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backup3.1.txt
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backup3.1.txt
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// Part 2 skeleton
module finalproject
(
CLOCK_50, // On Board 50 MHz
// Your inputs and outputs here
KEY,
SW,
LEDR,// On Board Keys
// The ports below are for the VGA output. Do not change.
VGA_CLK, // VGA Clock
VGA_HS, // VGA H_SYNC
VGA_VS, // VGA V_SYNC
VGA_BLANK_N, // VGA BLANK
VGA_SYNC_N, // VGA SYNC
VGA_R, // VGA Red[9:0]
VGA_G, // VGA Green[9:0]
VGA_B // VGA Blue[9:0]
);
input CLOCK_50; // 50 MHz
input [3:0] KEY;
input [9:0] SW;
output [9:0] LEDR;
// Declare your inputs and outputs here
// Do not change the following outputs
output VGA_CLK; // VGA Clock
output VGA_HS; // VGA H_SYNC
output VGA_VS; // VGA V_SYNC
output VGA_BLANK_N; // VGA BLANK
output VGA_SYNC_N; // VGA SYNC
output [7:0] VGA_R; // VGA Red[7:0] Changed from 10 to 8-bit DAC
output [7:0] VGA_G; // VGA Green[7:0]
output [7:0] VGA_B; // VGA Blue[7:0]
wire resetn;
assign resetn = KEY[0];
// Create the colour, x, y and writeEn wires that are inputs to the controller.
wire [23:0] colour;
wire [7:0] x;
wire [6:0] y;
wire writeEn;
wire ld_x,ld_y;
wire go_clear;
wire go_plot;
wire go_start;
wire go_rotate;
wire go_clearplot;
wire go_clearrotate;
wire go_flat;
wire go_plotlandscape;
wire go_stick;
wire done;
wire finish;
wire finish_clearplot;
wire finish_clearrotate;
wire finish_rotate;
wire finish_flat;
wire finish_draw;
wire [6:0] length;
wire [1:0]enoughlen;
wire go_standby;
wire [6:0]length_required;
wire finish_landscape;
assign writeEn = ~done;
//assign writeEn = ~KEY[3];
assign LEDR[0]=1;
assign LEDR[1] = done;
assign LEDR[2] =finish_landscape;
assign LEDR[3]= go_stick;
assign LEDR[4]=go_plotlandscape;
//assign LEDR[5]=;
assign LEDR[6]=writeEn;
// Create an Instance of a VGA controller - there can be only one!
// Define the number of colours as well as the initial background
// image file (.MIF) for the controller.
vga_adapter VGA(
.resetn(resetn),
.clock(CLOCK_50),
.colour(colour),
.x(x),
.y(y),
.plot(writeEn),
/* Signals for the DAC to drive the monitor. */
.VGA_R(VGA_R),
.VGA_G(VGA_G),
.VGA_B(VGA_B),
.VGA_HS(VGA_HS),
.VGA_VS(VGA_VS),
.VGA_BLANK(VGA_BLANK_N),
.VGA_SYNC(VGA_SYNC_N),
.VGA_CLK(VGA_CLK));
defparam VGA.RESOLUTION = "160x120";
defparam VGA.MONOCHROME = "FALSE";
defparam VGA.BITS_PER_COLOUR_CHANNEL = 8;
defparam VGA.BACKGROUND_IMAGE = "TEST LAND.mif";
// datapath pth(CLOCK_50,KEY[0],go_plot,go_clear,go_start,go_rotate,go_flat,go_standby,go_clearplot,go_clearrotate,length,
// x,y,colour,done,finish,finish_draw,finish_clearplot,finish_rotate,finish_clearrotate,finish_flat);
datapath pth(
.clk(CLOCK_50),
.resetn(KEY[0]),
.go_plot(go_plot), //enable
.go_clear(go_clear),//clear screen
.go_start(go_start),
.go_rotate(go_rotate),
.go_flat(go_flat),
.go_standby(go_standby),
.go_clearplot(go_clearplot),
.go_clearrotate(go_clearrotate),
.go_plotlandscape(go_plotlandscape),
.length(length),
.xloc(x),
.yloc(y),
.colorout(colour),
.done(done),
.finish(finish),
.finish_draw(finish_draw),
.finish_clearplot(finish_clearplot),
.finish_rotate(finish_rotate),
.finish_clearrotate(finish_clearrotate),
.finish_flat(finish_flat),
.finish_landscape(finish_landscape),
.debuger(LEDR[9])
);
control con(
.clk(CLOCK_50),
.resetn(~go_resetstick), //k0
.clear(~KEY[1]), //k1
.pressed(~KEY[3]), //k3
.key2(0),
.finish(finish),
.finish_draw(finish_draw),
.finish_clearplot(finish_clearplot),
.finish_rotate(finish_rotate),
.finish_clearrotate(finish_clearrotate),
.finish_flat(finish_flat),
.length_required(length_required),
.width_of_next(width_of_next),
.go_stick(go_stick), //new
.go_plot(go_plot), //enable
.go_clear(go_clear), //need to finssh
.go_start(go_start),
.go_rotate(go_rotate),
.go_flat(go_flat),
.go_standby(go_standby),
.go_clearplot(go_clearplot),
.go_clearrotate(go_clearrotate),
.length(length),
.enoughlen(enoughlen),
.stick_formed(stick_formed) //new
);
wire game_start; //will be given by tm
wire landscape_formed;
wire stick_formed;
wire go_landscape;
wire go_resetstick;
wire go_compare;
wire go_gameover;
game_cycle gc(
.clk(CLOCK_50),
.resetn(KEY[0]),
.key2(~KEY[2]),
.game_start(game_start),
.landscape_formed(landscape_formed),
.stick_formed(stick_formed),
.enoughlen(enoughlen),
.go_landscape(go_landscape),
.go_resetstick(go_resetstick),
.go_stick(go_stick),
.go_compare(go_compare),
.go_gameover(go_gameover)
);
landscape_cycle lc(
.clk(CLOCK_50),
.resetn(KEY[0]),
.go_landscape(go_landscape),
.finish_landscape(finish_landscape),
.go_plotlandscape(go_plotlandscape),
.landscape_formed(landscape_formed)
);
//control con(CLOCK_50,KEY[0],~KEY[1],~KEY[3],~KEY[2],finish,finish_draw,finish_clearplot,finish_rotate,finish_clearrotate,finish_flat,length_required,width_of_next,
//go_plot,go_clear,go_start,go_rotate,go_flat,go_standby,go_clearplot,go_clearrotate,length,enoughlen);
endmodule
//153 217 234 100110011101100111101010
// Put your code here. Your code should produce signals x,y,colour and writeEn
// for the VGA controller, in addition to any other functionality your design may require.
module datapath(
input clk,
input resetn,
input go_plot, //enable
input go_clear,//clear screen
input go_start,
input go_rotate,
input go_flat,
input go_standby,
input go_clearplot,
input go_clearrotate,
input go_plotlandscape,
input [6:0]length,
output reg [7:0]xloc,
output reg[6:0]yloc,
output reg[23:0]colorout,
output reg done,
output reg finish,
output reg finish_draw,
output reg finish_clearplot,
output reg finish_rotate,
output reg finish_clearrotate,
output reg finish_flat,
output reg finish_landscape,
output reg debuger
);
reg [7:0] x;
reg [6:0] y;
reg [23:0] color;
reg [7:0] clearx;
reg [6:0] cleary;
reg [4:0] plotx;
reg [4:0] ploty;
reg [4:0] plot2x;
reg [4:0] plot2y;
reg [6:0]addlength;
reg [6:0]addlength2;
reg finishfirst;
//reg [6:0]addlength_for_clearplot;
reg [6:0]finallength;
always@(posedge clk)
begin
if(!resetn)
begin
debuger<=0;
x<= 8'b0;
y<= 7'b0;
color<= 24'b0;
done<=1;
finish<=0;
finish_draw<=0;
finish_clearplot<=0;
finish_rotate<=0;
finish_clearrotate<=0;
finish_flat<=0;
finish_landscape<=0;
clearx<=0;
cleary<=0;
plotx<=0;
ploty<=0;
plot2x<=0;
plot2y<=0;
xloc<=0;
yloc<=0;
addlength<=0;
addlength2<=0;
finallength<=0;
address_block1_1<=0;
finishfirst<=0;
end
else if (go_plotlandscape)begin
done<=0;
if(finishfirst==0)begin
x<=8'b0;
y<=7'b1100100;
if(plotx==5'b10011)begin
plotx<=5'b0;
if((ploty==5'b10100))begin
ploty<=2'b0;
finishfirst<=1;
//address_block1_1<=0;
//finish_landscape<= 1;
end
else begin
ploty<=ploty+1'b1;
end
end
else begin
plotx<=plotx+1'b1;
end
colorout<=color_block1_1;
xloc<=x+plotx;
yloc<=y+ploty;
address_block1_1<=address_block1_1+1'b1;
end else begin
x<=8'b1100100;
y<=7'b1100100;
//done<=0;
if(plot2x==5'b10011)begin
plot2x<=5'b0;
if((plot2y==5'b10100))begin
plot2y<=2'b0;
finish_landscape<= 1;
end
else begin
plot2y<=plot2y+1'b1;
end
end
else begin
plot2x<=plot2x+1'b1;
end
colorout<=color_block1_2;
xloc<=x+plot2x;
yloc<=y+plot2y;
address_block1_2<=address_block1_2+1'b1;
end
end
else if(go_clear)begin
colorout<=24'b100110011101100111101010;//24'b0;
clearx<=clearx+1;
done<=0;
if(clearx==8'b10100001)
begin
clearx<=0;
cleary<=cleary+1;end
if(cleary==7'b1010000)//7'b1111000)
begin
cleary<=0;
clearx<=0;
done<=1;
finish<=1;end
xloc<=clearx;
yloc<=cleary;
end
else if(go_clearlandandsky)begin //need to implement !!!!!
colorout<=24'b100110011101100111101010;//24'b0;
clearx<=clearx+1;
done<=0;
if(clearx==8'b10100001)
begin
clearx<=0;
cleary<=cleary+1;end
if(cleary==7'b1111000)
begin
cleary<=0;
clearx<=0;
done<=1;
finish<=1;end
xloc<=clearx;
yloc<=cleary;
end
else if (go_start)begin //THIS STATEMENT NEED TO BE CHANGED TO !=&&!=
colorout<=24'b0;
finish<=0;
done<=1;
end
else if(go_plot)begin
colorout<=24'b111111111111111111111111;//3'b111;//
xloc<=8'b00010100;
y<=7'b1001111;
done<=0;
if(length<80)begin
yloc<=y-length;
end
finish_draw<=1;
addlength<=0;
addlength2<=0;
finallength<=length;
if(length>80)begin
finallength<=80;
end
end
else if(go_clearplot)begin
colorout<=24'b100110011101100111101010;//3'b0;//
clearx<=clearx+1;
done<=0;
if(clearx==8'b10100001)
begin
clearx<=0;
cleary<=cleary+1;end
if(cleary==7'b1010000)
begin
cleary<=0;
clearx<=0;
done<=1;
finish_clearplot<=1;end
xloc<=clearx;
yloc<=cleary;
end
else if(go_rotate)begin
colorout<=24'b111111111111111111111111;//3'b111;//
x<=8'b00010100;
y<=7'b1001111; //end
done<=0;
if(addlength<(finallength/10*9))begin
xloc<=x+addlength;
yloc<=y-addlength;end
if(addlength==finallength)begin
finish_rotate<=1;end
addlength<=addlength+1;
end
else if(go_clearrotate)begin
colorout<=24'b100110011101100111101010;//3'b0;//
clearx<=clearx+1;
done<=0;
if(clearx==8'b10100001)
begin
clearx<=0;
cleary<=cleary+1;end
if(cleary==7'b1010000)
begin
cleary<=0;
clearx<=0;
done<=1;
finish_clearrotate<=1;end
xloc<=clearx;
yloc<=cleary;
end
else if(go_flat)begin
colorout<=24'b111111111111111111111111;//3'b111;//
x<=8'b00010100;
yloc<=7'b1001111;
done<=0;
if(addlength2<(finallength+1))begin
xloc<=x+addlength2;
end
if(addlength2==finallength)begin
finish_flat<=1;end
addlength2<=addlength2+1;
end
else if (go_standby)begin
finish<=0;
done<=1;
//xloc<=0;
//yloc<=0;
end
end
reg [8:0]address_block1_1;
wire [23:0]color_block1_1;
block2 block2_1 (
.address(address_block1_1),
.clock(clk),
.data(0),
.wren(0),
.q(color_block1_1));
reg [8:0]address_block1_2;
wire [23:0]color_block1_2;
block2 block2_2 (
.address(address_block1_2),
.clock(clk),
.data(0),
.wren(0),
.q(color_block1_2));
endmodule
module control(
input clk,
input resetn, //k0
input clear, //k1
input pressed, //k3
input key2,
//input done,
input finish,
input finish_draw,
input finish_clearplot,
input finish_rotate,
input finish_clearrotate,
input finish_flat,
input length_required,
input width_of_next,
input go_stick, //new
output reg go_plot, //enable
output reg go_clear, //need to finssh
output reg go_start,
output reg go_rotate,
output reg go_flat,
output reg go_standby,
output reg go_clearplot,
output reg go_clearrotate,
output reg [6:0] length,
output reg [1:0]enoughlen,
output reg stick_formed //new
);
/*
reg framesdone;
wire [19:0]q;
wire sixtyhz;
BitCounter b1(clk,resetn,q);
assign sixtyhz = (q == 20'b0)?1:0;
reg [4:0]framecounter;
reg [7:0]currentx;
reg [6:0]currenty;
reg xdirection;
reg ydirection;
always@(posedge sixtyhz)begin
if(!resetn)begin
currentx<=7'b0;
currenty<=6'b0;
xdirection<=1;
ydirection<=1;
framecounter<=0;
framesdone<=0;
xloc<=7'b0;
yloc<=6'b0;end
else if(framecounter==4'b1011)begin
framesdone<=1;
framecounter<=4'b0;end
else if(framecounter==4'b0)begin
framecounter<=framecounter+1;
framesdone<=0;
xloc<=currentx;
yloc<=currenty;
if (xdirection==1)
currentx<=currentx+1;
if(xdirection==0)
currentx<=currentx-1;
if(ydirection==1)
currenty<=currenty+1;
if(ydirection==0)
currenty<=currenty-1;
end
else begin
framecounter<=framecounter+1;end
if(currentx==8'b10011100)
xdirection<=0;
else if(currentx==8'b0)
xdirection<=1;
if(currenty==7'b1110100)
ydirection<=0;
else if(currenty==7'b0)
ydirection<=1;
end
*/
wire go_increase;
wire [25:0]q;
reg counting;
wire [26:0]d;
BitCounter buildstick(clk,resetn,pressed,q);
assign go_increase = (q == 25'b0)?1:0;
//start count once the key is pressed used to make animation delay
always@(*)begin
if(!resetn)
counting<=0;
else if(pressed)
counting<=1;
end
always@(*)begin //could use posedge of go_clearplot
if(!resetn)
enoughlen<=2'b00;
else if(finish_draw&&(length>(length_required+width_of_next)))
enoughlen<=2'b01;
else if(finish_draw&&(length<length_required))
enoughlen<=2'b10;
else if (finish_draw&&(length<(length_required+width_of_next))&&(length>length_required))
enoughlen<=2'b11;
end
wire ani_delay;
BitCounter1 animation_delay(clk,resetn,counting,d);
//1s
assign ani_delay = (d == 27'b0)?1:0;
always@(posedge clk)
begin
if(!resetn)
length<=7'b0;
else if(go_increase)
length <= length +1'b1;
end
reg [10:0] current_state, next_state;
localparam start =0,
waitforkey =1,
draw=2,
waitdraw=3,
clearplot=4,
rotate=5,
clearrotate=6,
flat=7,
stop=8,
clearall=9,
standby=10;
always@(*)
begin :state_table
case(current_state)
start:next_state=go_stick?waitforkey:start;
waitforkey:next_state=pressed?draw:waitforkey;
draw:next_state=finish_draw?waitdraw:draw;
waitdraw:next_state=pressed?draw:clearplot;
clearplot:next_state=finish_clearplot?rotate:clearplot;
rotate:next_state=(finish_rotate && ani_delay)?clearrotate:rotate;
clearrotate:next_state=(finish_clearrotate)?flat:clearrotate;
flat:next_state=finish_flat?stop:flat;
stop:next_state=stop;
clearall:next_state=finish?start:clearall;
endcase
end
always@(*)
begin: enable_signals
go_start=0;
go_plot=0;
go_clear=0;
go_rotate=0;
go_flat=0;
go_standby=0;
go_clearplot=0;
go_clearrotate=0;
stick_formed=0;
case(current_state)
start:go_start=1;
draw:go_plot=1;
rotate:go_rotate=1;
flat:go_flat=1;
clearall:go_clear=1;
standby:go_standby=1;
clearplot:go_clearplot=1;
clearrotate:go_clearrotate=1;
stop:stick_formed=1;
endcase
end
always@(posedge clk)
begin:state_FFS
if(!resetn)
current_state<=start;
else if (clear)
current_state<=clearall;
else
current_state<=next_state;
end
endmodule
module game_cycle(
input clk,
input resetn,
input key2,
input game_start,
input landscape_formed,
input stick_formed,
input [1:0]enoughlen,
output reg go_landscape,
output reg go_resetstick,
output reg go_stick,
output reg go_compare,
output reg go_gameover
);
reg [5:0] current_state, next_state;
localparam start =0,
landscape =1,
stick=2,
resetstick=3,
compare=4,
gameover=5;
always@(*)
begin :state_table
case(current_state)
start:next_state=key2?landscape:start;
landscape:next_state=landscape_formed?resetstick:landscape;
resetstick:next_state=stick;
stick:next_state=stick_formed?compare:stick;
compare:begin
if(enoughlen==2'b11)
next_state=landscape;
else if(enoughlen==2'b10||enoughlen==2'b01)
next_state=gameover;
else if(enoughlen==2'b00)
next_state=compare;
end
gameover:next_state=resetn?start:gameover;
endcase
end
always@(*)
begin: enable_signals
go_landscape=0;
go_stick=0;
go_compare=0;
go_gameover=0;
go_resetstick=0;
case(current_state)
landscape:go_landscape=1;
stick:go_stick=1;
resetstick:go_resetstick=1;
compare:go_compare=1;
gameover:go_gameover=1;
endcase
end
always@(posedge clk)
begin:state_FFS
if(!resetn)
current_state<=start;
else
current_state<=next_state;
end
endmodule
module landscape_cycle(
input clk,
input resetn,
input go_landscape,
input finish_landscape,
output reg go_plotlandscape,
output reg landscape_formed
);
reg [2:0] current_state, next_state;
localparam start =0,
plotlandscape =1,
formlandscape=2;
always@(*)
begin :state_table
case(current_state)
start:next_state=go_landscape?plotlandscape:start;
plotlandscape:next_state=finish_landscape?formlandscape:plotlandscape;
formlandscape:next_state=formlandscape;
endcase
end
always@(*)
begin: enable_signals
go_plotlandscape=0;
landscape_formed=0;
case(current_state)
plotlandscape:go_plotlandscape=1;
formlandscape:landscape_formed=1;
endcase
end
always@(posedge clk)
begin:state_FFS
if(!resetn)
current_state<=start;
else
current_state<=next_state;
end
endmodule
module BitCounter(clock,clear_b,enable,q);
input clock,clear_b,enable;
output reg [24:0] q; // declare q
always @(posedge clock) // triggered every time clock rises
begin
if (clear_b == 1'b0) // when Clear b is 0
q <= 25'b10111110101111000001111; // q is set to 4hz
else if (q == 25'b0) // when q is the maximum value for the counter
q <= 25'b10111110101111000001111; // q reset to 0
else if (enable == 1'b1)
q <= q - 1;
end
endmodule
module BitCounter1(clock,clear_b,enable,q);
input clock,clear_b,enable;
output reg [26:0] q; // declare q
always @(posedge clock) // triggered every time clock rises
begin
if (clear_b == 1'b0) // when Clear b is 0
q <= 27'b10111110101111000001111111; // q is set to 4hz
else if (q == 25'b0) // when q is the maximum value for the counter
q <= 27'b10111110101111000001111111; // q reset to 0
else if (enable == 1'b1)
q <= q - 1;
end
endmodule
/*
module increaseEnable(q,go_increase);
input [24:0] q;
output go_increase;
assign go_increase = (q == 25'b0)?1:0;
endmodule
*/