From 5b4c5356ec43fd3c085d9c7d54c49940176d07ff Mon Sep 17 00:00:00 2001 From: RangerMauve Date: Wed, 7 Nov 2018 13:12:43 -0500 Subject: [PATCH 1/2] Added note about Daydream on phones As per https://github.com/MozillaReality/FirefoxReality/issues/598#issuecomment-436711115, I added a note to say why the APK isn't available on Daydream phones yet. --- README.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/README.md b/README.md index 8b411324b..8f2bba7c3 100644 --- a/README.md +++ b/README.md @@ -72,6 +72,8 @@ If you get an error extracting the NDK, you might need to copy the `local.proper If you run the APK on an Android device outside of Daydream or Gear VR, it will run in flat mode. To run in VR, put the device into a headset, and run the app from the VR launcher. +The APK isn't published in the play store for clip-in devices yet because of performance issues and bugs. It is currently only available for standalone Daydream headsets. https://github.com/MozillaReality/FirefoxReality/issues/598 + *If you want to build FirefoxReality for WaveVR SDK:* Download the [VIVE Wave SDK](https://developer.vive.com/resources/knowledgebase/wave-sdk/) from the [VIVE Developer Resources](https://vivedeveloper.com/), and unzip it. Then, from the top-level project directory, run: From 91f390f337f76e6da4385aff97ac8975a5f24d3d Mon Sep 17 00:00:00 2001 From: christopher robert van wiemeersch Date: Sat, 24 Nov 2018 03:58:24 -0500 Subject: [PATCH 2/2] minor rephrasing for clip-in Daydream VR --- README.md | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/README.md b/README.md index 8f2bba7c3..af8c4b748 100644 --- a/README.md +++ b/README.md @@ -72,7 +72,7 @@ If you get an error extracting the NDK, you might need to copy the `local.proper If you run the APK on an Android device outside of Daydream or Gear VR, it will run in flat mode. To run in VR, put the device into a headset, and run the app from the VR launcher. -The APK isn't published in the play store for clip-in devices yet because of performance issues and bugs. It is currently only available for standalone Daydream headsets. https://github.com/MozillaReality/FirefoxReality/issues/598 +Unfortunately, for mobile-clip-in VR viewers, the APK isn't yet published in the Google Play Store because of [known performance issues and bugs](https://github.com/MozillaReality/FirefoxReality/issues/598). The APK currently available is for only standalone Daydream headsets. *If you want to build FirefoxReality for WaveVR SDK:* @@ -123,7 +123,6 @@ Restart FxR and close and re-open the WebIDE page. - You can use `adb shell setprop debug.oculus.enableVideoCapture 1` to record videos on the Oculus Go. Remember to disable it when your video is ready. - You can set `disableCrashRestart=true` in the gradle `user.properties` to disable app relaunch on crash. - ## Experimental Servo support To compile with Servo support, create a file called `user.properties` in the top-level project directory and add `enableServo=1`. Then to enable Servo in Firefox Reality, go the Developer Options panel in the Settings, and toggle the Servo option. Then a new button will be added to the navigation bar. Clicking that button will reload the current page with Servo.