forked from snes9xgit/snes9x
-
Notifications
You must be signed in to change notification settings - Fork 0
/
ppu.h
593 lines (512 loc) · 16.1 KB
/
ppu.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
/*****************************************************************************\
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
This file is licensed under the Snes9x License.
For further information, consult the LICENSE file in the root directory.
\*****************************************************************************/
#ifndef _PPU_H_
#define _PPU_H_
#define FIRST_VISIBLE_LINE 1
#define TILE_2BIT 0
#define TILE_4BIT 1
#define TILE_8BIT 2
#define TILE_2BIT_EVEN 3
#define TILE_2BIT_ODD 4
#define TILE_4BIT_EVEN 5
#define TILE_4BIT_ODD 6
#define MAX_2BIT_TILES 4096
#define MAX_4BIT_TILES 2048
#define MAX_8BIT_TILES 1024
#define CLIP_OR 0
#define CLIP_AND 1
#define CLIP_XOR 2
#define CLIP_XNOR 3
struct ClipData
{
uint8 Count;
uint8 DrawMode[6];
uint16 Left[6];
uint16 Right[6];
};
struct InternalPPU
{
struct ClipData Clip[2][6];
bool8 ColorsChanged;
bool8 OBJChanged;
uint8 *TileCache[7];
uint8 *TileCached[7];
bool8 Interlace;
bool8 InterlaceOBJ;
bool8 PseudoHires;
bool8 DoubleWidthPixels;
bool8 DoubleHeightPixels;
int CurrentLine;
int PreviousLine;
uint8 *XB;
uint32 Red[256];
uint32 Green[256];
uint32 Blue[256];
uint16 ScreenColors[256];
uint8 MaxBrightness;
bool8 RenderThisFrame;
int RenderedScreenWidth;
int RenderedScreenHeight;
uint32 FrameCount;
uint32 RenderedFramesCount;
uint32 DisplayedRenderedFrameCount;
uint32 TotalEmulatedFrames;
uint32 SkippedFrames;
uint32 FrameSkip;
};
struct SOBJ
{
int16 HPos;
uint16 VPos;
uint8 HFlip;
uint8 VFlip;
uint16 Name;
uint8 Priority;
uint8 Palette;
uint8 Size;
};
struct SPPU
{
struct
{
bool8 High;
uint8 Increment;
uint16 Address;
uint16 Mask1;
uint16 FullGraphicCount;
uint16 Shift;
} VMA;
uint32 WRAM;
struct
{
uint16 SCBase;
uint16 HOffset;
uint16 VOffset;
uint8 BGSize;
uint16 NameBase;
uint16 SCSize;
} BG[4];
uint8 BGMode;
uint8 BG3Priority;
bool8 CGFLIP;
uint8 CGFLIPRead;
uint8 CGADD;
uint8 CGSavedByte;
uint16 CGDATA[256];
struct SOBJ OBJ[128];
bool8 OBJThroughMain;
bool8 OBJThroughSub;
bool8 OBJAddition;
uint16 OBJNameBase;
uint16 OBJNameSelect;
uint8 OBJSizeSelect;
uint16 OAMAddr;
uint16 SavedOAMAddr;
uint8 OAMPriorityRotation;
uint8 OAMFlip;
uint8 OAMReadFlip;
uint16 OAMTileAddress;
uint16 OAMWriteRegister;
uint8 OAMData[512 + 32];
uint8 FirstSprite;
uint8 LastSprite;
uint8 RangeTimeOver;
bool8 HTimerEnabled;
bool8 VTimerEnabled;
short HTimerPosition;
short VTimerPosition;
uint16 IRQHBeamPos;
uint16 IRQVBeamPos;
uint8 HBeamFlip;
uint8 VBeamFlip;
uint16 HBeamPosLatched;
uint16 VBeamPosLatched;
uint16 GunHLatch;
uint16 GunVLatch;
uint8 HVBeamCounterLatched;
bool8 Mode7HFlip;
bool8 Mode7VFlip;
uint8 Mode7Repeat;
short MatrixA;
short MatrixB;
short MatrixC;
short MatrixD;
short CentreX;
short CentreY;
short M7HOFS;
short M7VOFS;
uint8 Mosaic;
uint8 MosaicStart;
bool8 BGMosaic[4];
uint8 Window1Left;
uint8 Window1Right;
uint8 Window2Left;
uint8 Window2Right;
bool8 RecomputeClipWindows;
uint8 ClipCounts[6];
uint8 ClipWindowOverlapLogic[6];
uint8 ClipWindow1Enable[6];
uint8 ClipWindow2Enable[6];
bool8 ClipWindow1Inside[6];
bool8 ClipWindow2Inside[6];
bool8 ForcedBlanking;
uint8 FixedColourRed;
uint8 FixedColourGreen;
uint8 FixedColourBlue;
uint8 Brightness;
uint16 ScreenHeight;
bool8 Need16x8Mulitply;
uint8 BGnxOFSbyte;
uint8 M7byte;
uint8 HDMA;
uint8 HDMAEnded;
uint8 OpenBus1;
uint8 OpenBus2;
uint16 VRAMReadBuffer;
};
extern uint16 SignExtend[2];
extern struct SPPU PPU;
extern struct InternalPPU IPPU;
void S9xResetPPU (void);
void S9xResetPPUFast (void);
void S9xSoftResetPPU (void);
void S9xSetPPU (uint8, uint16);
uint8 S9xGetPPU (uint16);
void S9xSetCPU (uint8, uint16);
uint8 S9xGetCPU (uint16);
void S9xUpdateIRQPositions (bool initial);
void S9xFixColourBrightness (void);
void S9xDoAutoJoypad (void);
#include "gfx.h"
#include "memmap.h"
typedef struct
{
uint8 _5C77;
uint8 _5C78;
uint8 _5A22;
} SnesModel;
extern SnesModel *Model;
extern SnesModel M1SNES;
extern SnesModel M2SNES;
#define MAX_5C77_VERSION 0x01
#define MAX_5C78_VERSION 0x03
#define MAX_5A22_VERSION 0x02
void S9xUpdateScreen (void);
static inline void FLUSH_REDRAW (void)
{
if (IPPU.PreviousLine != IPPU.CurrentLine)
S9xUpdateScreen();
}
static inline void S9xUpdateVRAMReadBuffer()
{
if (PPU.VMA.FullGraphicCount)
{
uint32 addr = PPU.VMA.Address;
uint32 rem = addr & PPU.VMA.Mask1;
uint32 address = (addr & ~PPU.VMA.Mask1) + (rem >> PPU.VMA.Shift) + ((rem & (PPU.VMA.FullGraphicCount - 1)) << 3);
PPU.VRAMReadBuffer = READ_WORD(Memory.VRAM + ((address << 1) & 0xffff));
}
else
PPU.VRAMReadBuffer = READ_WORD(Memory.VRAM + ((PPU.VMA.Address << 1) & 0xffff));
}
static inline void REGISTER_2104 (uint8 Byte)
{
if (!(PPU.OAMFlip & 1))
{
PPU.OAMWriteRegister &= 0xff00;
PPU.OAMWriteRegister |= Byte;
}
if (PPU.OAMAddr & 0x100)
{
int addr = ((PPU.OAMAddr & 0x10f) << 1) + (PPU.OAMFlip & 1);
if (Byte != PPU.OAMData[addr])
{
FLUSH_REDRAW();
PPU.OAMData[addr] = Byte;
IPPU.OBJChanged = TRUE;
// X position high bit, and sprite size (x4)
struct SOBJ *pObj = &PPU.OBJ[(addr & 0x1f) * 4];
pObj->HPos = (pObj->HPos & 0xFF) | SignExtend[(Byte >> 0) & 1];
pObj++->Size = Byte & 2;
pObj->HPos = (pObj->HPos & 0xFF) | SignExtend[(Byte >> 2) & 1];
pObj++->Size = Byte & 8;
pObj->HPos = (pObj->HPos & 0xFF) | SignExtend[(Byte >> 4) & 1];
pObj++->Size = Byte & 32;
pObj->HPos = (pObj->HPos & 0xFF) | SignExtend[(Byte >> 6) & 1];
pObj->Size = Byte & 128;
}
}
else if (PPU.OAMFlip & 1)
{
PPU.OAMWriteRegister &= 0x00ff;
uint8 lowbyte = (uint8) (PPU.OAMWriteRegister);
uint8 highbyte = Byte;
PPU.OAMWriteRegister |= Byte << 8;
int addr = (PPU.OAMAddr << 1);
if (lowbyte != PPU.OAMData[addr] || highbyte != PPU.OAMData[addr + 1])
{
FLUSH_REDRAW();
PPU.OAMData[addr] = lowbyte;
PPU.OAMData[addr + 1] = highbyte;
IPPU.OBJChanged = TRUE;
if (addr & 2)
{
// Tile
PPU.OBJ[addr = PPU.OAMAddr >> 1].Name = PPU.OAMWriteRegister & 0x1ff;
// priority, h and v flip.
PPU.OBJ[addr].Palette = (highbyte >> 1) & 7;
PPU.OBJ[addr].Priority = (highbyte >> 4) & 3;
PPU.OBJ[addr].HFlip = (highbyte >> 6) & 1;
PPU.OBJ[addr].VFlip = (highbyte >> 7) & 1;
}
else
{
// X position (low)
PPU.OBJ[addr = PPU.OAMAddr >> 1].HPos &= 0xff00;
PPU.OBJ[addr].HPos |= lowbyte;
// Sprite Y position
PPU.OBJ[addr].VPos = highbyte;
}
}
}
PPU.OAMFlip ^= 1;
if (!(PPU.OAMFlip & 1))
{
++PPU.OAMAddr;
PPU.OAMAddr &= 0x1ff;
if (PPU.OAMPriorityRotation && PPU.FirstSprite != (PPU.OAMAddr >> 1))
{
PPU.FirstSprite = (PPU.OAMAddr & 0xfe) >> 1;
IPPU.OBJChanged = TRUE;
}
}
else
{
if (PPU.OAMPriorityRotation && (PPU.OAMAddr & 1))
IPPU.OBJChanged = TRUE;
}
}
// This code is correct, however due to Snes9x's inaccurate timings, some games might be broken by this chage. :(
#ifdef DEBUGGER
#define CHECK_INBLANK() \
if (!PPU.ForcedBlanking && CPU.V_Counter < PPU.ScreenHeight + FIRST_VISIBLE_LINE) \
{ \
printf("Invalid VRAM acess at (%04d, %04d) blank:%d\n", CPU.Cycles, CPU.V_Counter, PPU.ForcedBlanking); \
if (Settings.BlockInvalidVRAMAccess) \
{ \
PPU.VMA.Address += !PPU.VMA.High ? PPU.VMA.Increment : 0; \
return; \
} \
}
#else
#define CHECK_INBLANK() \
if (Settings.BlockInvalidVRAMAccess && !PPU.ForcedBlanking && CPU.V_Counter < PPU.ScreenHeight + FIRST_VISIBLE_LINE) \
{ \
PPU.VMA.Address += !PPU.VMA.High ? PPU.VMA.Increment : 0; \
return; \
}
#endif
static inline void REGISTER_2118 (uint8 Byte)
{
CHECK_INBLANK();
uint32 address;
if (PPU.VMA.FullGraphicCount)
{
uint32 rem = PPU.VMA.Address & PPU.VMA.Mask1;
address = (((PPU.VMA.Address & ~PPU.VMA.Mask1) + (rem >> PPU.VMA.Shift) + ((rem & (PPU.VMA.FullGraphicCount - 1)) << 3)) << 1) & 0xffff;
Memory.VRAM[address] = Byte;
}
else
Memory.VRAM[address = (PPU.VMA.Address << 1) & 0xffff] = Byte;
IPPU.TileCached[TILE_2BIT][address >> 4] = FALSE;
IPPU.TileCached[TILE_4BIT][address >> 5] = FALSE;
IPPU.TileCached[TILE_8BIT][address >> 6] = FALSE;
IPPU.TileCached[TILE_2BIT_EVEN][address >> 4] = FALSE;
IPPU.TileCached[TILE_2BIT_EVEN][((address >> 4) - 1) & (MAX_2BIT_TILES - 1)] = FALSE;
IPPU.TileCached[TILE_2BIT_ODD] [address >> 4] = FALSE;
IPPU.TileCached[TILE_2BIT_ODD] [((address >> 4) - 1) & (MAX_2BIT_TILES - 1)] = FALSE;
IPPU.TileCached[TILE_4BIT_EVEN][address >> 5] = FALSE;
IPPU.TileCached[TILE_4BIT_EVEN][((address >> 5) - 1) & (MAX_4BIT_TILES - 1)] = FALSE;
IPPU.TileCached[TILE_4BIT_ODD] [address >> 5] = FALSE;
IPPU.TileCached[TILE_4BIT_ODD] [((address >> 5) - 1) & (MAX_4BIT_TILES - 1)] = FALSE;
if (!PPU.VMA.High)
{
#ifdef DEBUGGER
if (Settings.TraceVRAM && !CPU.InDMAorHDMA)
printf("VRAM write byte: $%04X (%d, %d)\n", PPU.VMA.Address, Memory.FillRAM[0x2115] & 3, (Memory.FillRAM[0x2115] & 0x0c) >> 2);
#endif
PPU.VMA.Address += PPU.VMA.Increment;
}
}
static inline void REGISTER_2118_tile (uint8 Byte)
{
CHECK_INBLANK();
uint32 rem = PPU.VMA.Address & PPU.VMA.Mask1;
uint32 address = (((PPU.VMA.Address & ~PPU.VMA.Mask1) + (rem >> PPU.VMA.Shift) + ((rem & (PPU.VMA.FullGraphicCount - 1)) << 3)) << 1) & 0xffff;
Memory.VRAM[address] = Byte;
IPPU.TileCached[TILE_2BIT][address >> 4] = FALSE;
IPPU.TileCached[TILE_4BIT][address >> 5] = FALSE;
IPPU.TileCached[TILE_8BIT][address >> 6] = FALSE;
IPPU.TileCached[TILE_2BIT_EVEN][address >> 4] = FALSE;
IPPU.TileCached[TILE_2BIT_EVEN][((address >> 4) - 1) & (MAX_2BIT_TILES - 1)] = FALSE;
IPPU.TileCached[TILE_2BIT_ODD] [address >> 4] = FALSE;
IPPU.TileCached[TILE_2BIT_ODD] [((address >> 4) - 1) & (MAX_2BIT_TILES - 1)] = FALSE;
IPPU.TileCached[TILE_4BIT_EVEN][address >> 5] = FALSE;
IPPU.TileCached[TILE_4BIT_EVEN][((address >> 5) - 1) & (MAX_4BIT_TILES - 1)] = FALSE;
IPPU.TileCached[TILE_4BIT_ODD] [address >> 5] = FALSE;
IPPU.TileCached[TILE_4BIT_ODD] [((address >> 5) - 1) & (MAX_4BIT_TILES - 1)] = FALSE;
if (!PPU.VMA.High)
PPU.VMA.Address += PPU.VMA.Increment;
}
static inline void REGISTER_2118_linear (uint8 Byte)
{
CHECK_INBLANK();
uint32 address;
Memory.VRAM[address = (PPU.VMA.Address << 1) & 0xffff] = Byte;
IPPU.TileCached[TILE_2BIT][address >> 4] = FALSE;
IPPU.TileCached[TILE_4BIT][address >> 5] = FALSE;
IPPU.TileCached[TILE_8BIT][address >> 6] = FALSE;
IPPU.TileCached[TILE_2BIT_EVEN][address >> 4] = FALSE;
IPPU.TileCached[TILE_2BIT_EVEN][((address >> 4) - 1) & (MAX_2BIT_TILES - 1)] = FALSE;
IPPU.TileCached[TILE_2BIT_ODD] [address >> 4] = FALSE;
IPPU.TileCached[TILE_2BIT_ODD] [((address >> 4) - 1) & (MAX_2BIT_TILES - 1)] = FALSE;
IPPU.TileCached[TILE_4BIT_EVEN][address >> 5] = FALSE;
IPPU.TileCached[TILE_4BIT_EVEN][((address >> 5) - 1) & (MAX_4BIT_TILES - 1)] = FALSE;
IPPU.TileCached[TILE_4BIT_ODD] [address >> 5] = FALSE;
IPPU.TileCached[TILE_4BIT_ODD] [((address >> 5) - 1) & (MAX_4BIT_TILES - 1)] = FALSE;
if (!PPU.VMA.High)
PPU.VMA.Address += PPU.VMA.Increment;
}
#undef CHECK_INBLANK
#ifdef DEBUGGER
#define CHECK_INBLANK() \
if (!PPU.ForcedBlanking && CPU.V_Counter < PPU.ScreenHeight + FIRST_VISIBLE_LINE) \
{ \
printf("Invalid VRAM acess at (%04d, %04d) blank:%d\n", CPU.Cycles, CPU.V_Counter, PPU.ForcedBlanking); \
if (Settings.BlockInvalidVRAMAccess) \
{ \
PPU.VMA.Address += PPU.VMA.High ? PPU.VMA.Increment : 0; \
return; \
} \
}
#else
#define CHECK_INBLANK() \
if (Settings.BlockInvalidVRAMAccess && !PPU.ForcedBlanking && CPU.V_Counter < PPU.ScreenHeight + FIRST_VISIBLE_LINE) \
{ \
PPU.VMA.Address += PPU.VMA.High ? PPU.VMA.Increment : 0; \
return; \
}
#endif
static inline void REGISTER_2119 (uint8 Byte)
{
CHECK_INBLANK();
uint32 address;
if (PPU.VMA.FullGraphicCount)
{
uint32 rem = PPU.VMA.Address & PPU.VMA.Mask1;
address = ((((PPU.VMA.Address & ~PPU.VMA.Mask1) + (rem >> PPU.VMA.Shift) + ((rem & (PPU.VMA.FullGraphicCount - 1)) << 3)) << 1) + 1) & 0xffff;
Memory.VRAM[address] = Byte;
}
else
Memory.VRAM[address = ((PPU.VMA.Address << 1) + 1) & 0xffff] = Byte;
IPPU.TileCached[TILE_2BIT][address >> 4] = FALSE;
IPPU.TileCached[TILE_4BIT][address >> 5] = FALSE;
IPPU.TileCached[TILE_8BIT][address >> 6] = FALSE;
IPPU.TileCached[TILE_2BIT_EVEN][address >> 4] = FALSE;
IPPU.TileCached[TILE_2BIT_EVEN][((address >> 4) - 1) & (MAX_2BIT_TILES - 1)] = FALSE;
IPPU.TileCached[TILE_2BIT_ODD] [address >> 4] = FALSE;
IPPU.TileCached[TILE_2BIT_ODD] [((address >> 4) - 1) & (MAX_2BIT_TILES - 1)] = FALSE;
IPPU.TileCached[TILE_4BIT_EVEN][address >> 5] = FALSE;
IPPU.TileCached[TILE_4BIT_EVEN][((address >> 5) - 1) & (MAX_4BIT_TILES - 1)] = FALSE;
IPPU.TileCached[TILE_4BIT_ODD] [address >> 5] = FALSE;
IPPU.TileCached[TILE_4BIT_ODD] [((address >> 5) - 1) & (MAX_4BIT_TILES - 1)] = FALSE;
if (PPU.VMA.High)
{
#ifdef DEBUGGER
if (Settings.TraceVRAM && !CPU.InDMAorHDMA)
printf("VRAM write word: $%04X (%d, %d)\n", PPU.VMA.Address, Memory.FillRAM[0x2115] & 3, (Memory.FillRAM[0x2115] & 0x0c) >> 2);
#endif
PPU.VMA.Address += PPU.VMA.Increment;
}
}
static inline void REGISTER_2119_tile (uint8 Byte)
{
CHECK_INBLANK();
uint32 rem = PPU.VMA.Address & PPU.VMA.Mask1;
uint32 address = ((((PPU.VMA.Address & ~PPU.VMA.Mask1) + (rem >> PPU.VMA.Shift) + ((rem & (PPU.VMA.FullGraphicCount - 1)) << 3)) << 1) + 1) & 0xffff;
Memory.VRAM[address] = Byte;
IPPU.TileCached[TILE_2BIT][address >> 4] = FALSE;
IPPU.TileCached[TILE_4BIT][address >> 5] = FALSE;
IPPU.TileCached[TILE_8BIT][address >> 6] = FALSE;
IPPU.TileCached[TILE_2BIT_EVEN][address >> 4] = FALSE;
IPPU.TileCached[TILE_2BIT_EVEN][((address >> 4) - 1) & (MAX_2BIT_TILES - 1)] = FALSE;
IPPU.TileCached[TILE_2BIT_ODD] [address >> 4] = FALSE;
IPPU.TileCached[TILE_2BIT_ODD] [((address >> 4) - 1) & (MAX_2BIT_TILES - 1)] = FALSE;
IPPU.TileCached[TILE_4BIT_EVEN][address >> 5] = FALSE;
IPPU.TileCached[TILE_4BIT_EVEN][((address >> 5) - 1) & (MAX_4BIT_TILES - 1)] = FALSE;
IPPU.TileCached[TILE_4BIT_ODD] [address >> 5] = FALSE;
IPPU.TileCached[TILE_4BIT_ODD] [((address >> 5) - 1) & (MAX_4BIT_TILES - 1)] = FALSE;
if (PPU.VMA.High)
PPU.VMA.Address += PPU.VMA.Increment;
}
static inline void REGISTER_2119_linear (uint8 Byte)
{
CHECK_INBLANK();
uint32 address;
Memory.VRAM[address = ((PPU.VMA.Address << 1) + 1) & 0xffff] = Byte;
IPPU.TileCached[TILE_2BIT][address >> 4] = FALSE;
IPPU.TileCached[TILE_4BIT][address >> 5] = FALSE;
IPPU.TileCached[TILE_8BIT][address >> 6] = FALSE;
IPPU.TileCached[TILE_2BIT_EVEN][address >> 4] = FALSE;
IPPU.TileCached[TILE_2BIT_EVEN][((address >> 4) - 1) & (MAX_2BIT_TILES - 1)] = FALSE;
IPPU.TileCached[TILE_2BIT_ODD] [address >> 4] = FALSE;
IPPU.TileCached[TILE_2BIT_ODD] [((address >> 4) - 1) & (MAX_2BIT_TILES - 1)] = FALSE;
IPPU.TileCached[TILE_4BIT_EVEN][address >> 5] = FALSE;
IPPU.TileCached[TILE_4BIT_EVEN][((address >> 5) - 1) & (MAX_4BIT_TILES - 1)] = FALSE;
IPPU.TileCached[TILE_4BIT_ODD] [address >> 5] = FALSE;
IPPU.TileCached[TILE_4BIT_ODD] [((address >> 5) - 1) & (MAX_4BIT_TILES - 1)] = FALSE;
if (PPU.VMA.High)
PPU.VMA.Address += PPU.VMA.Increment;
}
static inline void REGISTER_2122 (uint8 Byte)
{
if (PPU.CGFLIP)
{
if ((Byte & 0x7f) != (PPU.CGDATA[PPU.CGADD] >> 8) || PPU.CGSavedByte != (uint8) (PPU.CGDATA[PPU.CGADD] & 0xff))
{
FLUSH_REDRAW();
PPU.CGDATA[PPU.CGADD] = (Byte & 0x7f) << 8 | PPU.CGSavedByte;
IPPU.ColorsChanged = TRUE;
IPPU.Red[PPU.CGADD] = IPPU.XB[PPU.CGSavedByte & 0x1f];
IPPU.Blue[PPU.CGADD] = IPPU.XB[(Byte >> 2) & 0x1f];
IPPU.Green[PPU.CGADD] = IPPU.XB[(PPU.CGDATA[PPU.CGADD] >> 5) & 0x1f];
IPPU.ScreenColors[PPU.CGADD] = (uint16) BUILD_PIXEL(IPPU.Red[PPU.CGADD], IPPU.Green[PPU.CGADD], IPPU.Blue[PPU.CGADD]);
}
PPU.CGADD++;
}
else
{
PPU.CGSavedByte = Byte;
}
PPU.CGFLIP ^= 1;
}
static inline void REGISTER_2180 (uint8 Byte)
{
Memory.RAM[PPU.WRAM++] = Byte;
PPU.WRAM &= 0x1ffff;
}
static inline uint8 REGISTER_4212 (void)
{
uint8 byte = 0;
if ((CPU.V_Counter >= PPU.ScreenHeight + FIRST_VISIBLE_LINE) && (CPU.V_Counter < PPU.ScreenHeight + FIRST_VISIBLE_LINE + 3))
byte = 1;
if ((CPU.Cycles < Timings.HBlankEnd) || (CPU.Cycles >= Timings.HBlankStart))
byte |= 0x40;
if (CPU.V_Counter >= PPU.ScreenHeight + FIRST_VISIBLE_LINE)
byte |= 0x80;
return (byte);
}
#endif