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potion.h
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potion.h
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#ifndef POTION_H
#define POTION_H
#include <memory>
#include "item.h"
class Potion : public Item {
public:
Potion() {this->type = Type::Ptn;}
char getChar() const override {return 'P';} // inherited from Stuff
// virtual void effect(std::shared_ptr<Player>) {} inherited from Stuff
};
class BoostDef final : public Potion {
public:
void effect(std::shared_ptr<Player> pc) override;
std::string getName() const override{
return "Boost Defense";
}
};
class BoostAtk final : public Potion {
public:
void effect(std::shared_ptr<Player> pc) override;
std::string getName() const override{
return "Boost Attack";
}
};
class RestorHP final : public Potion {
public:
void effect(std::shared_ptr<Player> pc) override;
std::string getName() const override{
return "Restore HP";
}
};
class PoisonHP final : public Potion {
public:
void effect(std::shared_ptr<Player> pc) override;
std::string getName() const override{
return "Poison HP";
}
};
class WoundAtk final : public Potion {
public:
void effect(std::shared_ptr<Player> pc) override;
std::string getName() const override{
return "Wound Attack";
}
};
class WoundDef final : public Potion {
public:
void effect(std::shared_ptr<Player> pc) override;
std::string getName() const override{
return "Wound Defense";
}
};
#endif