-
Notifications
You must be signed in to change notification settings - Fork 3
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Simple Third Person integration/compatibility into TFA Base #1
Comments
Okay nevermind. I was able to override the tfa base override of the concept menu. I guess my next question is, can you pretty please make it so the simple thirdperson menu will stay open until the c button is tapped again? |
Currently looks like this but only when I hold down the button "c" http://prntscr.com/f2d95c |
https://hastebin.com/rupesacuku.lua |
|
Sorry for the late response, for some reason GitHub din't notify me. |
@edunad thank you. |
Heyo. Solid addon. Functionality wise everything is working however it seems the universal use of the context menu has created some unintended conflicts. The TFA weapons Base uses the context menu to bring up the inspection system which allows players to look at the stats for their weapon and add/remove attachments. When the inspection menu opens it hides the third person menu making it unable to be used. If possible please make it so the third person menu can be integrated into the inspection menu. I was thinking an easy way of doing this would be to have the "Third Person Icon" be displayed in the TFA Base Inspection Menu if present.
The text was updated successfully, but these errors were encountered: