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Interstellar Operations: Alternate Eras state: "A BattleMech equipped with super-cooled myomers does not generate any movement heat for walking, running, sprinting, or executing any other movement actions that use ground MPs."
Currently, units equipped with XXL Engines and Super-Cooled Myomers are generating more heat than they should. For example, running with XXL Engine and Super-Cooled Myomers is currently generating 4 heat. It should either be 0 or 2 based on how the rule is interpreted regarding XXL's base load heat when using this equipment.
Brief Description *
Interstellar Operations: Alternate Eras state: "A BattleMech equipped with super-cooled myomers does not generate any movement heat for walking, running, sprinting, or executing any other movement actions that use ground MPs."
Currently, units equipped with XXL Engines and Super-Cooled Myomers are generating more heat than they should. For example, running with XXL Engine and Super-Cooled Myomers is currently generating 4 heat. It should either be 0 or 2 based on how the rule is interpreted regarding XXL's base load heat when using this equipment.
To that end, I have posted a rules question that will need to be answered before this can be fixed definitively: https://bg.battletech.com/forums/index.php?topic=87500.msg2062638#new
3. Steps to Reproduce
No response
Attach Files
No response
Severity *
Medium (Gameplay Limitation): Non-core functionality is impaired, providing a suboptimal but playable experience.
MegaMek Suite Version *
0.54.0
Operating System *
Windows 11 10.0
Java Version *
Adoptium 17.0.11
Final Verification
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