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The player automatically enters a driver's seat once it is no longer occupied. This is an issue since we cannot intercept that change; therefore, a desync happens as for other clients, the remote player remains in the passenger seat.
A similar issue happens when the player enters a car via the passenger seat.
We need to find a way to ensure we can either block or intercept a seat change action and then find an approach to change seats programmatically.
block game from automatically entering a driver's seat
find a way to switch seats programmatically
Scope
This issue only covers the game reversing / playground part, not the network-related one.
The text was updated successfully, but these errors were encountered:
Introduction
The player automatically enters a driver's seat once it is no longer occupied. This is an issue since we cannot intercept that change; therefore, a desync happens as for other clients, the remote player remains in the passenger seat.
A similar issue happens when the player enters a car via the passenger seat.
We need to find a way to ensure we can either block or intercept a seat change action and then find an approach to change seats programmatically.
Scope
This issue only covers the game reversing / playground part, not the network-related one.
The text was updated successfully, but these errors were encountered: