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Game.php
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Game.php
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<?php
define('MY_ID', 1);
define('NEUTRAL_ID', 0);
define('MILITARY_TYPE', 'M');
define('ECONOMIC_TYPE', 'E');
define('PLANET_MILITARY', 'M');
define('PLANET_ECONOMIC', 'E');
define('FLEET_MILITARY', 'F');
define('FLEET_ECONOMIC', 'R');
define('UNSEEN', -5);
class Game
{
/**
* @var int
*/
public $turns = 0;
/**
* @var int
*/
public $loadtime = 0;
/**
* @var int
*/
public $turntime = 0;
/**
*
* @var Planet[]
*/
public $myPlanets = array();
/**
*
* @var Planet[]
*/
public $enemyPlanets = array();
/**
*
* @var Planet[]
*/
public $neutralPlanets = array();
/**
*
* @var Fleet[]
*/
public $myFleets = array();
/**
*
* @var Fleet[]
*/
public $enemyFleets = array();
/*
* Functions
*/
/**
* @return Planet[]
*/
public function myPlanets() {
return $this->myPlanets;
}
/**
* @return Planet[]
*/
public function myMilitaryPlanets() {
return $this->getEntryFromType($this->myPlanets, MILITARY_TYPE);
}
/**
* @return Planet[]
*/
public function myEconomicPlanets() {
return $this->getEntryFromType($this->myPlanets, ECONOMIC_TYPE);
}
/**
* @return Planet[]
*/
public function enemyPlanets() {
return $this->enemyPlanets;
}
/**
* @return Planet[]
*/
public function enemyMilitaryPlanets() {
return $this->getEntryFromType($this->enemyPlanets, MILITARY_TYPE);
}
/**
* @return Planet[]
*/
public function enemyEconomicPlanets() {
return $this->getEntryFromType($this->enemyPlanets, ECONOMIC_TYPE);
}
/**
* @return Planet[]
*/
public function enemyPlanetsByPlayerId ($player_id) {
$result = array();
foreach ($this->enemyPlanets as $p) {
if ($p->owner == $playerID) {
$result []= $p;
}
}
return $result;
}
/**
* @return Planet[]
*/
public function neutralPlanets() {
return $this->neutralPlanets;
}
/**
* NOT my planets = neutral + ennemy
* @return Planet[]
*/
public function notMyPlanets() {
return array_merge($this->enemyPlanets, $this->neutralPlanets);
}
/**
* @return Fleet[]
*/
public function myFleets() {
return $this->myFleets;
}
/**
* @return Fleet[]
*/
public function myMilitaryFleets() {
return $this->getEntryFromType($this->myFleets, MILITARY_TYPE);
}
/**
* @return Fleet[]
*/
public function enemyFleets() {
return $this->enemyFleets;
}
/**
* @return Fleet[]
*/
public function enemyMilitaryFleets() {
return $this->getEntryFromType($this->enemyFleets, MILITARY_TYPE);
}
/**
* Get entries from the given array that have the given type.
*
* @return array
*/
private function getEntryFromType($array, $type) {
$result = array();
foreach ($array as $e) {
if ($e->type == $type) {
$result []= $e;
}
}
return $result;
}
/**
* Get the distance from one planet to another.
*
* @param Planet $srcPlanet
* @param Planet $dstPlanet
* @return int
*/
public function distanceWithPlanets($srcPlanet, $dstPlanet) {
return $this->distance($srcPlanet->x, $srcPlanet->y, $dstPlanet->x, $dstPlanet->y);
}
/**
* Get the distance from one point to another.
*
* @param float $row1 X from start point
* @param float $col1 Y from start point
* @param float $row2 X from dest point
* @param float $col2 Y from dest point
* @return int
*/
public function distance($row1, $col1, $row2, $col2) {
$dRow = abs($row1 - $row2);
$dCol = abs($col1 - $col2);
return ceil(sqrt($dRow * $dRow + $dCol * $dCol));
}
/**
*
* @param Planet $ecoPlanet
* @return Planet
*/
public function findNearestMilitaryPlanet($ecoPlanet) {
$min_dist = PHP_INT_MAX;
$target = null;
$planets = $this->myMilitaryPlanets();
foreach ($planets as $p) {
$dist = $this->distanceWithPlanets($ecoPlanet, $p);
if ($dist < $min_dist) {
$min_dist = $dist;
$target = $p;
}
}
return $target;
}
/**
* Do NOT touch the following methods
*/
/**
* Issue an order
*
* @param int $src Source planet ID
* @param int $dest Destination planet ID
* @param int $numShip Number of ships to send
*/
public function issueOrder($src, $dest, $numShip) {
printf("%s %s %s\n", $src, $dest, $numShip);
flush();
}
public function finishTurn() {
echo("go\n");
flush();
}
public function setup($data) {
foreach ( $data as $line) {
if (strlen($line) > 0) {
$tokens = explode(' ',$line);
$key = $tokens[0];
if (property_exists($this, $key)) {
$this->{$key} = (int)$tokens[1];
}
}
}
}
public function update($data) {
// Reset
$this->myPlanets = array();
$this->enemyPlanets = array();
$this->neutralPlanets = array();
$this->myFleets = array();
$this->enemyFleets = array();
# update map and create new ant and food lists
$planet_id = 0;
foreach ( $data as $line) {
if (strlen($line) > 0) {
$tokens = explode(' ',$line);
if (count($tokens) > 1) {
if ($tokens[0] == PLANET_MILITARY) {
$owner = (int)$tokens[3];
$planet = new Planet(MILITARY_TYPE, $planet_id, (float)$tokens[1], (float)$tokens[2], $owner, (int)$tokens[4]);
if ($owner === MY_ID) {
$this->myPlanets []= $planet;
} else if ($owner === NEUTRAL_ID) {
$this->neutralPlanets []= $planet;
} else {
$this->enemyPlanets []= $planet;
}
$planet_id += 1;
} elseif ($tokens[0] == PLANET_ECONOMIC) {
$owner = (int)$tokens[3];
$planet = new Planet(ECONOMIC_TYPE, $planet_id, (float)$tokens[1], (float)$tokens[2], $owner, (int)$tokens[4]);
$planet->revenue = (int)$tokens[5];
if ($owner === MY_ID) {
$this->myPlanets []= $planet;
} else if ($owner === NEUTRAL_ID) {
$this->neutralPlanets []= $planet;
} else {
$this->enemyPlanets []= $planet;
}
$planet_id += 1;
} elseif ($tokens[0] == FLEET_MILITARY) {
$owner = (int)$tokens[1];
$fleet = new Fleet(MILITARY_TYPE, $owner, (int)$tokens[2], (int)$tokens[3], (int)$tokens[4], (int)$tokens[5], (int)$tokens[6]);
if ($owner === MY_ID) {
$this->myFleets []= $fleet;
} else {
$this->enemyFleets []= $fleet;
}
} elseif ($tokens[0] == FLEET_ECONOMIC) {
$owner = (int)$tokens[1];
$fleet = new Fleet(ECONOMIC_TYPE, $owner, (int)$tokens[2], (int)$tokens[3], (int)$tokens[4], (int)$tokens[5], (int)$tokens[6]);
if ($owner === MY_ID) {
$this->myFleets []= $fleet;
} else {
$this->enemyFleets []= $fleet;
}
}
}
}
}
}
public static function run($bot) {
$game = new Game();
$data = array();
while(true) {
$current_line = fgets(STDIN,1024);
$current_line = trim($current_line);
if ($current_line === 'ready') {
$game->setup($data);
$bot->doReadyTurn($game);
$game->finishTurn();
$data = array();
} elseif ($current_line === 'go') {
$game->update($data);
$bot->doTurn($game);
$game->finishTurn();
$data = array();
} else {
$data []= $current_line;
}
}
}
}
class Planet
{
/**
* @var string
*/
public $type;
/**
* @var int
*/
public $id;
/**
* @var float
*/
public $x;
/**
* @var float
*/
public $y;
/**
* @var int
*/
public $owner;
/**
* @var int
*/
public $numShips;
/**
* @var int may be null
*/
public $revenue;
function __construct($type, $id, $x, $y, $owner, $numShips) {
$this->type = $type;
$this->id = $id;
$this->x = $x;
$this->y = $y;
$this->owner = $owner;
$this->numShips = $numShips;
}
}
class Fleet
{
/**
* @var string
*/
public $type;
/**
* @var int
*/
public $owner;
/**
* @var int
*/
public $numShips;
/**
* @var int
*/
public $sourcePlanet;
/**
* @var int
*/
public $destinationPlanet;
/**
* @var int
*/
public $totalTripLength;
/**
* @var int
*/
public $turnsRemaining;
function __construct($type, $owner, $numShips, $sourcePlanet, $destinationPlanet, $totalTripLength, $turnsRemaining) {
$this->type = $type;
$this->owner = $owner;
$this->numShips = $numShips;
$this->sourcePlanet = $sourcePlanet;
$this->destinationPlanet = $destinationPlanet;
$this->totalTripLength = $totalTripLength;
$this->turnsRemaining = $turnsRemaining;
}
}