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Any range-based modifiers are not included in the hexmap modifier display (the blue numbers) by design, as they would vary depending on the weapon selected. However, the camo modifiers apply to all attacks, and therefore should be included, so that portion is a valid issue.
Prerequisites and Pre-Issue Checklist
I'm reporting the issue to the correct repository:
MegaMek
MegaMekLab
MekHQ
I've tested the issue against at least the latest MILESTONE version
I've asked on the MegaMek Discord about the error
I've reviewed the BattleTech rules and MegaMek documentation, and I've confirmed that something isn't working as intended.
I've searched the Github tracker and haven't found the issue listed
Severity *
Medium (Gameplay Limitation): Non-core functionality is impaired, providing a suboptimal but playable experience.
Brief Description *
I attached a saved game replicating this. The infantry with the sneak suit displays the same to-hit as the one without on the hex view.
The to-hit numbers look correct when actually targeting the infantry (and are correct when resolving attacks).
Steps to Reproduce
Load the attached saved games, or field appropriate infantry.
Operating System *
Windows 11
Java Version *
17
MegaMek Suite Version *
v0.50.0
Custom MegaMek Version
No response
Attach Files
bug_infantry_to_hit.sav.gz
Final Checklist
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