From 2938764bf65fa113a4b5faa7e59f26f4c19134e8 Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Thu, 23 Jan 2025 22:30:38 +0000 Subject: [PATCH] Update generated HTML --- index.html | 424 ++++++++++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 419 insertions(+), 5 deletions(-) diff --git a/index.html b/index.html index d3ea5ec..b000b1d 100644 --- a/index.html +++ b/index.html @@ -1279,6 +1279,7 @@

Share Selected Papers

Editing
Feed-Forward
GAN
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Gaussian Video
In the Wild
Inpainting
Language Embedding
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Share Selected Papers

Sparse
Stereo
Style Transfer
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Super Resolution
Texturing
Transformer
Uncertainty
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+ Paper thumbnail for Sketch and Patch: Efficient 3D Gaussian Representation for Man-Made Scenes +
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Sketch and Patch: Efficient 3D Gaussian Representation for Man-Made Scenes (2025)

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Yuang Shi, Simone Gasparini, GΓ©raldine Morin, Chenggang Yang, Wei Tsang Ooi

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Densification
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+ Paper thumbnail for DARB-Splatting: Generalizing Splatting with Decaying Anisotropic Radial Basis Functions +
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DARB-Splatting: Generalizing Splatting with Decaying Anisotropic Radial Basis Functions (2025)

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Vishagar Arunan, Saeedha Nazar, Hashiru Pramuditha, Vinasirajan Viruthshaan, Sameera Ramasinghe, Simon Lucey, Ranga Rodrigo

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Project +Rendering
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+ Paper thumbnail for HAC++: Towards 100X Compression of 3D Gaussian Splatting +
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HAC++: Towards 100X Compression of 3D Gaussian Splatting (2025)

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Yihang Chen, Qianyi Wu, Weiyao Lin, Mehrtash Harandi, Jianfei Cai

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Code +Compression +Project
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+ Paper thumbnail for Car-GS: Addressing Reflective and Transparent Surface Challenges in 3D Car Reconstruction +
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Car-GS: Addressing Reflective and Transparent Surface Challenges in 3D Car Reconstruction (2025)

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Congcong Li, Jin Wang, Xiaomeng Wang, Xingchen Zhou, Wei Wu, Yuzhi Zhang, Tongyi Cao

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Code +Meshing +Rendering
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+ Paper thumbnail for GSTAR: Gaussian Surface Tracking and Reconstruction +
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GSTAR: Gaussian Surface Tracking and Reconstruction (2025)

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Chengwei Zheng, Lixin Xue, Juan Zarate, Jie Song

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Avatar +Dynamic +Meshing +Project +Video
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+ Paper thumbnail for CityLoc: 6 DoF Localization of Text Descriptions in Large-Scale Scenes with Gaussian Representation +
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CityLoc: 6 DoF Localization of Text Descriptions in Large-Scale Scenes with Gaussian Representation (2025)

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Qi Ma, Runyi Yang, Bin Ren, Ender Konukoglu, Luc Van Gool, Danda Pani Paudel

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Language Embedding +Large-Scale
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+ Paper thumbnail for GS-LIVO: Real-Time LiDAR, Inertial, and Visual Multi-sensor Fused Odometry with Gaussian Mapping +
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GS-LIVO: Real-Time LiDAR, Inertial, and Visual Multi-sensor Fused Odometry with Gaussian Mapping (2025)

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Sheng Hong, Chunran Zheng, Yishu Shen, Changze Li, Fu Zhang, Tong Qin, Shaojie Shen

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Large-Scale +Lidar
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+ Paper thumbnail for VINGS-Mono: Visual-Inertial Gaussian Splatting Monocular SLAM in Large Scenes +
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VINGS-Mono: Visual-Inertial Gaussian Splatting Monocular SLAM in Large Scenes (2025)

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Ke Wu, Zicheng Zhang, Muer Tie, Ziqing Ai, Zhongxue Gan, Wenchao Ding

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Large-Scale +Meshing +SLAM
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+ Paper thumbnail for Object-Centric 2D Gaussian Splatting: Background Removal and Occlusion-Aware Pruning for Compact Object Models +
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Object-Centric 2D Gaussian Splatting: Background Removal and Occlusion-Aware Pruning for Compact Object Models (2025)

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Marcel Rogge, Didier Stricker

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Compression +Densification +Editing
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+ Paper thumbnail for UnCommon Objects in 3D +
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UnCommon Objects in 3D (2025)

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Xingchen Liu, Piyush Tayal, Jianyuan Wang, Jesus Zarzar, Tom Monnier, Konstantinos Tertikas, Jiali Duan, Antoine Toisoul, Jason Y. Zhang, Natalia Neverova, Andrea Vedaldi, Roman Shapovalov, David Novotny

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Code +Project
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+ Paper thumbnail for 3DGS-to-PC: Convert a 3D Gaussian Splatting Scene into a Dense Point Cloud or Mesh +
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3DGS-to-PC: Convert a 3D Gaussian Splatting Scene into a Dense Point Cloud or Mesh (2025)

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Lewis A G Stuart, Michael P Pound

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Code +Point Cloud
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+ Paper thumbnail for Evaluating Human Perception of Novel View Synthesis: Subjective Quality Assessment of Gaussian Splatting and NeRF in Dynamic Scenes +
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Evaluating Human Perception of Novel View Synthesis: Subjective Quality Assessment of Gaussian Splatting and NeRF in Dynamic Scenes (2025)

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Yuhang Zhang, Joshua Maraval, Zhengyu Zhang, Nicolas Ramin, Shishun Tian, Lu Zhang

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Dynamic
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+ Paper thumbnail for RMAvatar: Photorealistic Human Avatar Reconstruction from Monocular Video Based on Rectified Mesh-embedded Gaussians +
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RMAvatar: Photorealistic Human Avatar Reconstruction from Monocular Video Based on Rectified Mesh-embedded Gaussians (2025)

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Sen Peng, Weixing Xie, Zilong Wang, Xiaohu Guo, Zhonggui Chen, Baorong Yang, Xiao Dong

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Avatar +Code +Dynamic +Meshing +Monocular +Project
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+ Paper thumbnail for Synthetic Prior for Few-Shot Drivable Head Avatar Inversion +
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Synthetic Prior for Few-Shot Drivable Head Avatar Inversion (2025)

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Wojciech Zielonka, Stephan J. Garbin, Alexandros Lattas, George Kopanas, Paulo Gotardo, Thabo Beeler, Justus Thies, Timo Bolkart

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Avatar +Dynamic +Project +Sparse +Video
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+ Paper thumbnail for Generalized and Efficient 2D Gaussian Splatting for Arbitrary-scale Super-Resolution +
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Generalized and Efficient 2D Gaussian Splatting for Arbitrary-scale Super-Resolution (2025)

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Du Chen, Liyi Chen, Zhengqiang Zhang, Lei Zhang

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Project +Super Resolution
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+ Paper thumbnail for F3D-Gaus: Feed-forward 3D-aware Generation on ImageNet with Cycle-Consistent Gaussian Splatting +
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F3D-Gaus: Feed-forward 3D-aware Generation on ImageNet with Cycle-Consistent Gaussian Splatting (2025)

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Yuxin Wang, Qianyi Wu, Dan Xu

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Code +Feed-Forward +Monocular +Project
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+ Paper thumbnail for MEt3R: Measuring Multi-View Consistency in Generated Images +
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MEt3R: Measuring Multi-View Consistency in Generated Images (2025)

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Mohammad Asim, Christopher Wewer, Thomas Wimmer, Bernt Schiele, Jan Eric Lenssen

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3ster-based +Code +Diffusion +Project +Video
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Locality-aware Gaussian Compression for Fast and High-qu

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+ Paper thumbnail for Consistent Flow Distillation for Text-to-3D Generation +
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Consistent Flow Distillation for Text-to-3D Generation (2025)

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Runjie Yan, Yinbo Chen, Xiaolong Wang

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Code +Diffusion +Project
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Scaffold-SLAM: Structured 3D Gaussians for Simultaneous

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Scaffold-SLAM: Structured 3D Gaussians for Simultaneous

GaussianVideo: Efficient Video Representation via Hierarchical Gaussian Splatting (2025)

Andrew Bond, Jui-Hsien Wang, Long Mai, Erkut Erdem, Aykut Erdem

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Gaussian Video +Project Video
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GS-DiT: Advancing Video Generation with Pseudo 4D Gaussi

VideoLifter: Lifting Videos to 3D with Fast Hierarchical Stereo Alignment (2025)

Wenyan Cong, Kevin Wang, Jiahui Lei, Colton Stearns, Yuanhao Cai, Dilin Wang, Rakesh Ranjan, Matt Feiszli, Leonidas Guibas, Zhangyang Wang, Weiyao Wang, Zhiwen Fan

Acceleration +Code Diffusion Project
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MASt3R-SLAM: Real-Time Dense SLAM with 3D Reconstruction

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MASt3R-SLAM: Real-Time Dense SLAM with 3D Reconstruction

PanSplat: 4K Panorama Synthesis with Feed-Forward Gaussian Splatting (2024)

Cheng Zhang, Haofei Xu, Qianyi Wu, Camilo Cruz Gambardella, Dinh Phung, Jianfei Cai

360 degree +Code Feed-Forward Project Video World Generation
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+ Paper thumbnail for PhyRecon: Physically Plausible Neural Scene Reconstruction +
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PhyRecon: Physically Plausible Neural Scene Reconstruction (2024)

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Junfeng Ni, Yixin Chen, Bohan Jing, Nan Jiang, Bin Wang, Bo Dai, Puhao Li, Yixin Zhu, Song-Chun Zhu, Siyuan Huang

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Code +Dynamic +Meshing +Physics +Project +Video
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