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I’ll see if I can recreate the bug again later tonight for logs(if it lets me connect as everyone else in the same game) but we had it happen twice in a row, first time we thought it was b/c of our longtom cannons but it still happened the second time without using them, someone suggested it might be the LAA and squadrons but I was able to use them VS princess in a quick test.
oh, and skipping through the remaining units after shooting the LAA on the first save did not work, it hanged at the end and never showed a report.
that actually didn't take very long to do, hopefully the logs saved properly that time.
and I can see this in the megamek log file java.lang.NullPointerException: Cannot invoke "megamek.common.Mounted.setNWeapons(int)" because the return value of "megamek.common.FighterSquadron.getEquipment(int)" is null
Brief Description *
seems similar to this issue #5569
might also be related to
#2847
Shooting LAA missiles with squadrons in megamek causes a NPE error.
Shootingspace save is saved during shooting prior to the bug, test2 is a save after encountering the error
also doesn't seem like my logs properly saved? but I added them anyways. (Working logs added in a new comment below)
3. Steps to Reproduce
Turn on squadrons
Shoot LAA Missile
Attach Files
shootingspace.sav.gz
test2.sav.gz
logs - Copy.zip
Severity *
Critical (Game-breaking/Crash): The game crashes or a core feature (like saving, loading, or network connection) is completely unusable.
MegaMek Suite Version *
MegaMek v0.50.0
Operating System *
Windows 10
Java Version *
Final Verification
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