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room_classes.py
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# Text based adventure game
class Room():
def __init__(self, room_name):
self.name = room_name
self.description = None
self.linked_rooms = {}
self.character = None
self.item = None #I added this
def get_description(self):
return self.description
def set_description(self, description):
self.description = description
def get_name(self):
return self.name
def set_name(self, room_name):
self.room_name = room_name
def set_character(self, new_character):
self.character = new_character
def get_character(self):
return self.character
def remove_character(self):
self.character = None
def remove_item(self):
self.item = None
def set_item(self, new_item): # I ADDED THIS
self.item = new_item
def decribe(self):
print(self.description)
def link_room(self, room_to_link, direction):
self.linked_rooms[direction] = room_to_link
def get_details(self):
print(f"You have arrived in the {self.name}:")
print(self.description)
def direction_help(self): ###I split get_details
print("-------------------------------------------------------------------------")
print("According to your map: ")
for direction in self.linked_rooms:
room = self.linked_rooms[direction]
print(f"the {room.get_name()} is {direction}.")
print("-------------------------------------------------------------------------")
def move(self, direction):
if direction in self.linked_rooms:
return self.linked_rooms[direction]
else:
print("You can't go that way")
return self