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[Issue] RISC Super-Cooled Myomer and XXL Engine Heat Generation #6638

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stonewall072 opened this issue Mar 1, 2025 · 0 comments · May be fixed by #6639
Open
4 tasks done

[Issue] RISC Super-Cooled Myomer and XXL Engine Heat Generation #6638

stonewall072 opened this issue Mar 1, 2025 · 0 comments · May be fixed by #6639
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@stonewall072
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Brief Description *

Interstellar Operations: Alternate Eras state: "A BattleMech equipped with super-cooled myomers does not generate any movement heat for walking, running, sprinting, or executing any other movement actions that use ground MPs."

Currently, units equipped with XXL Engines and Super-Cooled Myomers are generating more heat than they should. For example, running with XXL Engine and Super-Cooled Myomers is currently generating 4 heat. It should either be 0 or 2 based on how the rule is interpreted regarding XXL's base load heat when using this equipment.

To that end, I have posted a rules question that will need to be answered before this can be fixed definitively: https://bg.battletech.com/forums/index.php?topic=87500.msg2062638#new

3. Steps to Reproduce

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Severity *

Medium (Gameplay Limitation): Non-core functionality is impaired, providing a suboptimal but playable experience.

MegaMek Suite Version *

0.54.0

Operating System *

Windows 11 10.0

Java Version *

Adoptium 17.0.11

Final Verification

  • I confirm this is a single, unique issue that hasn't been reported before
  • I have included all necessary information and files to help reproduce this issue
  • I have asked on MegaMek Discord about this issue
  • I have confirmed this issue is being opened on the correct repository: MegaMek, MegaMekLab, or MekHQ
@stonewall072 stonewall072 linked a pull request Mar 1, 2025 that will close this issue
@Scoppio Scoppio added the Bug label Mar 4, 2025
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