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SimplePing.py
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"""Very simplified asynchronous implementation of ping."""
import socket, struct, time
from Timeout import Timeout
def checksum(data):
"""Internet checksum"""
s = 0
for i in range(len(data)):
s += data[i] << (0 if i & 1 else 8)
if s > 0xffff:
s -= 0xffff
return s ^ 0xffff
class SimplePing:
"""Ping a host
Synchronous ping:
ping_ms = SimplePing(host, timeout = ms).wait()
Asynchronous ping; resolution depends on poll interval!
p = SimplePing(host, timeout = ms)
while not p.done():
do_other_stuff()
ping_ms = p.ms()
"""
def __init__(self, host, count = 5, interval = 100, timeout = 1000):
self.host = host
self.count = count
self.interval = interval
self.timeout = timeout
self.ping_size = 64
self.ping_id = time.ticks_us() & 0xffff
self.ping_seq = 0
self.pong_ms = None
self.pong_seq_max = 0
self._recv_timeout = Timeout(0)
self._done = False
self.socket = None
self.broken = False
self._ping()
def _connect(self):
try:
address = socket.getaddrinfo(self.host, 1)[0][-1]
self.socket = socket.socket(socket.AF_INET, socket.SOCK_RAW, 1)
self.socket.setblocking(False) # select.poll returns POLLHUP with SOCK_RAW.
self.socket.connect(address)
return True
except OSError as e:
self.socket and self.socket.close()
self.socket = None
if e.errno == 12: # ENOMEM
self.broken = True
def _ping(self):
self.ping_seq += 1
self._send_timeout = Timeout(self.interval)
if not self.socket and not self._connect():
return
packet = bytearray(self.ping_size)
struct.pack_into("!BBHHHQ", packet, 0, 8, 0, 0, self.ping_id, self.ping_seq, time.ticks_ms())
struct.pack_into("!H", packet, 2, checksum(packet))
try:
self.socket.send(packet)
except OSError as e:
return # Mostly EHOSTUNREACH (113)
self._recv_timeout = Timeout(self.timeout)
def _pong(self):
if not self.socket:
return False
try:
ip_packet = self.socket.recv(20 + self.ping_size)
p_type, _, _, p_id, p_seq, p_time = struct.unpack_from("!BBHHHQ", ip_packet, 20)
except:
return False
if p_type == 0 and p_id == self.ping_id:
if p_seq > self.pong_seq_max:
self.pong_seq_max = p_seq
p_ms = time.ticks_diff(time.ticks_ms(), p_time)
if p_ms <= (self.pong_ms or self.timeout):
self.pong_ms = p_ms or 1 # For simplicity, never return zero.
return True
def update(self):
if not self._done:
if self.ping_seq < self.count and self._send_timeout.expired():
self._ping()
while self._pong():
continue
if self.ping_seq >= self.count and self._recv_timeout.expired():
self.close()
def close(self):
if self.socket:
self.socket.close()
self.socket = None
self._done = True
def done(self):
self.update()
return self._done
def ms(self):
self.update()
return self.pong_ms
def wait(self, any = False):
while not self.done():
continue
return self.ms()