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game.py
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import random
class Card:
def __init__(self, name, card_type, cost, value=None, points=None):
self.name = name
self.card_type = card_type
self.cost = cost
self.value = value
self.points = points
class Player:
def __init__(self, name):
self.name = name
self.deck = []
self.hand = []
self.discard_pile = []
def draw_cards(self, num):
for _ in range(num):
if len(self.deck) == 0:
self.deck = self.discard_pile
self.discard_pile = []
random.shuffle(self.deck)
if len(self.deck) > 0:
self.hand.append(self.deck.pop())
def take_turn(self):
# Implement turn logic here (actions, buys, etc.)
pass
class Game:
def __init__(self, players):
self.players = players
self.supply = {} # Dictionary to hold available cards in the game
def setup_game(self):
# Create supply of cards
# Populate players' decks
pass
def play_game(self):
# Implement game flow (turns, checking end conditions, etc.)
pass
# Example usage:
# Define card types
cards = {
'Copper': Card('Copper', 'treasure', 0, value=1),
'Silver': Card('Silver', 'treasure', 3, value=2),
'Gold': Card('Gold', 'treasure', 6, value=3),
'Estate': Card('Estate', 'victory', 2, points=1),
'Duchy': Card('Duchy', 'victory', 5, points=3),
'Province': Card('Province', 'victory', 8, points=6)
}
# Create players
player1 = Player('Player 1')
player2 = Player('Player 2')
# Create a game with players
game = Game([player1, player2])
# Setup the game (populate supply, players' decks, etc.)
game.setup_game()
# Start playing the game
game.play_game()