
}
left_click={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
[rendering]
environment/default_clear_color=Color( 0.968627, 0.741176, 0.968627, 1 )
environment/default_environment="res://default_env.tres"