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To address cases players want to reach a global pause menu from another menu in-game that also pauses the game. It should recognize nested pause states, so the game doesn't unpause onto a in-game menu that expects the game to be paused.
The text was updated successfully, but these errors were encountered:
To address cases players want to reach a global pause menu from another menu in-game that also pauses the game. It should recognize nested pause states, so the game doesn't unpause onto a in-game menu that expects the game to be paused.
The text was updated successfully, but these errors were encountered: