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First of all, thank you for making this plugin free!
I've been investigating possiblities with integration for geometry collection actors with this plugin, but noticed overlap events are somehow not triggering for geometry collection components when they pass through physics volume or water body.
After working around this issue (manually registering the component into water physics actor just to see if they work), I also noticed geometry collection body doesn't get any buoyancy force, and majority of buoyancy logic is not getting executed. I believe that's because Geometry Collections doesn't have a valid root BodyInstance setup (their GetBodyInstance call always returns null), and they rely on cluster of custom bodies defined within Chaos phyiscs interface.
My question is, is there any plan on supporting geometry collections within this plugin? It would be cool to see broken pieces swimming through water :)
Cheers,
Doğa
The text was updated successfully, but these errors were encountered:
Hey,
First of all, thank you for making this plugin free!
I've been investigating possiblities with integration for geometry collection actors with this plugin, but noticed overlap events are somehow not triggering for geometry collection components when they pass through physics volume or water body.
After working around this issue (manually registering the component into water physics actor just to see if they work), I also noticed geometry collection body doesn't get any buoyancy force, and majority of buoyancy logic is not getting executed. I believe that's because Geometry Collections doesn't have a valid root BodyInstance setup (their GetBodyInstance call always returns null), and they rely on cluster of custom bodies defined within Chaos phyiscs interface.
My question is, is there any plan on supporting geometry collections within this plugin? It would be cool to see broken pieces swimming through water :)
Cheers,
Doğa
The text was updated successfully, but these errors were encountered: