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Sometimes workers are made by old tiles far from the unexplored resources. To avoid this, cities should have a build worker condition based on:
1 - find the nearest worker and check if it is near to the city
2 - assign that worker to the city
2 - if there is no worker near unassigned build a worker
The text was updated successfully, but these errors were encountered:
Sometimes workers are made by old tiles far from the unexplored resources. To avoid this, cities should have a build worker condition based on:
1 - find the nearest worker and check if it is near to the city
2 - assign that worker to the city
2 - if there is no worker near unassigned build a worker
The text was updated successfully, but these errors were encountered: