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This repository has been archived by the owner on May 29, 2022. It is now read-only.
I've ran into AccessViolationException after the initial setup window (where you choose online/retail and export folder path).
Here is the event log data:
Application: OBJExporterUI.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.AccessViolationException
at OpenTK.Graphics.OpenGL.GL.BindFragDataLocation(Int32, Int32, System.String)
at OBJExporterUI.Shader.CompileShader(System.String)
at OBJExporterUI.PreviewControl.RenderCanvas_Load(System.Object, System.EventArgs)
at System.Windows.Forms.UserControl.OnLoad(System.EventArgs)
at System.Windows.Forms.UserControl.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean)
at System.Windows.Forms.Control.CreateControl(Boolean)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(System.Windows.Forms.Message ByRef)
at System.Windows.Forms.Control.WndProc(System.Windows.Forms.Message ByRef)
at System.Windows.Forms.ScrollableControl.WndProc(System.Windows.Forms.Message ByRef)
at System.Windows.Forms.ContainerControl.WndProc(System.Windows.Forms.Message ByRef)
at System.Windows.Forms.Control+ControlNativeWindow.OnMessage(System.Windows.Forms.Message ByRef)
at System.Windows.Forms.Control+ControlNativeWindow.WndProc(System.Windows.Forms.Message ByRef)
at System.Windows.Forms.NativeWindow.Callback(IntPtr, Int32, IntPtr, IntPtr)
I am running it on a Windows 8.1 inside Parallels Virtual Machine for macOS.
I could be related to graphics and the my weird setup, but other complicated software runs fine (playstation emulators, various native rendering programs and so on). WoW runs just fine.
I am also using this setup for day-to-day C++ and C# development, so I can assist you with debug if you need, just not familiar with graphics, although I played with XNA so I might understand.
The text was updated successfully, but these errors were encountered:
Hmm, interesting. My OpenGL implementation isn't really capable of handling different setups well yet. I've tested it on recent Intel, AMD and NVIDIA drivers but I guess Parallels runs its own graphics stack seeing it's a VM. The BindFragDataLocation call seems to be causing the access violation. Maybe I'm relying on some functionality that isn't by the standard. I'll take a look, thanks!
I've ran into AccessViolationException after the initial setup window (where you choose online/retail and export folder path).
Here is the event log data:
I am running it on a Windows 8.1 inside Parallels Virtual Machine for macOS.
I could be related to graphics and the my weird setup, but other complicated software runs fine (playstation emulators, various native rendering programs and so on). WoW runs just fine.
I am also using this setup for day-to-day C++ and C# development, so I can assist you with debug if you need, just not familiar with graphics, although I played with XNA so I might understand.
The text was updated successfully, but these errors were encountered: