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If those are meant to be different, they should have different names (e.g. "Fatigue" and "Effective Fatigue").
Plus, Since the effective fatigue seems to be the one that really matters (if I'm understanding the fatigue rules properly), it should be available in a list view somewhere.
Prerequisites and Pre-Issue Checklist
I'm reporting the issue to the correct repository:
MegaMek
MegaMekLab
MekHQ
I've tested the issue against at least the latest MILESTONE version
I've asked on the MegaMek Discord about the error
I've reviewed the BattleTech rules and MekHQ documentation, and I've confirmed that something isn't working as intended.
I've searched the Github tracker and haven't found the issue listed
Severity *
Medium (Gameplay Limitation): Non-core functionality is impaired, providing a suboptimal but playable experience.
Brief Description *
The fatigue in the list view is 5.
The fatigue in the pilot UI is 2.
This appears to be one displaying base fatigue and the other displaying effective fatigue.
Steps to Reproduce
Play a campaign with fatigue enabled.
Look at the UI after one or more Scenarios have been completed.
Operating System *
Windows 11
Java Version *
17
MekHQ Suite Version *
v0.50.0
Custom MekHQ Version
No response
Attach Files
No response
Final Checklist
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