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Currently in every single match, location of ores is the same for each map and players simply know where to look for them. I think we can make their location dynamic, that is set per match at the beginning of it. Thus, players who are already familiar with the map, won't have any advantage over other players. Also this adds more adventure to the game.
Regarding implementation, I suggest iterating over all destructible stone blocks on the map and using some simple heuristic and a probability, decide to convert the stone to an ore, or not.
The text was updated successfully, but these errors were encountered:
You could get a list of all ore nodes on the map and randomly swap them around. I think ore clusters would have to be sacrificed to do this simply anyway
You could get a list of all ore nodes on the map and randomly swap them around. I think ore clusters would have to be sacrificed to do this simply anyway
You can still start off with what I suggest, then sort all the node positions into groups based on how close they are to each other. Would need to double-check how it affects The Wall map
Currently in every single match, location of ores is the same for each map and players simply know where to look for them. I think we can make their location dynamic, that is set per match at the beginning of it. Thus, players who are already familiar with the map, won't have any advantage over other players. Also this adds more adventure to the game.
Regarding implementation, I suggest iterating over all destructible stone blocks on the map and using some simple heuristic and a probability, decide to convert the stone to an ore, or not.
The text was updated successfully, but these errors were encountered: