gsplat.js is an easy-to-use, general-purpose, open-source 3D Gaussian Splatting library, providing functionality similar to three.js but for Gaussian Splatting.
- Live Viewer Demo: Explore this library in action in the 🤗 Hugging Face demo. Note: May not work on all devices; use
Bonsai
for the lowest memory requirements. - Editor Demo: Try new real-time updates and editing features in the gsplat.js editor.
- Code Example: Start coding immediately with this jsfiddle example.
Prerequisites: Ensure your development environment supports ES6 modules.
-
Set Up a Project: (If not already set up)
Install Node.js and NPM, then initialize a new project using a module bundler like Vite:
npm create vite@latest gsplat -- --template vanilla-ts
-
Test Your Environment:
cd gsplat npm install npm run dev
-
Install gsplat.js:
npm install --save gsplat
- Import gsplat.js components and set up a basic scene.
- Load Gaussian Splatting data and start a rendering loop.
(in src/main.ts
if you followed the Vite setup)
import * as SPLAT from "gsplat";
const scene = new SPLAT.Scene();
const camera = new SPLAT.Camera();
const renderer = new SPLAT.WebGLRenderer();
const controls = new SPLAT.OrbitControls(camera, renderer.canvas);
async function main() {
const url = "https://huggingface.co/datasets/dylanebert/3dgs/resolve/main/bonsai/bonsai-7k.splat";
await SPLAT.Loader.LoadAsync(url, scene, () => {});
const frame = () => {
controls.update();
renderer.render(scene, camera);
requestAnimationFrame(frame);
};
requestAnimationFrame(frame);
}
main();
This script sets up a basic scene with Gaussian Splatting data loaded from URL and starts a rendering loop.
Q: Can I use .ply files?
A: Yes, gsplat.js supports .ply
files. See the ply-converter example for details on how to convert .ply
to .splat
. Alternatively, convert PLY files from URL in this jsfiddle example.
Q: What are .splat files?
A: .splat
files are a compact form of the splat data, offering quicker loading times than .ply
files. They consist of a raw Uint8Array buffer.
This project is released under the MIT license. It is built upon several other open-source projects:
- three.js, MIT License (c) 2010-2023 three.js authors
- antimatter15/splat, MIT License (c) 2023 Kevin Kwok
- UnityGaussianSplatting, MIT License (c) 2023 Aras Pranckevičius
Please note that the license of the original 3D Gaussian Splatting research project is non-commercial. While this library provides an open-source rendering implementation, users should consider the source of the splat data separately.
Feel free to open issues, join the Hugging Face Discord, or email me directly at [email protected].