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Copy pathshowme_english_example.lua
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showme_english_example.lua
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MY_STRINGS_OVERRIDE =
{
armor = "Armor:" , --A --Armor of the item.
aggro = "Aggression:" , --B --Score of griefing
cookpot = "Probably it will be" , --C (Crock Pot)
dmg = "Damage:" , --D
electric = "Electric:" , --E --electric power
food = "Food:",
S2="Now it's the summer," , --G
health= "Health:" , --H --for food
warm = "Insulation:" , --I --winter insulation
kill = "Kill:" , --J --for Canibalism 18 mod (if character murder only once)
kills = "Kills:" , --K --for Canibalism 18 mod (shows count of kills)
loyal = "Loyality:" , --L --pigman and bunnyman
S4="Now it's the autumn," , --M
remaining_days = "Remaining days" , --N
owner = "Owner:" , --O --support of various mods
power = "Power:", --P --usually means strengths of a weapon but not physical damage
hunger= "Hunger:" , --Q
range = "Range:" , --R --for range weapon or for mobs
sanity= "Sanity:" , --S
thickness = "Thickness:" , --T --It's about thickness of the ice of a pond
units_of = "units of" , --U
resist = "Resistance:" , --V --against sleep darts, ice staff etc
waterproof = "Waterproof:" , --W --Resistance against water
heal = "Heal:" , --X --How much health will be restored by some medic pack
fishes = "Fishes:" , --Y --Count fishes in a pond
fish = "Fish:" , --Z --Count fishes in a pond if there is only 1 fish
sec= "Seconds:" , --for cooking in Crock Pot
love = "Love:" ,
summer = "Summer:" , --summer insulation
absorb = "Absorb:" , --Absorb damage
S3="Now it's the spring," , --
is_admin = "This is the ADMIN!\nHe is out of the game\nso don't touch him." ,
temperature = "t" ,
hp= "HP:" , --for characters
armor_character = "Armor:" , --Armor of the creature or player.
sanity_character = "Sanity:" , --S
fuel = "Fuel:" , --F --for firepit
speed = "Speed:" , --Bonus of the speed (percent)
uses_of = "uses of" ,
obedience = "Obedience:" ,
S1="Now it's the winter," ,
dmg_character = "Damage:" ,
perish = "Spoil in", --P -- Spoil in N days.
cooldown="Cooldown:",
domest = "Tamed:", -- "Domestication:"
will_die = "Will die in", --will die in N days (saying about pet or animal).
will_dry = "Will dry in",
dmg_bonus = "Damage bonus:", -- Damage: +X (means damage modifier, not base damage)
crop = "", --Not used. It's just a key for info type. Info - "Product: percent"
grow_in = "Grow in", --About grass etc
perish_product = "", --Just a key for info type. Info - "Product: time in days"
just_time = "", --Just a key for info type. Info - [time]
--Thirst mod
water = "Water:",
salt = "Salt:",
sip = "A sip:",
watergainspeed = "Water gain speed:",
water_poisoned = "Is poisoned!",
timer = "Timer",
trade_gold = 'Gold tribute:',
trade_rock = 'Rock tribute:',
durability = 'Durability:',
strength = 'Strength:',
aoe = "AoE:",
}
SHOWME_STRINGS = {
loyal = "forever", --for very loyal pigman with loyalty over 9000
of = " of ", -- X of Y (reserved)
units_1 = "1 unit of ",
units_many = " units of ",
uses_1 = "1 use of ",
uses_many = " uses of ", --X uses of Y, where X > 1
days = " days", --Spoil in N days.
temperature = 'Temperature',
}
--Food tags are in genitive case.
--For example: "0.5 units of fruit"
FOOD_TAGS = { --"dried" and "precook" are excluded.
veggie = "",
fruit = "",
monster = "",
sweetener = "",
meat = "",
fish = "",
magic = "",
egg = "",
decoration = "",
dairy = "",
inedible = "",
frozen = "",
seed = "",
fat = "",
--Waiter 101
fungus = "", --all mushroom caps + cut lichen
mushrooms = "", --all mushroom caps
poultry = "",
wings = "", --about bat wing
seafood = "",
nut = "",
cactus = "",
starch = "", --about corn, pumpkin, cave_banana
grapes = "", --grapricot
citrus = "", --grapricot_cooked, limon
tuber = "", --yamion
shellfish = "", --limpets, mussel
--BEEFALO MILK and CHEESE mod
rawmilk = "",
--Camp Cuisine: Re-Lunched
bulb = "", --lightbulb
spices = "",
challa = "", -- Challah bread
flour = "", --flour
--Chocolate
cacao_cooked == "",
}
UpdateNewLanguage()
--You can add custom aspects of your native language.
--See showme_ru.lua for more details.