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Merge pull request #323 from Brent-Zoomers/feature/new-resource
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Added PRoGS (WACV2025)
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MrNeRF authored Feb 17, 2025
2 parents 19659f9 + b82fe9e commit 796f3a8
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37 changes: 37 additions & 0 deletions awesome_3dgs_papers.yaml
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Expand Up @@ -5080,6 +5080,43 @@
thumbnail: assets/thumbnails/seidenschwarz2024dynomo.jpg
publication_date: '2024-09-03T17:58:03+00:00'
date_source: arxiv
- id: zoomers2024progs
title: 'PRoGS: Progressive Rendering of Gaussian Splats'
authors: Brent Zoomers, Maarten Wijnants, Ivan Molenaers, Joni Vanherck, Jeroen
Put, Lode Jorissen, Nick Michiels
year: '2024'
abstract: 'Over the past year, 3D Gaussian Splatting (3DGS) has received significant
attention for its ability to represent 3D scenes in a perceptually accurate manner.
However, it can require a substantial amount of storage since each splat''s individual
data must be stored. While compression techniques offer a potential solution by
reducing the memory footprint, they still necessitate retrieving the entire scene
before any part of it can be rendered. In this work, we introduce a novel approach
for progressively rendering such scenes, aiming to display visible content that
closely approximates the final scene as early as possible without loading the
entire scene into memory. This approach benefits both on-device rendering applications
limited by memory constraints and streaming applications where minimal bandwidth
usage is preferred. To achieve this, we approximate the contribution of each Gaussian
to the final scene and construct an order of prioritization on their inclusion
in the rendering process. Additionally, we demonstrate that our approach can be
combined with existing compression methods to progressively render (and stream)
3DGS scenes, optimizing bandwidth usage by focusing on the most important splats
within a scene. Overall, our work establishes a foundation for making remotely
hosted 3DGS content more quickly accessible to end-users in over-the-top consumption
scenarios, with our results showing significant improvements in quality across
all metrics compared to existing methods.

'
project_page: null
paper: https://arxiv.org/pdf/2409.01761.pdf
code: null
video: null
tags:
- Compression
- LoD
- Rendering
thumbnail: assets/thumbnails/zoomers2024progs.jpg
publication_date: '2024-09-03T10:15:30+00:00'
date_source: arxiv
- id: chen2024omnire
title: 'OmniRe: Omni Urban Scene Reconstruction'
authors: Ziyu Chen, Jiawei Yang, Jiahui Huang, Riccardo de Lutio, Janick Martinez
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