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title description published date tags editor dateCreated
Space Laws
Here be the laws
true
2024-01-13 19:48:59 UTC
space law
markdown
2023-09-06 06:05:09 UTC

Summary

Space Law is a collection of rules and regulations enacted by Nanotrasen which has oversight through CentCom and is enforced by the Sec Officers on the station. Space Law applies to all ranks and positions on station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to it. As such, a good working knowledge of Space Law is important for any person on the station, though a  more in-depth understanding of space law is required for such positions as the Lawyer, Warden, and the Head of Security.

The Law: Crime Codes

Refer to Glossary of Crimes at the end for a description of each crime.

Code MXX - Modifier 0XX - Infraction 1XX - Minor 2XX - Medium 3XX - Major 4XX - Felony XXX - Capital
01 Clear Danger Assault Aggravated Assault Larceny Grand Larceny Genetic Mutilation
02 Elevated Sentencing Pickpocketing Theft Sabotage Grand Sabotage Sedition
03 Self Defense Superficial Vandalism Minor Vandalism Major Vandalism High Conspiracy Espionage Biological Terror
04 Non Compos Mentis Vigilantism Conspiracy Hostile Activity Possession, Corporate Secrets Priority Threat
05 Griseo Maris Disturbing the Peace Hostile Agent Dangerous Contraband Murder Prime Murder/Mass Murder
06 Resisting Arrest Negligence Contraband Possession Inciting a Riot
07 Escaped Prisoner Disorderly Conduct Trespass Rioting Manslaughter
08 Creating a Hazard Breaking and Entering High Negligence Trespass, Secure Areas
09 Discriminatory Language Trespass, Dangerous Areas Breaking and Entering, Secure Areas
10 Fine Evasion Breaking and Entering, Dangerous Areas Dereliction
11 Disruptive Communications Insubordination Corporate Fraud
12 Fraud Identity Theft
13 Drug Possession Drug Distribution
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General info

  1. Confiscated items must be placed in evidence, not left on the brig floor or your personal use, until they can be returned to their rightful owners.
  2. Security is prohibited from using most Syndicate contraband outside of dire situations.
  3. Intent is important in determining the level of some crimes. If intent can’t be determined, the lesser charge should be given.
  4. Criminals who commit multiple crimes may have charges stacked. The sentences for multiple crimes should run consecutively, not concurrently.
    • Charges in the same row should not be stacked for the same count; instead, charge the crew member with the highest applicable offense per count.
  5. If a crew member is de-converted from revolutionary or cult groups, all charges related to their time in the organization should be dropped, and they should be given a mindshield (if possible).
  6. The warden is responsible for ensuring that all prisoners are safe and that the brig is secure. Failure to do this can result in demotion.
  7. A crew member cannot be held for more than 10 minutes without being processed. If 10 minutes elapses and no evidence is provided, the crew member should be set free.
  8. officers are expected to know space law. officers who are seen to not know the law can be demoted (and possibly even face adminstrative issues)

Arresting a Head of Staff

  1. Warrants for heads of staff must be approved by the Head of Security, Captain, or Centcom unless they have clearly commited a crime.
  2. Warrants for the Captain must be Agreed to by majority vote within the Heads of Staff unless the captain has plainly committed a crime.
  3. Demotion of a command member and promotion of acting command must be approved by the captain.

It can safely be assumed that a head of staff is threatening to arrest. Bring backup.

Punishments

Brigging

The Warden, Head of Security, and Captain all share authority over the brig. Brigging procedures are primarily the job of the warden, but can be done by the HoS or arresting officer should the warden be unavailable.

 Standard Operational Procedures for brigging are as follows:

  1. Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.
  2. Take the prisoner to a brig cell, set the time and activate the timer.
  3. Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.
  4. Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc.
  5. Buckle the prisoner to the bed.
  6. Search the items removed and be sure to check the internals box in their backpack.
  7. Confiscate any contraband and/or stolen items, as well as any tools that were used to commit crimes. 
    These are to be placed in evidence, not left on the brig floor or your personal use, until they can be returned to their rightful owners.
  8. Close the locker and lock it.
  9. Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell. This may not be needed for cooperative prisoners
  10. Modify their brig sentence for additional offences or good behaviour, if applicable.

Invasive Implants and Searching

With specific regard to Hostile Agents, as per code 205, Nanotrasen Security division has been asked to provide a list of permissible actions which may not otherwise be taken for crimes of similar severity.

  • Tracking implants may be used without any additional conditions.
  • Chemical implants with non-lethal contents may be used if the agent has also been convicted of a violent crime.
  • Implant checks may only be performed If there is definitive evidence that they have an implant. This includes members of security witnessing implant use, finding implanters, or implant boxes with fingerprints or other related fibers.

Permabrigging

  1. Prisoners must be cuffed, and their ID must be terminated.
  2. Prisoners must be stripped of all belongings. Said belongings must be placed in one of the prisoner gear lockers, and the prisoner equipped with standard prisoner uniform and headset.
    • Plasmamen shouldn't be stripped of their uniform, helmet and gloves if there is no prisoner equivalent available and should keep their plasma internals.
  3. Prisoners must be clothed in a prisoner uniform and shoes and given a Prisoner ID.
  4. Prisoners must be brought to the Permabrig area by the warden or HoS and the doors closed properly behind them.
  5. Prisoners must be buckled cuffed to one of the beds.
  6. Prisoner must have his cuffs removed and the cuffs recovered before the officers leave.

Execution

  1. Prisoners must be cuffed, and their ID must be terminated.
  2. Prisoners must be stripped of all belongings and placed in one of the prisoner gear lockers, and the prisoner equipped with standard prisoner uniform.
    • Plasmamen shouldn't be stripped of their uniform, helmet and gloves as there is no prisoner equivalent available and should keep their plasma internals.
  3. Prisoners must be brought to the Prisoner Transfer room.
  4. It is advised, but not required, to have a Brig Physician in attendance to verify death. A chaplain may be present to give last rites.
  5. Authorization must be given by the Head of Security or Captain. If either is not assigned, dead, missing, or otherwise rendered incapable of providing authorization, the Acting Captain or Acting Head of Security may authorize an execution in their stead. Should the Captain and Acting Captain be unable to provide authorization, it must come from Central Command. Without authorization, executions are murder.
    • The Captain or Acting Captain can veto an execution at any time for any reason he see fit. Proceeding with an execution after a Captain veto is murder.
  6. Though not obligatory, it is recommended that all executed prisoners be considered for borgification post-execution.
  7. Update the security and medical records of the executed prisoner.

Gulag/ Labor Camp

  1. After searching the prisoner and confiscating contraband, weapons, and stolen items, have the warden or HoS put the prisoner in the prisoner teleporter. DO NOT STRIP THE PRISONER OR PUT THEM IN A JUMPSUIT.
  2. Assign a prisoner a prison ID by putting it in the prisoner management console and assign a point value (1 minute = 100 points).
    • For perma prisoners, skip this step.
  3. Press the “Process Prisoner” button. The prisoner will be automatically dressed in a prisoner outfit and their items will be held in the teleporter until they complete their point total.

Security Policies and Practices

Deputizing Procedure

Crewmembers may be deputized in the event that there are not enough security personnel to effectively maintain the station's safety. Deputies should be interviewed prior to such assignment by the Head of Security. For their investiture to be lawfull the following basic procedure has to be followed.

  1. Call for deputies
  2. Search candidates for contraband or other disqualifying evidence.
  3. Conduct an interview with the candidate
  4. Generate a record of their acceptance or denial, provide a copy to the candidate.
  5. Issue a kit of deputy equipment, including ID access extension card, armband, nightstick, handcuffs, and mindshield implant

Deputies have full police powers equivalent to a Security Officer to arrest and search suspicious individuals, however as they are not fully trained members of the security team it is advisable that for conviction more evidence exist beyond their sole testimony.

Legal Representation and Trials

Prisoners are permitted to seek legal representation; however, you are under no obligation to provide or allow this. Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, but they have zero authority over the brig, security personnel, prisoners, or sentencing. The lawyer's security headset is a privilege not a right. Security personnel are under no requirement to listen to them, and security channel abuse is to result in that privilege being revoked. If the lawyer continuously acts as a disruptive influence, Security personnel are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.

In instances where a conflict of opinion arises over the sentence of a prisoner the chain of command must be followed. This goes, from top to bottom: Captain > Head of Security > Warden > Sec Officer.

Trials are not to be performed for timed sentences. This is mainly for the benefit of the accused as trials will often run many times the length of the actual sentence.

Trials may be performed for capital crimes and permanent detention; however, there is no requirement to hold them. Forensic evidence, witness testimony, or confessions are all that is required for the Head of Security, Warden, or Captain to authorize their sentence.

In cases where the death penalty is desired but the Captain (or Acting Captain) is unable or unwilling to authorize the execution, a trial is required to authorize the death penalty.

Use of Deadly Force

As a member of the station's Security force you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal takedown technology.

It is for this reason that the situations that warrant the use of Deadly Force are few and far between. In most circumstances you will be expected to use your stun weapons to diffuse a situation.

There are a few circumstances where deadly force is permissible:

  • Code Red Situation - situations which would warrant a code red, such as: full blown mutinies, hostile boarding parties, and space wizards automatically authorize lethal force. Note: The alert status is not required to be elevated to code red as in most of these scenarios the chain of command will be too damaged or otherwise occupied to raise the alert level.
  • Non-Lethal Weapons Ineffective - certain targets are impervious to NLWs, such as mechs, xenomorphs, borgs, and hulks. Lethal force may be used against these targets if they prove hostile until they are incapacitated. Victims should either be revived or the execution should be posthumously approved by the captain.
  • Severe Personal Risk - sometimes getting close enough to a target to slap the cuffs on will create significant personal risk to the officer. Deadly force from range is recommended to subdue hostile wizards and changelings.
  • Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.
  • Armed and Dangerous - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. However, it is still preferable to attempt to detain them non-lethally.
    • Unauthorized personnel in the armory are considered to be armed and dangerous by default. Maximum force is permitted to subdue such targets.
  • Multiple Hostiles - it can be extremely difficult to detain multiple hostiles. As a last resort, you may deploy your baton in a harmful manner or fire into the crowd with lethal arms to thin the crowd.

In general, if it is possible to capture personnel non-lethally you should. If you do not, expect to have to justify yourself to Internal Affairs to not get fired and to administrators to not be job banned.

Priority Threat and Accessory

Accessory: Accessory charges can be given to anyone who assists a criminal in committing a crime or escaping from security. The sentence for accessory charges can be the same as the original criminal up to and including execution, though the HoS and warden are allowed to give a lesser charge. Intent or knowledge of the original crime is not needed. This can also be applied to crew members who are masters of golems or pAIs if those creations commit a significant enough crime. 

Priority threats currently include: Bloodsuckers, The Changeling Hivemind, Heretics, Revolutionary's, The Cult of Nar'Sie, and Clockwork cultists. Deconversion should always be the top priority whenever possible. Execution of revolutionaries and cultists is only authorized when deconversion is not possible or poses too significant of a risk. For Threats who pose too great a threat to detain, immediate execution is authorized.

Glossary of Crimes

Modifiers

Circumstances that may be applied to incidents or crimes depending on circumstance. 

Code Crime Description Notes
M01 Clear and Present Danger Crimes Committed in the interest of saving life, property, or preventing a disaster may have their sentences reduced, voided, or expunged. This modifier is primarily to cover situations such as breaking into an area one does not have access to, in the interest of saving someone's life or otherwise with good intent.
M02 Elevated Sentencing The scope of the crime(s), or repeticious behavior commited, warrant the charge be elevated to a higher offence for punishment in increments of one level per instance. Primarily intended to be used after a few repetitions. This includes attacking security, heads of staff, or committing multiple instances of the same crime.
Crimes charged with this modifier are exempt from punishment outside of confinement.
M03 Self Defense Actions taken to defend ones self from an assailent may have sentences reduced, voided, or expunged if the officer(s) involved deem that use of force reasonable. This isn't a school. You can punch back, but don't be out of scale.
M04 Non Compos Mentis Those of unstable mind should be referred to medical treatment or, if required, forced cryogenic storage. English: Insanity. This is intended to be applied to IC hypnosis, mind control, or otherwise actual incapacitation. IC 'insanity' is not an excuse for high crimes.
M05 Griseo Maris Coordinated behavior by those with no clear assigned duty which interrupts the normal function of any one department may lead to sentencing for any crimes committed during such actions to be increased in severity by one level for punishment. English: Grey Tide. Go be useful you fucks.
M06 Resisting Arrest Knowingly resisting attempts at legal detention by members of the security team. It is advised that these individuals should have their sentences increased the recommended 20% of total duration. Running will only increase your sentence.
M07 Escaped Prisoner/Attempting Escape Someone who has escaped their cell should be recaptured and returned to the brig. Their timer should be reset to the full length of the original sentence. If they attempted to escape the timer should be reset to half of the original time. Perma inmates who escape permabrig or attempt to while using force are eligible for Capital punishment Escaping will only delay the inevitable.

Infractions

All of these crimes are punished with a monetary fine. 

Code Crime Description Notes
003 Superficial Vandalism.png Superficial Vandalism To deface the station or property of another individual. Minor damage that can be repaired with space cleaner or other cosmetic only damage.
007 Disorderly.png Disorderly Conduct To conduct ones self in a way unsuitable for the retention of one’s position. Minorly disruptive behavior that isn't otherwise illegal, such as drunkenly harassing a crewmember.
008 CreateHazard.png Creating a Hazard To create a situation which may lead to the harm of others during normal operation in that department. Minor unsafe behavior can also be charged under this crime.
011 DisruptiveComms.png Disruptive Comms To knowingly disrupt or needlessly populate a radio frequency with the intent to be a nuisance to users of that frequency. Radio spam bad. I'm looking at you, circuit makers.

Minor Crimes

All of these crimes carry a 3 minute sentence. 

Code Crime Description Notes
101 Assault.png Assault To use physical force against someone without the apparent intent to kill them. This covers minor criminal uses of force, Without intent to seriously injure. That would be Aggravated Assult or possibly a flavor of Murder
102 Pickpocketing.png Pickpocketing To steal items from another’s person. Small or easily replaceable items should be charged with this, otherwise consider a higher class of theft.
103 Vandalism.PNG Minor Vandalism To damage, destroy, or permanently deface non-critical furniture, vendors, or personal property. Large amounts of irreparable damage should be charged with Major Vandalism, Damage to critical infrastructure may be a form of Sabotage.
104 Vigilantism.png Vigilantism To perform the responsibilities and duties of the security department without approval or due cause to act. Validhunting bad. Let the redshirts do their job.
105 DisPeace.png Disturbing the Peace To knowingly organize a movement which disrupts the normal operations of a department. Establishing a peaceful strike or otherwise disrupting standard department order without attachment to criminal entities.
106 Negligent.png Negligence To be negligent in one’s duty to an extent that it may cause harm, illness, or other negative effect, to another. This is the charge for the doctor that accidentally pumps pentetic acid into an oozeling, or a scientist who accidentally floods toxins with room temperature CO2 or N2O.
107 Trespassing.png Trespass To be in an area which a person has either not purposefully been admitted to, does not have access, or has been asked to leave by someone who has access to that area. Being in an area, or having access to an area is not permission to that area. This crime covers non forcible entry into areas, such as following someone through a door.
108 BandE.PNG Breaking and Entering To trespass into an area using a method of forcible entry. This is a variant of trespass, but instead of tailgating someone or gaining access the individual had to break or disable something to enter, such as hacking an airlock.
109 FuckCats.png Discriminatory Language To use language which demeans, generalizes, or otherwise de-personafies the individual at which it is targeted. Note that actual, OOC racism is not acceptable under the rules.
110 FineEvasion.png Fine Evasion To purposefully avoid or refuse to pay a legal fine. A reasonable time and notification should be given to the plaintiff.

Medium Crimes_

All of these crimes carry a 5 minute sentence or a 500 point target at the Labor Camp, optional for the suspect you are arresting. 

Code Crime Description Notes
201 Assault Deadly Weapon.PNG Aggravated Assault To take physical action against a person with intent to grievously harm, but not to kill. This covers criminal uses of force, with intent to seriously injure, but no intent to kill. That would be some variation of Murder.
202 Petty theft.png Theft To steal equipment or items from a workplace, or items of extraordinary value from one’s person. This includes things like insulated gloves, crew pinpointers, normal ID cards, or personal items.
203 Vandalism Personal .png Vandalism, Major To destroy or damage non-critical furniture, vendors, or personal property in a manor that can not be repaired. Spray painting all the lights red and wrecking tables in the bar is fun and all, but it makes it hard to figure out where the fire is, or to have a polite sip of tea.
204 Conspiracy.png Conspiracy To knowingly work with another person in the interest of committing an illegal action. It's important to note that an unwitting accomplice is not the same as a conspirator.
205 HostileAgent.png Hostile Agent To knowingly act as a recruiter, representative, messenger, ally, benefactor, or other associate of a hostile organization as defined within Code 404. Being a traitor while having committed no other actual crimes should be charged under this. Syndicate agents will generally fall under this charge, rather than Enemy of the Corporation.
206 Contraband not dangerous.png Possession, Contraband Equipment To possess equipment not approved for use or production aboard Nanotrasen stations. This includes equipment produced by The Syndicate, Wizard Federation, or any other hostile organization as defined within Code 404. Reminder: Contraband equipment should be stored in evidence as per SOP. It is not candy to hand out to Security.

A list of equipment which may constitute Possesion of Contraband can be found in the list of Contraband Equipment(wiki page needs creating)
207 Riot2.png Rioting To act as a member in a group which collectively commits acts of major vandalism, sabotage, grand sabotage, or other felony crimes. A riot typically constitutes five or more people acting in a coordinated effort.
208 Negligent 2.png High Negligence To be negligent in one’s duty to an extent that it may cause harm to multiple individuals, a department, or in a manor which directly leads to a serious injury of another person which requires emergency medical treatment. Virologists releasing spanish flu on accident, or scientists that flood science/toxins with plasma get charged here. It can also include engineers who delaminate the SM or wander around with highly radioactive material.
209 Tresspass Danger.png Trespass, Inherently Dangerous Areas Trespassing in an area which may lead to the injury of self, or others. Engineering spaces specifically related to an engine such as turbine, supermatter room/chamber, or toxins lab count here. This list is not exhaustive, but should not be extorted to increase sentencing.
210 BNE danger.png Breaking and Entering, Inherently Dangerous Areas To trespass into an area which may lead to the injury of self or others using forcible entry. Generally this will lead to injury. See breaking and entering, and apply any of the areas for Trespassing to dangerous areas.
211 Insubord.png Insubordination To knowingly disobey a lawful order from a superior. Obey your heads of staff if they instruct you to do something within the scope of your job. This crime can normally be accompanied by a demotion at the discretion of the relevant head of staff.
212 Dreamseeker JYtsg049js.png Fraud To misrepresent ones intention in the interest of gaining property or money from another individual. Lying to someone about a cargo bounty, for example. Be honest with your intentions. Don't stretch this, gaining items which normally wouldn't be considered theft likely aren't worth charging under fraud.
213 Drug Possesion.png Drug Possession The possession of illegal drugs for personal use. anything more then a pill or two is charged as distribution

Major Crimes

These crimes carry a service at the Labor Camp, with a 1000 point target or a 10 minute brig sentence. 

Code Crime Description Notes
302 Larency.png Larceny To steal rare, expensive (Items of greater than 1000 credit value), or restricted equipment from secure areas or one’s person. This does not include theft of people's ID cards, which are likely to hold a value of more than 1000 credits. It does however cover ID cards which could lead into high security areas, such as the Captain's, Head of Personnel's, or Head of Security's.
303 Sabotage.png Sabotage To destroy station assets or resources critical to normal or emergency station procedures, or cause sections of the station to become uninhabitable. Spacing areas, tampering with fire alarms, disabling the emitters on the Supermatter.
304 HighConsp.png High Conspiracy To knowingly work with another person in the interest of committing a major or greater crime. Generally this will be shown through communications records or other means of surveillance. The most basic proof of course is capturing the two together in the act.
305 Hostile act.png Attempted Murder To commit an act of assualt with the intent of killing the target. Stabbing sombody into critical conditon. If the suspect succumbs it is not counted as Murder
306 Possesinhdang.png Possession, Illegal Inherently Dangerous Equipment To possess restricted or illegal equipment which has a primary purpose of causing harm to others, or large amounts of destruction. Energy daggers, swords, guns (without a weapons permit), and so on count here. And no, the bartender can not have a captured LMG because they have a weapon permit. Again, security, those are not toys, put them in evidence.

A list of equipment which may constitute Possesion of Inherently can be found in the list of Inherently Dangerous Equipment (wiki page needs doing)
307 Dreamseeker Pd7ngamOUl (1).png Inciting a Riot To perform actions in the interest of causing large amounts of unrest up to and including rioting. This is for the ring leader in any insurrection or riot. Prisoners may have their radios removed and be contained in areas which are not visible to the general populace.
308 Manslaughter.PNG Manslaughter To unintentionally kill someone through negligent, but not malicious, actions. They didn't mean to do it but someone's dead now. It's important to remember that you may want them to fix what they've done before throwing them in the brig, in the example of medical malpractice.
309 TressHighsec.png Trespass, High Security Areas Trespassing in any of the following without appropriate permission or access: Command areas, Personal offices, Weapons storage, weapon production, explosive storage, explosive production, or other high security areas. The clown is not legally allowed to trail the captain into the bridge unless it is for a prank according to their Standard Operating Procedures.
310 BnEHighSec.png Breaking and Entering, High Security Areas To commit trespassing into a secure area as defined in Code 309 using forcible entry. Please note, paramedics may have to commit breaking and entry in order to perform their duties.
311 Derelictrom.png Dereliction To willfully abandon an obligation that is critical to the station’s continued operation. Engineer didn't set up power? Doctor's doing botany and not treating the five corpses in medbay? Miners not providing materials for station objectives? That all goes here.
312 CorpoFraud.png Corporate Fraud To misrepresent one’s intention in the interest of gaining property or money from Nanotrasen, or to gain or give property or money from Nanotrasen without proper authorization. If you receive money to order something for a department don't pocket that money.
313 IdTheftttt.png Identity Theft To assume the identity of another individual. This can include utilizing someone else's PDA in order to impersonate them.
314 Narcotics Distribution.PNG Drug Distribution The possession of dangerous or illegal drugs in a quantity greater than that which is reasonable for personal consumption. You should probably consult your boss before charging someone with this.

Felonies

These crimes can result in Permanent Prison Time, Or Permanent Labor Camp Time. 
Only the Captain, HoS, and Warden can authorize a Permanent Sentence

Code Crime Description Notes
401 High value target theft.png Grand Larceny To steal inherently dangerous items from their storage, one’s person, or other such methods acquire through illicit means. A full list of equipment which may constitute Grand Larceny can be found in the list of High Risk Items(Contraband Needs Doing)
402 Grand Sabot.png Grand Sabotage To destroy or modify station assets or equipment without which the station may collapse or otherwise become uninhabitable. This may include tampering with station records, purposefully delaminating the SM, destroying the SMES power storage equipment, plasma flooding, or superheating distro.
403 IanHasIt.png Espionage To knowingly betray critical information to enemies of the station. Telling nukies where the disk or a pinpointer is would wind up here. Please note, knowingly assisting antagonists as a non-antag may violate server rules.
404 Posses corpo.png Possession, Corporate Secrets To possess secret documentation or high density tamper-resistant data storage devices (Blackboxes) from any organization without authorization by Nanotrasen. Explorers and miners returning with secret documents or black boxes are not committing a crime, as retrieval as such can fall under their normal duties. The greyshirt that just ran off with the black box or documents? That's a criminal.

Please note that this charge is independant of any posession or theft charges that may apply.
405 Morder.png Murder To purposefully kill someone. Please note, that negligence is covered under Code 208

Capital Crimes

These crimes can result in Execution, Permanent Prison Time, Permanent Labor Camp Time, Or Cyborgization.
Only the Captain, HoS, and Warden can authorize a Permanent Sentence.

Only the Captain can authorize an Execution or Forced Cyborgization.

Code Crime Description Notes
501 Genetic Mutilation.png Genetic Mutilation To purposefully modify an individual’s genetic code without consent, or with intent to harm. Generally this is purposefully irradiating people, and typically it will be the geneticist getting demoted shortly after.
502 Insurection.png Sedition To knowingly work against the intrests of nanotrasen. Heads of any revolutionary or anarchist movements are here.
503 BioTerror.png Biological Terror To knowingly release, cause, or otherwise cause the station to become affected by a disease, plant, or other biological form which may spread uncontained and or cause serious physical harm. Don't immediately lynch the virologist, but an investigation might be a good idea.
504 EOTCmoment.png Priority Threat To be a high priority threat to the station. To be a member of any of the following organizations: Hostile boarding parties, Wizards, Changeling Hiveminds, cults, A member of a bloodsucker clan, or other non-authorized religious practitioners (heretics).
505 Prime murder.png Prime Murder/Mass Murder To commit the act of murder, with clear intent to kill, and clear intent or to have materially take steps to prevent the revival of the victim or to kill three more more individuals This includes debraining or decapacitating a corpse with purpose other than cloning.

The Duke Themselves

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