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// genmod.sh autogenerated file; do not modify | ||
#include "modeleffects.qc" |
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// genmod.sh autogenerated file; do not modify | ||
#include "modeleffects.qh" |
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#include "modeleffects.qh" | ||
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REGISTER_NET_LINKED(ENT_CLIENT_MODELEFFECT) | ||
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#ifdef SVQC | ||
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.float scale2; | ||
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bool modeleffect_SendEntity(entity this, entity to, int sf) | ||
{ | ||
float f; | ||
WriteHeader(MSG_ENTITY, ENT_CLIENT_MODELEFFECT); | ||
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f = 0; | ||
if(this.velocity != '0 0 0') | ||
f |= 1; | ||
if(this.angles != '0 0 0') | ||
f |= 2; | ||
if(this.avelocity != '0 0 0') | ||
f |= 4; | ||
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WriteByte(MSG_ENTITY, f); | ||
WriteShort(MSG_ENTITY, this.modelindex); | ||
WriteByte(MSG_ENTITY, this.skin); | ||
WriteByte(MSG_ENTITY, this.frame); | ||
WriteVector(MSG_ENTITY, this.origin); | ||
if(f & 1) | ||
{ | ||
WriteVector(MSG_ENTITY, this.velocity); | ||
} | ||
if(f & 2) | ||
{ | ||
WriteAngleVector(MSG_ENTITY, this.angles); | ||
} | ||
if(f & 4) | ||
{ | ||
WriteAngleVector(MSG_ENTITY, this.avelocity); | ||
} | ||
WriteShort(MSG_ENTITY, this.scale * 256.0); | ||
WriteShort(MSG_ENTITY, this.scale2 * 256.0); | ||
WriteByte(MSG_ENTITY, this.teleport_time * 100.0); | ||
WriteByte(MSG_ENTITY, this.fade_time * 100.0); | ||
WriteByte(MSG_ENTITY, this.alpha * 255.0); | ||
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return true; | ||
} | ||
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void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2) | ||
{ | ||
entity e = new(modeleffect); | ||
_setmodel(e, m); | ||
e.frame = f; | ||
setorigin(e, o); | ||
e.velocity = v; | ||
e.angles = ang; | ||
e.avelocity = angv; | ||
e.alpha = a; | ||
e.teleport_time = t1; | ||
e.fade_time = t2; | ||
e.skin = s; | ||
if(s0 >= 0) | ||
e.scale = s0 / max6(-e.mins.x, -e.mins.y, -e.mins.z, e.maxs.x, e.maxs.y, e.maxs.z); | ||
else | ||
e.scale = -s0; | ||
if(s2 >= 0) | ||
e.scale2 = s2 / max6(-e.mins.x, -e.mins.y, -e.mins.z, e.maxs.x, e.maxs.y, e.maxs.z); | ||
else | ||
e.scale2 = -s2; | ||
float sz = max(e.scale, e.scale2); | ||
setsize(e, e.mins * sz, e.maxs * sz); | ||
Net_LinkEntity(e, false, 0.1, modeleffect_SendEntity); | ||
} | ||
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#endif | ||
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#ifdef CSQC | ||
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entityclass(ModelEffect); | ||
classfield(ModelEffect) .float frame1time; | ||
classfield(ModelEffect) .float lifetime, fadetime; | ||
classfield(ModelEffect) .float teleport_time; | ||
classfield(ModelEffect) .float scale1, scale2; | ||
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.float cnt; | ||
.float scale; | ||
.float alpha; | ||
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void ModelEffect_Draw(entity this) | ||
{ | ||
this.angles = this.angles + frametime * this.avelocity; | ||
setorigin(this, this.origin + frametime * this.velocity); | ||
this.scale = this.scale1 + (this.scale2 - this.scale1) * (time - this.teleport_time) / (this.lifetime + this.fadetime - this.teleport_time); | ||
this.alpha = this.cnt * bound(0, 1 - (time - this.lifetime) / this.fadetime, 1); | ||
if(this.alpha < 0.003) | ||
{ | ||
delete(this); | ||
return; | ||
} | ||
this.drawmask = MASK_NORMAL; | ||
if(this.scale <= 0) | ||
{ | ||
this.drawmask = 0; | ||
return; | ||
} | ||
} | ||
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NET_HANDLE(ENT_CLIENT_MODELEFFECT, bool isnew) | ||
{ | ||
make_pure(this); | ||
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int f = ReadByte(); | ||
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entity e = new(modeleffect); | ||
e.model = "from network"; | ||
e.modelindex = ReadShort(); | ||
e.skin = ReadByte(); | ||
e.frame = ReadByte(); | ||
e.frame1time = time; | ||
e.origin = ReadVector(); | ||
setorigin(e, e.origin); | ||
if(f & 1) | ||
{ | ||
e.velocity = ReadVector(); | ||
} | ||
if(f & 2) | ||
{ | ||
e.angles = ReadAngleVector(); | ||
} | ||
if(f & 4) | ||
{ | ||
e.avelocity = ReadAngleVector(); | ||
} | ||
e.scale1 = ReadShort() / 256.0; | ||
e.scale2 = ReadShort() / 256.0; | ||
e.lifetime = time + ReadByte() * 0.01; | ||
e.fadetime = ReadByte() * 0.01; | ||
e.teleport_time = time; | ||
e.cnt = ReadByte() / 255.0; // actually alpha | ||
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e.draw = ModelEffect_Draw; | ||
if (isnew) IL_PUSH(g_drawables, e); | ||
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if (!isnew) delete(e); // yes, this IS stupid, but I don't need to duplicate all the read* stuff then | ||
return true; | ||
} | ||
#endif |
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#pragma once | ||
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#ifdef SVQC | ||
void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2); | ||
#endif |
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Original file line number | Diff line number | Diff line change |
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#include "chimes.qc" | ||
#include "ball.qc" | ||
#include "wand.qc" | ||
#include "nuke.qc" |
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|
@@ -45,3 +45,4 @@ | |
#include "chimes.qh" | ||
#include "ball.qh" | ||
#include "wand.qh" | ||
#include "nuke.qh" |
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