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tour.mar
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tour.mar
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| Martinaise Tour
| This is a tour of the Martinaise language.
| This is easier to follow if you have some experience in other programming
| languages.
import stdlib.mar
| Comments
| Use the pipe character to start comments. They go to the end of the line. If
| a comment line ends with two spaces, it's highlighted as a heading in the IDE.
| Functions
| The fun keyword is used to create functions. For a function call, the correct
| function is chosen based on the name and the types of arguments. Writing
| a.foo(b) is an alternative way of writing foo(a, b).
fun print_title(header: String) {
println()
println("# {header}")
}
fun size(integer: Int): Int { integer }
fun size(string: String): Int { string.len }
fun functions() {
print_title("Functions")
println(size(3))
println(size("Hi"))
42.size().println()
}
| Variables
| You can declare variables using the var keyword. Variables can be shadowed by
| other variables (by declaring a new variable using the same name, the old one
| becomes inaccessible).
fun variables() {
print_title("Variables")
var a = 3
a = 4
| a = true | This won't work – you can't assign a Bool to a Int.
println(a)
var a = true | This works. It's a completely new variable with the same name.
{
var a = 4 | Declares a in the local scope.
}
println(a)
}
| Structs and Enums
| Structs contain each of their fields. Enums only contain one variant.
struct Fruit { name: String, color: Color }
enum Color { red, green, other: String }
| Constants
var banana = Fruit { name = "banana", color = Color.other("yellow") }
var watermelon = Fruit { name = "watermelon", color = Color.green }
fun structs_and_enums() {
print_title("Structs and enums")
println(watermelon.name)
}
| If, Switch, And, Or, For, Loop, Break, Continue
| There are several control flow structures you can use. None of them require
| curly braces. You can start "bodies" with curly braces, grouping multiple
| expressions together. Bodies evaluate to their last inner expression.
fun control_flow() {
print_title("Control flow")
if true then println("This will be printed.")
| An if is an expression:
println(if 3 < 1 then "This won't." else "But this will.")
| You can switch over enums:
var color_string =
switch banana.color
case red "red"
case green "green"
case other(color) color
println("The {banana.name} is {color_string}.")
| The standard library uses the Maybe[T] enum for optional types.
switch list(1, 2, 3).get_maybe(2)
case some(item) println(item)
case none println("index out of bounds")
var number = list(1, 2, 3).get_maybe(2) or 0
println(true or panic("not evaluated"))
println(false and panic("not evaluated"))
println(false or true and true)
for i in 0..5 do println("i = {i}")
var a = 5
loop if a == 0 then break else {
println(a)
a = a.dec()
}
}
| Generics
| Functions, structs and enums can be generic by using brackets. Generics are
| only checked when they are used with concrete types, aka they use duck-typing.
enum Package[T] { filled: T, empty }
fun write[W](writer: W, fruit: Fruit) {
writer.write(fruit.name)
}
fun write[W, T](writer: W, package: Package[T]) {
switch package
case filled(content) writer."[{content}]"
case empty writer."[ ]"
}
fun generics() {
print_title("Generics")
println(Package.filled(100))
}
| Custom Logic
| You can make your own types compatible with the "and" and "or" keywords. Just
| implement "and" and "or" functions.
fun or[T](package: Package[T]): ControlFlow[T, Nothing] {
switch package
case filled(content) ControlFlow[T, Nothing].short_circuit(content)
case empty ControlFlow[T, Nothing].evaluate_alternative
}
fun custom_logic() {
print_title("Custom logic")
var banana = Package.filled(banana) or panic("empty")
var melon = Package[Fruit].empty or watermelon
}
| References
| Arguments to functions are copied. Use .& to get a reference.
fun call_by_value(a: Int) { a = a + 5 }
fun call_by_ref(a: &Int) { a.* = a.* + 5 }
fun references() {
print_title("References")
var a = 0
call_by_value(a)
println(a)
call_by_ref(a.&)
println(a)
}
| Operators
| You already saw operators such as in 2 < 3 or 0..5.
| Operators are functions that accept two arguments and where the name matches
| the following criteria:
| - it only contains these characters: %!~@^\`/&*+$-<>=.
| - it's not =
| - it's not .
| - it doesn't start with .*
| - it doesn't start with .&
fun --->[T](a: &Package[T], b: &Package[T]) {
b.* = a.*
a.* = Package[T].empty
}
fun operators() {
print_title("Operators")
var a = Package.filled(banana)
var b = Package[Fruit].empty
println("a = {a}, b = {b}")
a.& ---> b.&
println("a = {a}, b = {b}")
println(4 %!~@^\`/&*+$-<>=. 3)
}
fun %!~@^\`/&*+$-<>=.(a: Int, b: Int): Int { 42 }
| Assembly
| You can define functions in Soil assembly. You can also define opaque types,
| which can only be inspected from asm functions. For information about the
| Martinaise calling convention and on how to allocate memory, read the Assembly
| section in the stdlib.
opaque MyInt = 8 bytes big, 8 bytes aligned
fun create_one(): MyInt asm {
move a sp load a a | return value address
moveib b 1 store a b ret
}
fun +(left: MyInt, right: MyInt): MyInt asm {
moveib a 8 add a sp load a a | left
moveib b 16 add b sp load b b | right
move c sp load c c | return value address
add a b store c a ret
}
fun custom_asm_fun() {
print_title("Custom asm fun")
var two = create_one() + create_one()
}
| Run everything
fun main(): Never {
functions()
variables()
structs_and_enums()
generics()
control_flow()
custom_logic()
references()
operators()
custom_asm_fun()
exit(0)
}