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Suggestion: Improved InGameMenuController that handles more than one menu #145

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Maaack opened this issue Sep 11, 2024 · 0 comments
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Maaack commented Sep 11, 2024

To address cases players want to reach a global pause menu from another menu in-game that also pauses the game. It should recognize nested pause states, so the game doesn't unpause onto a in-game menu that expects the game to be paused.

@Maaack Maaack self-assigned this Sep 11, 2024
@Maaack Maaack added the enhancement New feature or request label Sep 11, 2024
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