%s not yet implemented.
You should specify a valid DOM canvas element.
cc.ActionManager.addAction(): action must be non-null
cocos2d: removeAction: Target not found
cc.ActionManager.removeActionByTag(): an invalid tag
cc.ActionManager.removeActionByTag(): target must be non-null
cc.ActionManager.getActionByTag(): an invalid tag
cocos2d : getActionByTag(tag = %s): Action not found
[Action step]. override me
[Action update]. override me
[Action reverse]. override me
cc.EaseElastic.reverse(): it should be overridden in subclass.
cc.IntervalAction: reverse not implemented.
cc.ActionInterval.setAmplitudeRate(): it should be overridden in subclass.
cc.ActionInterval.getAmplitudeRate(): it should be overridden in subclass.
The speed parameter error
The repeat parameter error
parameters should not be ending with null in Javascript
cc.RotateTo.reverse(): it should be overridden in subclass.
cc.GridAction.getGrid(): it should be overridden in subclass.
Grid size must be (1,1)
Failed to construct, Sequence construction needs two or more actions.
Failed to construct, Spawn construction needs two or more actions.
cc.Speed.initWithAction(): action must be non nil
cc.Follow.initWithAction(): followedNode must be non nil
cc.ActionEase.initWithAction(): action must be non nil
Invalid configuration. It must at least have one control point
cc.Sequence.initWithTwoActions(): arguments must all be non nil
cc.RepeatForever.initWithAction(): action must be non null
cc.Spawn.initWithTwoActions(): arguments must all be non null
cc.ReverseTime.initWithAction(): action must be non null
cc.ReverseTime.initWithAction(): the action was already passed in.
cc.Animate.initWithAnimation(): animation must be non-NULL
Expected 'data' dict, but not found. Config file: %s
Please load the resource first : %s
cocos2d: Director: Error in gettimeofday
cocos2d: Director: unrecognized projection
cocos2d: Director: unrecognized projection
cocos2d: Director: Error in gettimeofday
Running scene should not be null
The scene should not be null
loadScene: The scene index to load (%s) is out of range.
loadScene: Unknown name type to load: '%s'
loadScene: Failed to load scene '%s' because '%s' is already being loaded.
loadScene: Can not load the scene '%s' because it was not in the build settings before playing.
Failed to preload '%s', %s
loadScene: The scene index to load (%s) is out of range.
loadScene: Unknown name type to load: '%s'
loadScene: Failed to load scene '%s' because '%s' is already loading
loadScene: Can not load the scene '%s' because it was not in the build settings before playing.
Failed to preload '%s', %s
Director.runSceneImmediate: scene is not valid
Director._initOnEngineInitialized: renderer root initialization failed
Forward render pipeline initialized.
Deferred render pipeline initialized. Note that non-transparent materials with no lighting will not be rendered, such as builtin-unlit.
Failed to set shading scale, pipelineSceneData is invalid.
Setting orientation is not supported yet.
%s is not in the model pool and cannot be destroyed by destroyModel.
'%s' is deprecated, please use '%s' instead.
The first argument should be the destination object
The 'visible' property of %s is deprecated, use 'enabled' instead please.
Sorry, cc.audioEngine.willPlayMusic is removed.
cc.spriteFrameCache is removed, please use cc.loader to load and cache sprite frames of atlas format.
The '%s' will be removed in v2.0, please use '%s' instead.
'%s.%s' is removed
cc.pool is being removed from v2.0, you are getting cc.js.Pool instead
'%s' is removed
element type is wrong!
CCSheduler#scheduleCallback. Callback already scheduled. Updating interval from:%s to %s
cc.scheduler.scheduleCallbackForTarget(): callback_fn should be non-null.
cc.scheduler.scheduleCallbackForTarget(): target should be non-null.
cc.Scheduler.pauseTarget():target should be non-null
cc.Scheduler.resumeTarget():target should be non-null
cc.Scheduler.isTargetPaused():target should be non-null
warning: you CANNOT change update priority in scheduled function
scheduler#scheduleSelector. Selector already scheduled. Updating interval from: %.4f to %.4f
Argument callback must not be empty
Argument target must be non-nullptr
cc.Scheduler: Illegal target which doesn't have id, you should do Scheduler.enableForTarget(target) before all scheduler API usage on target
cc.Scheduler: pause state of the scheduled task doesn't match the element pause state in Scheduler, the given paused state will be ignored.
cc.Scheduler: updateFunc parameter is deprecated in scheduleUpdate function, and will be removed in v2.0
cc.Scheduler: scheduler stopped using __instanceId
as id since v2.0, you should do Scheduler.enableForTarget(target) before all scheduler API usage on target
since v3.8.0, Scheduler.schedule(target, callback, interval)
is deprecated, please use Scheduler.schedule(callback, target, interval)
instead.
getZOrder is deprecated. Please use getLocalZOrder instead.
setZOrder is deprecated. Please use setLocalZOrder instead.
RotationX != RotationY. Don't know which one to return
ScaleX != ScaleY. Don't know which one to return
An Node can't be added as a child of itself.
child already added. It can't be added again
child must be non-null
removeFromParentAndCleanup is deprecated. Use removeFromParent instead
boundingBox is deprecated. Use getBoundingBox instead
argument tag is an invalid tag
cocos2d: removeChildByTag(tag = %s): child not found!
removeAllChildrenWithCleanup is deprecated. Use removeAllChildren instead
cc.Node.stopActionBy(): argument tag an invalid tag
cc.Node.getActionByTag(): argument tag is an invalid tag
resumeSchedulerAndActions is deprecated, please use resume instead.
pauseSchedulerAndActions is deprecated, please use pause instead.
Unknown callback function
child must be non-null
cc.Node.runAction(): action must be non-null
callback function must be non-null
interval must be positive
cocos2d: Could not initialize cc.AtlasNode. Invalid Texture.
_ccsg.Node._requestDirtyFlag: failed to satisfy the request, key (%s) for flag have already been taken
Set '%s' to normal node (not persist root node).
Replacing with the same sgNode
The replacement sgNode should not contain any child.
Should not set alpha via 'color', set 'opacity' please.
Not support for asynchronous creating node in SG
Renderer error: Size of the cc._RendererInSG._sgNode must be zero
The node '%s' has a component inherited from 'cc._RendererInSG'
JSB environment is not support invoke node.runAction before the 'cc._RendererInSG' component enabled.
Please use runAction in the method 'start' instead.
Node name can not include '/'.
Internal error, should not remove unknown node from parent.
addChild: The child to add must be instance of cc.Node, not %s.
reorderChild: this child is not in children list.
Node's zIndex value can't be greater than cc.macro.MAX_ZINDEX, setting to the maximum value
Node's zIndex value can't be smaller than cc.macro.MIN_ZINDEX, setting to the minimum value
Private node's zIndex can't be set, it will keep cc.macro.MIN_ZINDEX as its value
cc.Action is deprecated, please use cc.Tween instead
cc.AtlasNode.updateAtlasValues(): Shall be overridden in subclasses
cocos2d: Could not initialize cc.AtlasNode. Invalid Texture.
The new text must be String
cc._EventListenerKeyboard.checkAvailable(): Invalid EventListenerKeyboard!
cc._EventListenerTouchOneByOne.checkAvailable(): Invalid EventListenerTouchOneByOne!
cc._EventListenerTouchAllAtOnce.checkAvailable(): Invalid EventListenerTouchAllAtOnce!
cc._EventListenerAcceleration.checkAvailable():_onAccelerationEvent must be non-nil
Invalid parameter.
Don't call this method if the event is for touch.
parameters should not be ending with null in Javascript
Invalid index in MultiplexLayer switchTo message
Invalid index in MultiplexLayer switchTo message
cc.Layer.addLayer(): layer should be non-null
Layer collision. The name of layer (%s) is collided with the name or value of some layer
Design resolution not valid
should set resolutionPolicy
The touches is more than MAX_TOUCHES, nUnusedIndex = %s
WebGL error %s
Too many graphics vertices generated, only 65536 vertices support.
Forward pipeline startup failed!
cocos2d: cc.SpriteFrameAnimationCache: No animations were found in provided dictionary.
cc.SpriteFrameAnimationCache. Invalid animation format
cc.SpriteFrameAnimationCache.addAnimations(): File could not be found
cocos2d: cc.SpriteFrameAnimationCache: Animation '%s' found in dictionary without any frames - cannot add to animation cache.
cocos2d: cc.SpriteFrameAnimationCache: Animation '%s' refers to frame '%s' which is not currently in the cc.SpriteFrameCache. This frame will not be added to the animation.
cocos2d: cc.SpriteFrameAnimationCache: None of the frames for animation '%s' were found in the cc.SpriteFrameCache. Animation is not being added to the Animation Cache.
cocos2d: cc.SpriteFrameAnimationCache: An animation in your dictionary refers to a frame which is not in the cc.SpriteFrameCache. Some or all of the frames for the animation '%s' may be missing.
cocos2d: CCAnimationCache: Animation '%s' found in dictionary without any frames - cannot add to animation cache.
cocos2d: cc.SpriteFrameAnimationCache: Animation '%s' refers to frame '%s' which is not currently in the cc.SpriteFrameCache. This frame will not be added to the animation.
cc.SpriteFrameAnimationCache.addAnimations(): Invalid texture file name
cc.Sprite.reorderChild(): this child is not in children list
cc.Sprite.setIgnoreAnchorPointForPosition(): it is invalid in cc.Sprite when using SpriteBatchNode
cc.Sprite.setDisplayFrameWithAnimationName(): Frame not found
cc.Sprite.setDisplayFrameWithAnimationName(): Invalid frame index
setDisplayFrame is deprecated, please use setSpriteFrame instead.
cc.Sprite._updateBlendFunc():_updateBlendFunc doesn't work when the sprite is rendered using a cc.CCSpriteBatchNode
cc.Sprite.initWithSpriteFrame(): spriteFrame should be non-null
cc.Sprite.initWithSpriteFrameName(): spriteFrameName should be non-null
%s is null, please check.
cc.Sprite.initWithFile(): filename should be non-null
cc.Sprite.setDisplayFrameWithAnimationName(): animationName must be non-null
cc.Sprite.reorderChild(): child should be non-null
cc.Sprite.addChild(): cc.Sprite only supports cc.Sprites as children when using cc.SpriteBatchNode
cc.Sprite.addChild(): cc.Sprite only supports a sprite using same texture as children when using cc.SpriteBatchNode
cc.Sprite.addChild(): child should be non-null
cc.Sprite.texture setter: Batched sprites should use the same texture as the batchnode
cc.SpriteBatchNode.updateQuadFromSprite(): cc.SpriteBatchNode only supports cc.Sprites as children
cc.SpriteBatchNode.insertQuadFromSprite(): cc.SpriteBatchNode only supports cc.Sprites as children
cc.SpriteBatchNode.addChild(): cc.SpriteBatchNode only supports cc.Sprites as children
cc.SpriteBatchNode.addChild(): cc.Sprite is not using the same texture
Sprite.initWithTexture(): Argument must be non-nil
Invalid spriteFrameName
Invalid argument: cc.Sprite.texture setter expects a cc.Texture2D.
cc.SpriteBatchNode.updateQuadFromSprite(): sprite should be non-null
cc.SpriteBatchNode.insertQuadFromSprite(): sprite should be non-null
too many tiles, only 16384 tiles will be show
Unrecognized fill type in bar fill
Can not generate quad
%s does not exist
cc.SpriteBatchNode.addQuadFromSprite(): SpriteBatchNode only supports cc.Sprites as children
cocos2d: CCSpriteBatchNode: resizing TextureAtlas capacity from %s to %s.
cocos2d: WARNING: Not enough memory to resize the atlas
cc.SpriteBatchNode.addChild(): Child doesn't belong to Sprite
cc.SpriteBatchNode.addChild(): sprite batch node should contain the child
cc.SpriteBatchNode.addQuadFromSprite(): child should be non-null
cc.SpriteBatchNode.addChild(): child should be non-null
cc.SpriteBatchNode.updateQuadFromSprite(): cc.SpriteBatchNode only supports cc.Sprites as children
cc.SpriteBatchNode.insertQuadFromSprite(): cc.SpriteBatchNode only supports cc.Sprites as children
cc.SpriteBatchNode.addChild(): cc.SpriteBatchNode only supports cc.Sprites as children
Sprite.initWithTexture(): Argument must be non-nil
cc.Sprite.addChild(): child should be non-null
Invalid spriteFrameName
Invalid argument: cc.Sprite texture setter expects a cc.Texture2D.
cc.SpriteBatchNode.updateQuadFromSprite(): sprite should be non-null
cc.SpriteBatchNode.insertQuadFromSprite(): sprite should be non-null
cc.SpriteBatchNode.addChild(): child should be non-null
%s does not exist
cocos2d: WARNING: originalWidth/Height not found on the cc.SpriteFrame. AnchorPoint won't work as expected. Regenrate the .plist
cocos2d: WARNING: an alias with name %s already exists
cocos2d: WARNING: Sprite frame: %s has already been added by another source, please fix name conflit
cocos2d: cc.SpriteFrameCahce: Frame %s not found
Please load the resource first : %s
cc.SpriteFrameCache.addSpriteFrames(): plist should be non-null
Argument must be non-nil
cocos2d: Could not open file: %s
cc.TextureAtlas.insertQuad(): invalid totalQuads
cc.TextureAtlas.initWithTexture():texture should be non-null
cc.TextureAtlas.updateQuad(): quad should be non-null
cc.TextureAtlas.updateQuad(): Invalid index
cc.TextureAtlas.insertQuad(): Invalid index
cc.TextureAtlas.insertQuad(): Invalid index + amount
cc.TextureAtlas.insertQuadFromIndex(): Invalid newIndex
cc.TextureAtlas.insertQuadFromIndex(): Invalid fromIndex
cc.TextureAtlas.removeQuadAtIndex(): Invalid index
cc.TextureAtlas.removeQuadsAtIndex(): index + amount out of bounds
cc.TextureAtlas.moveQuadsFromIndex(): move is out of bounds
cc.TextureAtlas.moveQuadsFromIndex(): Invalid newIndex
cc.TextureAtlas.moveQuadsFromIndex(): Invalid oldIndex
TextureCache:addPVRTCImage does not support on HTML5
TextureCache:addPVRTCImage does not support on HTML5
textureForKey is deprecated. Please use getTextureForKey instead.
addPVRImage does not support on HTML5
cocos2d: Couldn't add UIImage in TextureCache
cocos2d: '%s' id=%s %s x %s
cocos2d: '%s' id= HTMLCanvasElement %s x %s
cocos2d: TextureCache dumpDebugInfo: %s textures, HTMLCanvasElement for %s KB (%s MB)
cc.Texture.addUIImage(): image should be non-null
TextureCache: url should be non-null
initWithETCFile does not support on HTML5
initWithPVRFile does not support on HTML5
initWithPVRTCData does not support on HTML5
cc.Texture.addImage(): path should be non-null
cocos2d: cc.Texture2D. Can't create Texture. UIImage is nil
cocos2d: WARNING: Image (%s x %s) is bigger than the supported %s x %s
initWithString isn't supported on cocos2d-html5
initWithETCFile does not support on HTML5
initWithPVRFile does not support on HTML5
initWithPVRTCData does not support on HTML5
bitsPerPixelForFormat: %s, cannot give useful result, it's a illegal pixel format
cocos2d: cc.Texture2D: Using RGB565 texture since image has no alpha
cc.Texture.addImage(): path should be non-null
NSInternalInconsistencyException
SpriteFrame: Failed to load sprite texture '%s'
Frame Grabber: could not attach texture to framebuffer
WebGLRenderingContext.CLAMP_TO_EDGE should be used in NPOT textures
Mimpap texture only works in POT textures
contentSize parameter is deprecated and ignored for cc.Texture2D initWithData function.
Lazy init texture with image element failed due to image loading failure: %s
Loading texture with unsupported type: '%s'. Add '%s' into 'cc.macro.SUPPORT_TEXTURE_FORMATS' please.
Can't find a texture format supported by the current platform! Please add a fallback format in the editor.
Error Texture in %s.
Set same texture %s.
Texture: setMipRange failed because base level is larger than max level
Missing file: %s
Rect width exceeds maximum margin: %s
Rect height exceeds maximum margin: %s
0 priority is forbidden for fixed priority since it's used for scene graph based priority.
Invalid listener type!
Can't set fixed priority with scene graph based listener.
Invalid parameters.
listener must be a cc.EventListener object when adding a fixed priority listener
The listener has been registered, please don't register it again.
Unsupported listener target.
Invalid scene graph priority!
If program goes here, there should be event in dispatch.
_inDispatch should be 1 here.
%s's scene graph node not contains in the parent's children
event is undefined
Event manager only support scene graph priority for ui nodes which contain UIComponent
Device Motion Event request permission: %s
Device Motion Event request permission failed: %s
cc.Class will automatically call super constructor of %s, you should not call it manually.
The editor property 'playOnFocus' should be used with 'executeInEditMode' in class '%s'
Unknown editor property '%s' in class '%s'.
Use 'cc.Float' or 'cc.Integer' instead of 'cc.Number' please.
Can only indicate one type attribute for %s.
The default value of %s is not instance of %s.
No needs to indicate the '%s' attribute for %s, which its default value is type of %s.
The default value of %s must be an empty string.
The type of %s must be CCString, not String.
The type of %s must be CCBoolean, not Boolean.
The type of %s must be CCFloat or CCInteger, not Number.
Can not indicate the '%s' attribute for %s, which its default value is type of %s.
%s Just set the default value to 'new %s()' and it will be handled properly.
'No need to use 'serializable: false' or 'editorOnly: true' for the getter of '%s.%s', every getter is actually non-serialized.
Should not define constructor for cc.Component %s.
Each script can have at most one Component.
Should not specify class name %s for Component which defines in project.
Can not instantiate CCClass '%s' with arguments.
ctor of '%s' can not be another CCClass
ctor of '%s' must be function type
this._super declared in '%s.%s' but no super method defined
Unknown type of %s.%s, maybe you want is '%s'.
Unknown type of %s.%s, property should be defined in 'properties' or 'ctor'
Can not use 'editor' attribute, '%s' not inherits from Components.
'%s' overrided '%s' but '%s' is defined as 'false' so the super method will not be called. You can set '%s' to null to disable this warning.
[isChildClassOf] superclass should be function type, not
Can't remove '%s' because '%s' depends on it.
Should not add renderer component (%s) to a Canvas node.
Should not add %s to a node which size is already used by its other component.
attribute must be type object
RawType is only available for Assets
RawType name cannot contain uppercase
Each asset cannot have more than one RawType
Properties function of '%s' should return an object!
Disallow to use '.' in property name
Default array must be empty, set default value of %s.%s to [], and initialize in 'onLoad' or 'ctor' please. (just like 'this.%s = [...];')
Do not set default value to non-empty object, unless the object defines its own 'clone' function. Set default value of %s.%s to null or {}, and initialize in 'onLoad' or 'ctor' please. (just like 'this.%s = {foo: bar};')
Can not declare %s.%s, it is already defined in the prototype of %s
'%s': the getter of '%s' is already defined!
Can not apply the specified attribute to the getter of '%s.%s', attribute index: %s
'%s': the setter of '%s' is already defined!
Can not construct %s because it contains object property.
Cannot define %s.%s because static member name can not be '%s'.
Can not define a member called 'constructor' in the class '%s', please use 'ctor' instead.
Please define 'type' parameter of %s.%s as the actual constructor.
Please define 'type' parameter of %s.%s as the constructor of %s.
Unknown 'type' parameter of %s.%s:%s
The length of range array must be equal or greater than 2
Can not declare %s.%s method, it is already defined in the properties of %s.
CCClass %s have conflict between its ctor and ctor.
No need to specifiy "%s" attribute for "%s" property in "%s" class.
Can not call _super
or prototype.ctor
in ES6 Classes "%s", use super
instead please.
Failed to new %s()
under the hood, %s
It is used for getting default values declared in TypeScript in the first place.
Please ensure the constructor can be called during the script's initialization.
Please do not specifiy "default" attribute in decorator of "%s" property in "%s" class. Default value must be initialized at their declaration:
// Before:
@property({
type: cc.SpriteFrame
default: null // <--
})
myProp;
// After:
@property({
type: cc.SpriteFrame
})
myProp = null; // <--
Please specifiy a default value for "%s.%s" property at its declaration:
// Before:
@property(...)
myProp;
// After:
@property(...)
myProp = 0;
Can not specifiy "get" or "set" attribute in decorator for "%s" property in "%s" class. Please use:
@property(...)
get %s () {
...
}
@property
set %s (value) {
...
}
The default value of %s.%s must be an empty string.
The value assigned to %s should be Texture2D object, not url string. Since 1.8, you can declare a texture object directly in properties by using:
{
default: null,
type: cc.Texture2D, // use 'type:' instead of 'url:'
}
browser does not support getters
Violation error: extending enumerations shall have non-overlaped member names or member values
You are explicitly specifying undefined
type to cc property "%s" of cc class "%s".
Is this intended? If not, this may indicate a circular reference.
For example:
// foo.ts
import { _decorator } from 'cc';
import { Bar } from './bar'; // Given that './bar' also reference 'foo.ts'.
// When importing './bar', execution of './bar' is hung on to wait execution of 'foo.ts',
// the `Bar` imported here is `undefined` until './bar' finish its execution.
// It leads to that
@_decorator.ccclass // ↓
export class Foo { // ↓
@_decorator.type(Bar) // → is equivalent to `@_decorator.type(undefined)`
public bar: Bar; // To eliminate this error, either:
// - Refactor your module structure(recommended), or
// - specify the type as cc class name: `@_decorator.type('Bar'/* or any name you specified for `Bar` */)`
}
Register a cc-class through cc.Class({ /* ... */ })
is deprecated (when registering cc-class "%s"). Use ES6 class syntax and decorators for that purpose instead.
internal error: _prefab is undefined
Failed to load prefab asset for node '%s'
The target can not be made persist because it's not a cc.Node or it doesn't have _id property.
The node can not be made persist because it's not under root node.
The node can not be made persist because it's not in current scene.
The target can not be made persist because it's not a cc.Node or it doesn't have _id property.
getComponent: Type must be non-nil
Can't add component '%s' because %s already contains the same component.
Can't add component '%s' to %s because it conflicts with the existing '%s' derived component.
addComponent: Failed to get class '%s'
addComponent: Should not add component ('%s') when the scripts are still loading.
addComponent: The component to add must be a constructor
addComponent: The component to add must be child class of cc.Component
_addComponentAt: The component to add must be a constructor
_addComponentAt: Index out of range
removeComponent: Component must be non-nil
Argument must be non-nil
Component not owned by this entity
Node '%s' is already activating
Sorry, the component of '%s' which with an index of %s is corrupted! It has been removed.
Failed to read or parse project.json
Warning: target element is not a DIV or CANVAS
The renderer doesn't support the renderMode %s
Cannot change hierarchy while activating or deactivating the parent.
addComponent: Cannot add any component to the scene.
The enabled component (id: %s, name: %s) doesn't have a valid node
Invalid clip to add
Invalid clip to remove
clip is defaultClip, set force to true to force remove clip and animation state
animation state is playing, set force to true to force stop and remove clip and animation state
motion path of target [%s] in prop [%s] frame [%s] is not valid
sprite frames must be an Array.
Can't find easing type [%s]
Animation state is not playing or already removed
animation not added or already removed
[animate] keyFrames must be non-nil
[animate] ratio should >= 0!
[animate] ratio should in the order of smallest to largest!
already-playing
Current context does not allow root motion.
You provided a ill-formed track path. The last component of track path should be property key, or the setter should not be empty.
Root motion is ignored since root bone could not be located in animation.
Root motion is ignored since the root bone could not be located in scene.
Target of hierarchy path should be of type Node.
Node "%s" has no path "%s".
Target of component path should be of type Node.
Node "%s" has no component "%s".
Target object has no property "%s".
Can not decide type for untyped track: runtime binding does not provide a getter.
Can not decide type for untyped track: got a unsupported value from runtime binding.
Common targets should only target Vectors/Size
/Color
.
Each curve that has common target should be numeric curve and targets string property.
Misconfigured legacy curve: the first keyframe value is number but others aren't.
We don't currently support conversion of `CubicSplineQuatValue`.
Instancing/Batching enabled for non-baked skinning model '%s', this may result in unexpected rendering artifacts. Consider turning it off in the material if you do not intend to do this.
Previous error occurred when instantiating animation clip %s on node %s.
'%s' is not found from '%s'. It's specified as the root node to play animation clip '%s'.
Error when animation attempted to bind material uniform target: target %s is not a material.
Error when animation attempted to bind material uniform target: material %s has no recorded pass %s.
Error when animation attempted to bind material uniform target: material %s at pass %s has no recorded uniform %s.
Error when animation attempted to bind material uniform target: material %s at pass %s's uniform %s has no recorded channel %s.
Sorry, the cc.Font has been modified from Raw Asset to Asset. Please load the font asset before using.
_ccsg.Label._initBMFontWithString(): Impossible to create font. Please check file
_ccsg.Label._initBMFontWithString(): re-init is no longer supported
Label font size can't be shirnked less than 0!
force notify all fonts loaded!
cc.LabelAtlas.initWithString(): Unsupported version. Upgrade cocos2d version
cc.LabelAtlas._updateAtlasValues(): Invalid String length
cc.LabelBMFont.initWithString(): re-init is no longer supported
cc.LabelBMFont.initWithString(): Impossible to create font. Please check file
cocos2d: LabelBMFont: character not found %s
cc.LabelBMFont.setFntFile() : Impossible to create font. Please check file
Property spriteFrame of Font '%s' is invalid. Using system font instead.
The texture of Font '%s' must be already loaded on JSB. Using system font instead.
Sorry, lineHeight of system font not supported on JSB.
Property padding is deprecated, please use paddingLeft, paddingRight, paddingTop and paddingBottom instead
MaskType: IMAGE_STENCIL only support WebGL mode.
The alphaThreshold invalid in Canvas Mode.
The inverted invalid in Canvas Mode.
Can not found the %s page.
Can not add a page without UITransform.
Can not set the scroll view content when it hasn't UITransform or its parent hasn't UITransform.
The %s scrollBar on the '%s' node is not available, please check it.
Invalid RichText img tag! The sprite frame name can't be found in the ImageAtlas!
Graphics: There is no model in %s.
Script attached to '%s' is missing or invalid.
Failed to load wasm module, WebAssembly is not supported on this platform, but as a fallback Asm.js module is culled by mistake.
The dom control is not created!
unknown asset type
loadRes: should not specify the extname in %s %s
No need to release non-cached asset.
Can not get class '%s'
%s does not exist
%s load error, must be json file
Can't find the parser : %s
%s is armature. please use:
ccs.armatureDataManager.addArmatureFileInfoAsync(%s);
var armature = new ccs.Armature('name');
Can't find the parser : %s
register parser error
Can't find the parser : %s
Group versions haven't been loaded, you can also set group data with 'cc.LoaderLayer.groups'
Resources url '%s' does not exist.
Pack indices and data do not match in size
Failed to download package for %s
cc.LabelBMFont._parseCommonArguments(): page can't be larger than supported
cc.LabelBMFont._parseCommonArguments(): only supports 1 page
cc.LabelBMFont._parseImageFileName() : file could not be found
Sorry, you shouldn't use id as item identity any more, please use url or uuid instead, the current id is being set as url: (%s)
Invalid pipe or invalid index provided!
The pipe to be inserted is already in the pipeline!
Uuid Loader: Parse asset [ %s ] failed : %s
JSON Loader: Input item doesn't contain string content
Uuid Loader: Deserialize asset [ %s ] failed : %s
Audio Downloader: no web audio context.
Audio Downloader: audio not supported on this browser!
Load %s failed!
Load Webp ( %s ) failed
Load image ( %s ) failed
Download Uuid: can not find type of raw asset[ %s ]: %s
Since v1.10, for any atlas ("%s") in the "resources" directory, it is not possible to find the contained SpriteFrames via loadRes
, getRes
or releaseRes
. Load the SpriteAtlas first and then use spriteAtlas.getSpriteFrame(name)
instead please.
Download Font [ %s ] failed, using Arial or system default font instead
Please assure that the full path of sub asset is correct!
Failed to skip prefab asset while deserializing PrefabInfo
You are trying to destroy a object twice or more.
object not yet destroyed
Not a plist file!
Warning: localStorage isn't enabled. Please confirm browser cookie or privacy option
browser don't support web audio
This feature supports WebGL render mode only.
Type of target to deserialize not matched with data: target is %s, data is %s
Can not find script '%s'
Can not find class '%s'
Failed to deserialize %s, missing _deserialize function.
Unable to deserialize version %s data.
'%s' is deprecated, use '%s' instead please.
'%s' is deprecated, use '%s' instead please.
cc.js.addon called on non-object:
cc.js.mixin: arguments must be type object:
The base class to extend from must be non-nil
The class to extend must be non-nil
Class should be extended before assigning any prototype members.
'notify' can not be used in 'get/set' !
'notify' must be used with 'default' !
Invalid url of %s.%s
The 'url' attribute of '%s.%s' is undefined when loading script.
The 'url' type of '%s.%s' must be child class of cc.RawAsset.
The 'url' type of '%s.%s' must not be child class of cc.Asset, otherwise you should use 'type: %s' instead.
Can not specify 'type' attribute for '%s.%s', because its 'url' is already defined.
The 'default' attribute of '%s.%s' must be an array
Invalid type of %s.%s
The 'type' attribute of '%s.%s' must be child class of cc.Asset, otherwise you should use 'url: %s' instead
The 'type' attribute of '%s.%s' can not be 'Number', use cc.Float or cc.Integer instead please.
The 'type' attribute of '%s.%s' is undefined when loading script
Can not serialize '%s.%s' because the specified type is anonymous, please provide a class name or set the 'serializable' attribute of '%s.%s' to 'false'.
The 'default' value of '%s.%s' should not be used with a 'get' function.
The 'default' value of '%s.%s' should not be used with a 'set' function.
The 'default' value of '%s.%s' can not be an constructor. Set default to null please.
Property '%s.%s' must define at least one of 'default', 'get' or 'set'.
'%s.%s' hides inherited property '%s.%s'. To make the current property override that implementation, add the override: true
attribute please.
Argument must be non-nil
Can not get current scene.
Scene is destroyed
reference node is destroyed
no %s or %s on %s
%s.lerp not yet implemented.
%s.clone not yet implemented.
%s.equals not yet implemented.
MotionStreak only support WebGL mode.
cc.MotionStreak.getOpacity has not been supported.
cc.MotionStreak.setOpacity has not been supported.
Custom should not be false if file is not specified.
The new %s must not be NaN
_ccsg.ParticleSystem.addChild() : Can't add a ParticleSystem that uses a different blending function
cc.ParticleBatchNode.removeChild(): doesn't contain the sprite. Can't remove it
cc.ParticleBatchNode.reorderChild(): Child doesn't belong to batch
cc.ParticleBatchNode._increaseAtlasCapacityTo() : WARNING: Not enough memory to resize the atlas
cocos2d: cc.ParticleBatchNode: resizing TextureAtlas capacity from [%d] to [%d]
cc.ParticleBatchNode._addChildHelper(): child already added. It can't be added again
_ccsg.ParticleSystem.initWithFile(): Particles: file not found
_ccsg.ParticleSystem.initWithDictionary(): Invalid emitterType in config file
_ccsg.ParticleSystem: error decoding or ungzipping textureImageData
_ccsg.ParticleSystem: unknown image format with Data
_ccsg.ParticleSystem.initWithDictionary() : error loading the texture
Particle system: not enough memory
Can't change blending functions when the particle is being batched
_ccsg.ParticleSystem.setDisplayFrame(): QuadParticle only supports SpriteFrames with no offsets
_ccsg.ParticleSystem._allocMemory(): Memory should not be allocated when not using batchNode
Incomplete or corrupt PNG file
Invalid filter algorithm: %s
Invalid byte order value.
You forgot your towel!
Unknown Field Tag: %s
Too many bits requested
No bits requested
Cannot recover from missing StripByteCounts
Cannot handle sub-byte bits per sample
Cannot handle sub-byte bits per pixel
Palette image missing color map
Unknown Photometric Interpretation: %s
Unkown error
cc.ParticleSystem: error decoding or ungzipping textureImageData
cc.ParticleSystem: unknown image format with Data
cc.ParticleSystem.initWithDictionary() : error loading the texture
cc.ParticleSystem: not allowing create to be invoked twice with different particle system
cc.ParticleSystem: shouldn't be initialized repetitively, otherwise there will be potential leak
cc.ParticleSystem: change material failed, please use proper particle material
cc.ParticleSystem: life time should bigger than 1 or buffer will be insufficient
Not supported file types, Please try use the ccs.load
Canvas doesn't support mesh slot!
only cc.DrawNode is accepted as stencil
Stencil buffer is not enabled.
Nesting more than %d stencils is not supported. Everything will be drawn without stencil for this node and its children.
asset.url is not usable in core process
asset.urls is not usable in core process
AssetLibrary has already been initialized!
Widget target must be one of the parent nodes of it
%s's widget target must have UITransform, Please add it in target
collider not added or already removed
Can't find testFunc for (%s, $s).
Can't init canvas '%s' because it conflicts with the existing '%s', the scene should only have one active canvas at the same time.
Should not add Canvas to a node which already contains a renderer component (%s).
Should not add Canvas to a node which size is already used by its other component.
Can't initialise DrawingPrimitiveWebGL. context need is WebGLRenderingContext.
Polygon's point must greater than 2
Argument must be non-nil
Priority can't be set in RenderRoot2D node
Callback of event must be non-nil
The message must be provided
The thing you want to instantiate must be an object
The thing you want to instantiate is nil
The thing you want to instantiate is destroyed
The instantiate method for given asset do not implemented
Can not instantiate array
Can not instantiate DOM element
Failed to init asset's raw path.
Should not load '%s' from script dynamically, unless it is placed in the 'resources' folder.
Sorry can not load '%s' because it is not placed in the 'resources' folder.
Failed to init builtin asset's raw path.
%s already defined in Enum.
Sorry, 'cc.Enum' not available on this platform, please report this error here: https://github.com/cocos-creator/engine/issues/new
Method 'initWithTMXFile' is no effect now, please set property 'tmxAsset' instead.
Method 'initWithXML' is no effect now, please set property 'tmxAsset' instead.
Add component TiledLayer into node failed.
Property 'mapLoaded' is unused now. Please write the logic to the callback 'start'.
_ccsg.TMXLayer.getTileAt(): TMXLayer: the tiles map has been released
_ccsg.TMXLayer.getTileGIDAt(): TMXLayer: the tiles map has been released
_ccsg.TMXLayer.setTileGID(): TMXLayer: the tiles map has been released
_ccsg.TMXLayer.setTileGID(): invalid gid: %s
_ccsg.TMXLayer.getTileFlagsAt(): TMXLayer: the tiles map has been released
_ccsg.TMXLayer.removeTileAt(): TMXLayer: the tiles map has been released
TMX Hexa zOrder not supported
TMX invalid value
_ccsg.TMXTiledMap.initWithTMXFile(): Map not found. Please check the filename.
_ccsg.TMXTiledMap.initWithXML(): Map not found. Please check the filename.
propertiesForGID is deprecated. Please use getPropertiesForGID instead.
cocos2d: Warning: TMX Layer %s has no tiles
cocos2d: TMXFormat: Unsupported TMX version: %s
cocos2d: TMXFomat: Unsupported orientation: %s
cc.TMXMapInfo.parseXMLFile(): unsupported compression method
cc.TMXMapInfo.parseXMLFile(): Only base64 and/or gzip/zlib maps are supported
TMX Parser: please load the xml resource first: %s
cc.TMXMapInfo.parseXMLFile(): Texture '%s' not found.
Parse %s failed.
_ccsg.TMXLayer.setTileGID(): pos should be non-null
_ccsg.TMXTiledMap.getLayer(): layerName should be non-null or non-empty string.
_ccsg.TMXTiledMap.getObjectGroup(): groupName should be non-null or non-empty string.
_ccsg.TMXLayer.getTileAt(): pos should be non-null
_ccsg.TMXLayer.getTileAt(): invalid position
_ccsg.TMXLayer.getTileGIDAt(): pos should be non-null
_ccsg.TMXLayer.getTileGIDAt(): invalid position
_ccsg.TMXLayer.setTileGID(): pos should be non-null
_ccsg.TMXLayer.setTileGID(): invalid position
_ccsg.TMXLayer.getTileFlagsAt(): pos should be non-null
_ccsg.TMXLayer.getTileFlagsAt(): invalid position
_ccsg.TMXLayer.removeTileAt(): pos should be non-null
_ccsg.TMXLayer.removeTileAt(): invalid position
cc.TMXLayer.getTileAt(): TMXLayer: the tiles map has been released
cc.TMXLayer.getTileGIDAt(): TMXLayer: the tiles map has been released
cc.TMXLayer.setTileGID(): TMXLayer: the tiles map has been released
cc.TMXLayer.setTileGID(): invalid gid: %s
cc.TMXLayer.getTileFlagsAt(): TMXLayer: the tiles map has been released
cc.TiledMap.initWithXML(): Map not found. Please check the filename.
The new selected must be number
The new bake must be boolean
Failed to set _defaultArmatureIndex for '%s' because its dragonAsset is invalid.
Failed to set _defaultArmatureIndex for '%s' because the index is out of range.
Failed to set _animationIndex for '%s' because the index is out of range.
Failed to set _defaultSkinIndex for '%s' because its skeletonData is invalid.
Failed to set _defaultSkinIndex for '%s' because the index is out of range.
Failed to set _animationIndex for '%s' because its skeletonData is invalid.
Failed to set _animationIndex for '%s' because the index is out of range.
Can not render dynamic created SkeletonData
Invalid type of atlasFile, atlas should be registered as raw asset.
Failed to load spine atlas '$s'
Please re-import '%s' because its textures is not initialized! (This workflow will be improved in the future.)
The atlas asset of '%s' is not exists!
Spine: Animation not found: %s
Spine: Animation not found: %s
Spine: Invalid input!
The context of RenderTexture is invalid.
cc.RenderTexture._initWithWidthAndHeightForWebGL() : only RGB and RGBA formats are valid for a render texture;
Could not attach texture to the framebuffer
clearDepth isn't supported on Cocos2d-Html5
saveToFile isn't supported on Cocos2d-Html5
newCCImage isn't supported on Cocos2d-Html5
GFXTexture is null
readPixels buffer size smaller than %d
On the web is always keep the aspect ratio
Can't know status
Video player's duration is not ready to get now!
Video Downloader: video not supported on this browser!
Web does not support loading
Web does not support query history
Web does not support query history
The current browser does not support the GoBack
The current browser does not support the GoForward
Web does not support zoom
cc.math.Matrix3.assign(): current matrix equals matIn
cc.math.mat4Assign(): pOut equals pIn
cc.mat.Matrix4.assignFrom(): mat4 equals current matrix
cc.math.Matrix4 equal: pMat1 and pMat2 are same object.
cc.math.Matrix4.extractPlane: Invalid plane index
cc.math.mat4Assign(): pOut equals pIn
cc.mat.Matrix4.assignFrom(): mat4 equals current matrix
cc.math.Matrix4 equals: pMat1 and pMat2 are same object.
Invalid matrix mode specified
current quaternion is an invalid value
Can't handle this field type or size
No bytes requested
Too many bytes requested
Missing StripByteCounts!
cocos2d: ERROR: Failed to compile shader: %s
cocos2d: ERROR: Failed to compile vertex shader
cocos2d: ERROR: Failed to compile fragment shader
cc.GLProgram.link(): Cannot link invalid program
cocos2d: ERROR: Failed to link program: %s
cocos2d: cc.shaderCache._loadDefaultShader, error shader type
Please load the resource firset : %s
cc.GLProgram.getUniformLocationForName(): uniform name should be non-null
cc.GLProgram.getUniformLocationForName(): Invalid operation. Cannot get uniform location when program is not initialized
modelView matrix is undefined.
Please set node's active instead of rigidbody's enabled.
Should only one camera exists, please check your project.
Camera does not support Canvas Mode.
Camera.viewport is deprecated, please use setViewportInOrientedSpace instead.
Wrong type arguments, 'filePath' must be a String.
Since 1.10, %s
accept %s instance directly, not a URL string. Please directly reference the %s object in your script, or load %s by loader first. Don't use %s's URL anymore.
Stencil manager does not support level bigger than %d in this device.
Stencil manager is already empty, cannot pop any mask
Failed to request any buffer from a mesh buffer without accessor
The internal state of LinearBufferAccessor have severe issue and irreversible, please check the reason
Failed to allocate chunk in StaticVBAccessor, the requested buffer might be too large: %d bytes
BATCHER2D_MEM_INCREMENT is too large, the Max value for BATCHER2D_MEM_INCREMENT is 2303KB (smaller than 65536 9 4 / 1024 = 2304KB)
QuadRenderData is removed, please use MeshRenderData instead.
Since v3.6, Because mask changes the inheritance relationship, you can directly manipulate the rendering components under the same node to complete the operation.
texture size exceeds current device limits %d/%d
The length of the TypedArrayBuffer must be an integer.
cc.view.enableAntiAlias is deprecated, please use cc.Texture2D.setFilters instead
Cannot access game frame or container.
Setting window size is not supported.
The current buffer beyond the limit in ui static component, please reduce the amount
The UI has not been initialized
Can't getGFXSampler with out device
[Physics]: please check to see if physics modules are included
[Physics]: cannon.js physics system doesn't support capsule collider
[Physics]: builtin physics system doesn't support mesh collider
[Physics]: builtin physics system doesn't support cylinder collider
[Physics]: cannon.js physics system doesn't support hinge drive and angular limit
[Physics][Ammo]: changing the mesh is not supported after the initialization is completed
[Physics]: A dynamic rigid body can not have the following collider shapes: Terrain, Plane and Non-convex Mesh. Node name: %s
[Physics][builtin]: sweep functions are not supported in builtin
[Physics][cannon.js]: sweep functions are not supported in cannon.js
The sub-mesh contains %d vertices, which beyonds the capability (%d vertices most) of renderer of your platform.
Sub-mesh may include at most %d morph targets, but you specified %d.
WebGL context lost.
BlendFactors are disabled when using custom material, please modify the blend state in the material instead.
Can't add renderable component to this node because it already have one.
The PrivateNode is deprecated, please use Node directly with CCObject.Flags.DontSave | CCObject.Flags.HideInHierarchy flags activated.
SubModel can only support %d passes.
Material already initialized, request aborted.
Pass already destroyed.
This is old usage, please swap the parameters.
GeometryRenderer: too many lines.
GeometryRenderer: too many triangles.
PassUtils: illegal uniform handle, accessing uniform at offset %d
Pass: setUniform is invoked with incompatible uniform data type for binding %d, expected type is %s
The font size is too big to be fitted into texture atlas. Please switch to other label cache modes or choose a smaller font size.
The asset %s has been destroyed!
Base pass cannot override states, please use pass instance instead.
Custom pipeline create shader %s failed. Please restart editor.
Create shader %s failed.
Pass resources incomplete.
Cannot patch non-builtin macros.
Custom pipeline invalid render pass, program: %s. Please restart editor.
Custom pipeline invalid render phase, program: %s. Please restart editor.
Incorrect CCON magic.
Unknown CCON version number: %d.
CCON Format error.
Can not encode CCON binary: lack of text encoder.
Can not decode CCON binary: lack of text decoder.
State machine matched too many transitions(greater than %s) during this frame: %s.
Pool.destroy no longer take a function as parameter, Please specify destruct function in the construction of Pool instead
Can not update a static mesh.
The primitiveIndex is out of range.
Can not keep world transform due to the zero scaling of parent node
Spline error: less than 2 knots.
Spline error: less than 4 knots or not a multiple of 4.
Can not find corresponding diffuse map for environment lighting, use hemisphere diffuse instead, change environment lighting type to regenerate diffuse map
Can not find environment map, disable IBL lighting
Diffuse map resource is missing, please change environment lighting type to regenerate resource
The shadow visible distance is so small that CSM stratification is not effective, Please change the value of shadowDistance so that it is 10 times greater than 0.1
The native folder may be generated from older versions, please refer https://docs.cocos.com/creator/manual/en/release-notes/ to upgrade.
Camera '%s' clear flag is skybox, but skybox is disabled, may cause strange background effect, please set camera clear flag to solid color.
'%s' is deprecated since v%s.
'%s' is deprecated since v%s, please use '%s' instead.
'%s' is removed since v%s.
'%s' is removed since v%s, please use '%s' instead.
The effect('%s') you are looking for does not exist, please confirm the effect name in the editor. NOTE: Since 3.6, the name of the built-in effect has been changed to its name in the editor, please check it out. More information please refer to https://docs.cocos.com/creator/manual/en/shader/effect-inspector.html
The asset replacing failed, can not found override asset('%s') for '%s'
node '%s' doesn't have any ModelRenderer component, this component will not work. please add ModelRenderer component first
There is no reflection probe in the scene or no probe is near the current object. No reflection probe will take effect on this object. Please create a new reflection probe or move existing ones closer.
Skin material needs floating-point render target, please check ENABLE_FLOAT_OUTPUT define in Project Settings--Macro
Skin material may need more accurate calculations, please select a head model of standard size, check the isGlobalStandardSkinObject option in the MeshRender component.