From f359e3d90f521e4270391a542124f7f9690a77f1 Mon Sep 17 00:00:00 2001 From: Janusch Patas Date: Mon, 30 Dec 2024 23:12:34 +0100 Subject: [PATCH] card-based design --- index.html | 12625 ++++++++++++++++++++++++++--------------- src/generate_html.py | 399 +- 2 files changed, 8420 insertions(+), 4604 deletions(-) diff --git a/index.html b/index.html index 0772dab..94edde1 100644 --- a/index.html +++ b/index.html @@ -5,68 +5,184 @@ awesome-paper-list - + - - - - -
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- Gaussian Splatting for Real-Time Radiance Field Rendering — None -

Bernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George Drettakis

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- 3DGS-DET: Empower 3D Gaussian Splatting with Boundary Guidance and Box-Focused Sampling for 3D Object Detection — 2024 -

Yang Cao, Yuanliang Jv, Dan Xu

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- Street Gaussians for Modeling Dynamic Urban Scenes — 2024 -

Yunzhi Yan, Haotong Lin, Chenxu Zhou, Weijie Wang, Haiyang Sun, Kun Zhan, Xianpeng Lang, Xiaowei Zhou, Sida Peng

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- TCLC-GS: Tightly Coupled LiDAR-Camera Gaussian Splatting for Surrounding Autonomous Driving Scenes — 2024 -

Cheng Zhao, Su Sun, Ruoyu Wang, Yuliang Guo, Jun-Jun Wan, Zhou Huang, Xinyu Huang, Yingjie Victor Chen, Liu Ren

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- OmniRe: Omni Urban Scene Reconstruction — 2024 -

Ziyu Chen, Jiawei Yang, Jiahui Huang, Riccardo de Lutio, Janick Martinez Esturo, Boris Ivanovic, Or Litany, Zan Gojcic, Sanja Fidler, Marco Pavone, Li Song, Yue Wang

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- SplatAD: Real-Time Lidar and Camera Rendering with 3D Gaussian Splatting for Autonomous Driving — 2024 -

Georg Hess, Carl Lindström, Maryam Fatemi, Christoffer Petersson, Lennart Svensson

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- DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenes — 2023 -

Xiaoyu Zhou, Zhiwei Lin, Xiaojun Shan, Yongtao Wang, Deqing Sun, Ming-Hsuan Yang

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- HUGS: Holistic Urban 3D Scene Understanding via Gaussian Splatting — 2023 -

Hongyu Zhou, Jiahao Shao, Lu Xu, Dongfeng Bai, Weichao Qiu, Bingbing Liu, Yue Wang, Andreas Geiger, Yiyi Liao

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- GaussianBody: Clothed Human Reconstruction via 3d Gaussian Splatting — 2024 -

Mengtian Li, Shengxiang Yao, Zhifeng Xie, Keyu Chen, Yu-Gang Jiang

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- PSAvatar: A Point-based Morphable Shape Model for Real-Time Head Avatar Creation with 3D Gaussian Splatting — 2024 -

Zhongyuan Zhao, Zhenyu Bao, Qing Li, Guoping Qiu, Kanglin Liu

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- Rig3DGS: Creating Controllable Portraits from Casual Monocular Videos — 2024 -

Alfredo Rivero, ShahRukh Athar, Zhixin Shu, Dimitris Samaras

- project page / paper -
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- HeadStudio: Text to Animatable Head Avatars with 3D Gaussian Splatting — 2024 -

Zhenglin Zhou, Fan Ma, Hehe Fan, Yi Yang

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- ImplicitDeepfake: Plausible Face-Swapping through Implicit Deepfake Generation using NeRF and Gaussian Splatting — 2024 -

Georgii Stanishevskii, Jakub Steczkiewicz, Tomasz Szczepanik, Sławomir Tadeja, Jacek Tabor, Przemysław Spurek

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- GaussianHair: Hair Modeling and Rendering with Light-aware Gaussians — 2024 -

Haimin Luo, Min Ouyang, Zijun Zhao, Suyi Jiang, Longwen Zhang, Qixuan Zhang, Wei Yang, Lan Xu, Jingyi Yu

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- GVA: Reconstructing Vivid 3D Gaussian Avatars from Monocular Videos — 2024 -

Xinqi Liu, Chenming Wu, Jialun Liu, Xing Liu, Jinbo Wu, Chen Zhao, Haocheng Feng, Errui Ding, Jingdong Wang

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- SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splatting — 2024 -

Zhijing Shao, Zhaolong Wang, Zhuang Li, Duotun Wang, Xiangru Lin, Yu Zhang, Mingming Fan, Zeyu Wang

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- SplatFace: Gaussian Splat Face Reconstruction Leveraging an Optimizable Surface — 2024 -

Zhijing Shao, Zhaolong Wang, Zhuang Li, Duotun Wang, Xiangru Lin, Yu Zhang, Mingming Fan, Zeyu Wang

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- HAHA: Highly Articulated Gaussian Human Avatars with Textured Mesh Prior — 2024 -

Zhijing Shao, Zhaolong Wang, Zhuang Li, Duotun Wang, Xiangru Lin, Yu Zhang, Mingming Fan, Zeyu Wang

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- Gaussian Splatting Decoder for 3D‑aware Generative Adversarial Networks — 2024 -

Florian Barthel, Arian Beckmann, Wieland Morgenstern, Anna Hilsmann, Peter Eisert

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- GoMAvatar: Efficient Animatable Human Modeling from Monocular Video Using Gaussians-on-Mesh — 2024 -

Jing Wen, Xiaoming Zhao, Zhongzheng Ren, Alexander G. Schwing, Shenlong Wang

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- OccGaussian: 3D Gaussian Splatting for Occluded Human Rendering — 2024 -

Jingrui Ye, Zongkai Zhang, Yujiao Jiang, Qingmin Liao, Wenming Yang, Zongqing Lu

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- Guess The Unseen: Dynamic 3D Scene Reconstruction from Partial 2D Glimpses — 2024 -

Inhee Lee, Byungjun Kim, Hanbyul Joo

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- Generalizable and Animatable Gaussian Head Avatar — 2024 -

Xuangeng Chu, Tatsuya Harada

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- DualGS: Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videos — 2024 -

Yuheng Jiang, Zhehao Shen, Yu Hong, Chengcheng Guo, Yize Wu, Yingliang Zhang, Jingyi Yu, Lan Xu

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- V^3: Viewing Volumetric Videos on Mobiles via Streamable 2D Dynamic Gaussians — 2024 -

Penghao Wang, Zhirui Zhang, Liao Wang, Kaixin Yao, Siyuan Xie, Jingyi Yu, Minye Wu, Lan Xu

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- V^3: Viewing Volumetric Videos on Mobiles via Streamable 2D Dynamic Gaussians — 2024 -

Xiaozheng Zheng, Chao Wen, Zhaohu Li, Weiyi Zhang, Zhuo Su, Xu Chang, Yang Zhao, Zheng Lv, Xiaoyuan Zhang, Yongjie Zhang, Guidong Wang, Lan Xu,

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- GASP: Gaussian Avatars with Synthetic Priors — 2024 -

Jack Saunders, Charlie Hewitt, Yanan Jian, Marek Kowalski, Tadas Baltrušaitis, Yiye Chen, Darren Cosker, Virginia Estellers, Nicholas Gyde, Vinay Namboodiri, Benjamin Lundell

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- GAF: Gaussian Avatar Reconstruction from Monocular Videos via Multi-view Diffusion — 2024 -

Jiapeng Tang, Davide Davoli, Tobias Kirschstein, Liam Schoneveld, Matthias Nießner

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- CAP4D: Creating Animatable 4D Portrait Avatars with Morphable Multi-View Diffusion Models — 2024 -

Felix Taubner, Ruihang Zhang, Mathieu Tuli, David B. Lindell

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- Drivable 3D Gaussian Avatars — 2023 -

Wojciech Zielonka, Timur Bagautdinov, Shunsuke Saito, Michael Zollhöfer, Justus Thies, Javier Romero

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- SplatArmor: Articulated Gaussian splatting for animatable humans from monocular RGB videos — 2023 -

Rohit Jena, Ganesh Subramanian Iyer, Siddharth Choudhary, Brandon Smith, Pratik Chaudhari, James Gee

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- Animatable Gaussians: Learning Pose-dependent Gaussian Maps for High-fidelity Human Avatar Modeling — 2023 -

Zhe Li, Zerong Zheng, Lizhen Wang, Yebin Liu

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- GART: Gaussian Articulated Template Models — 2023 -

Jiahui Lei, Yufu Wang, Georgios Pavlakos, Lingjie Liu, Kostas Daniilidis

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- Human Gaussian Splatting: Real-time Rendering of Animatable Avatars — 2023 -

Arthur Moreau, Jifei Song, Helisa Dhamo, Richard Shaw, Yiren Zhou, Eduardo Pérez-Pellitero

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- HUGS: Human Gaussian Splats — 2023 -

Muhammed Kocabas, Jen-Hao Rick Chang, James Gabriel, Oncel Tuzel, Anurag Ranjan

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- Gaussian Shell Maps for Efficient 3D Human Generation — 2023 -

Rameen Abdal, Wang Yifan, Zifan Shi, Yinghao Xu, Ryan Po, Zhengfei Kuang, Qifeng Chen, Dit-Yan Yeung, Gordon Wetzstein

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- GaussianHead: High-fidelity Head Avatars with Learnable Gaussian Derivation — 2023 -

Jie Wang, Jiu-Cheng Xie, Xianyan Li, Chi-Man Pun, Feng Xu, Hao Gao

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- GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussians — 2023 -

Shenhan Qian, Tobias Kirschstein, Liam Schoneveld, Davide Davoli, Simon Giebenhain, Matthias Nießner

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- GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesis — 2023 -

Shunyuan Zheng, Boyao Zhou, Ruizhi Shao, Boning Liu, Shengping Zhang, Liqiang Nie, Yebin Liu

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- GauHuman: Articulated Gaussian Splatting from Monocular Human Videos — 2023 -

Shoukang Hu Ziwei Liu

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- HeadGaS: Real-Time Animatable Head Avatars via 3D Gaussian Splatting — 2023 -

Helisa Dhamo, Yinyu Nie, Arthur Moreau, Jifei Song, Richard Shaw, Yiren Zhou, Eduardo Pérez-Pellitero

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- HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian Splatting — 2023 -

Yuheng Jiang, Zhehao Shen, Penghao Wang, Zhuo Su, Yu Hong, Yingliang Zhang, Jingyi Yu, Lan Xu

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- GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussians — 2023 -

Liangxiao Hu, Hongwen Zhang, Yuxiang Zhang, Boyao Zhou, Boning Liu, Shengping Zhang, Liqiang Nie

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- FlashAvatar: High-fidelity Head Avatar with Efficient Gaussian Embedding — 2023 -

Jun Xiang, Xuan Gao, Yudong Guo, Juyong Zhang

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- Relightable Gaussian Codec Avatars — 2023 -

Shunsuke Saito, Gabriel Schwartz, Tomas Simon, Junxuan Li, Giljoo Nam

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- MonoGaussianAvatar: Monocular Gaussian Point-based Head Avatar — 2023 -

Yufan Chen, Lizhen Wang, Qijing Li, Hongjiang Xiao, Shengping Zhang, Hongxun Yao, Yebin Liu

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- ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Rendering — 2023 -

Haokai Pang, Heming Zhu, Adam Kortylewski, Christian Theobalt, Marc Habermann

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- 3DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splatting — 2023 -

Zhiyin Qian, Shaofei Wang, Marko Mihajlovic, Andreas Geiger, Siyu Tang

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- GAvatar: Animatable 3D Gaussian Avatars with Implicit Mesh Learning — 2023 -

Ye Yuan, Xueting Li, Yangyi Huang, Shalini De Mello, Koki Nagano, Jan Kautz, Umar Iqbal

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- Deformable 3D Gaussian Splatting for Animatable Human Avatars — 2023 -

HyunJun Jung, Nikolas Brasch, Jifei Song, Eduardo Perez-Pellitero, Yiren Zhou, Zhihao Li, Nassir Navab, Benjamin Busam

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- Human101: Training 100+FPS Human Gaussians in 100s from 1 View — 2023 -

Mingwei Li, Jiachen Tao, Zongxin Yang, Yi Yang

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- Gaussian Head Avatar: Ultra High-fidelity Head Avatar via Dynamic Gaussians — 2023 -

Yuelang Xu, Benwang Chen, Zhe Li, Hongwen Zhang, Lizhen Wang, Zerong Zheng, Yebin Liu

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- HumanSplat: Generalizable Single-Image Human Gaussian Splatting with Structure Priors — 2023 -

Panwang Pan, Zhuo Su, Chenguo Lin, Zhen Fan, Yongjie Zhang, Zeming Li, Tingting Shen, Yadong Mu, Yebin Liu

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- A Generalization of Algebraic Surface Drawing — 2023 -

James F. Blinn

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- Approximate Differentiable Rendering with Algebraic Surfaces — 2023 -

Leonid Keselman and Martial Hebert

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- Unbiased Gradient Estimation for Differentiable Surface Splatting via Poisson Sampling — 2023 -

Jan U. Müller, Michael Weinmann, Reinhard Klein

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- Generating and Real-Time Rendering of Clouds — 2023 -

Petr Man

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- Reducing the Memory Footprint of 3D Gaussian Splatting — 2024 -

Panagiotis Papantonakis, Georgios Kopanas, Bernhard Kerbl, Alexandre Lanvin, George Drettakis

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- Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis — 2024 -

Simon Niedermayr, Josef Stumpfegger, Rüdiger Westermann

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- HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compression — 2024 -

Yihang Chen, Qianyi Wu, Jianfei Cai, Mehrtash Harandi, Weiyao Lin

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- End-to-End Rate-Distortion Optimized 3D Gaussian Representation — 2024 -

Henan Wang, Hanxin Zhu, Tianyu He, Runsen Feng, Jiajun Deng, Jiang Bian, Zhibo Chen

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- 3DGS.zip: A survey on 3D Gaussian Splatting Compression Methods — 2024 -

Milena T. Bagdasarian, Paul Knoll, Florian Barthel, Anna Hilsmann, Peter Eisert, Wieland Morgenstern

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- LapisGS: Layered Progressive 3D Gaussian Splatting for Adaptive Streaming — 2024 -

Yuang Shi, Simone Gasparini, Géraldine Morin, Wei Tsang Ooi,

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- Implicit Gaussian Splatting with Efficient Multi-Level Tri-Plane Representation — 2024 -

Minye Wu, Tinne Tuytelaars

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- LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS — 2023 -

Zhiwen Fan, Kevin Wang, Kairun Wen, Zehao Zhu, Dejia Xu, Zhangyang Wang

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- Compact3D: Compressing Gaussian Splat Radiance Field Models with Vector Quantization — 2023 -

KL Navaneet, Kossar Pourahmadi Meibodi, Soroush Abbasi Koohpayegani, Hamed Pirsiavash

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- Compact 3D Gaussian Representation for Radiance Field — 2023 -

Joo Chan Lee, Daniel Rho, Xiangyu Sun, Jong Hwan Ko, Eunbyung Park

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- Compact 3D Scene Representation via Self-Organizing Gaussian Grids — 2023 -

Wieland Morgenstern, Florian Barthel, Anna Hilsmann, Peter Eisert

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- AGG: Amortized Generative 3D Gaussians for Single Image to 3D — 2024 -

Dejia Xu, Ye Yuan, Morteza Mardani, Sifei Liu, Jiaming Song, Zhangyang Wang, Arash Vahdat

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- Fast Dynamic 3D Object Generation from a Single-view Video — 2024 -

Zijie Pan, Zeyu Yang, Xiatian Zhu, Li Zhang

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- GaussianObject: Just Taking Four Images to Get A High-Quality 3D Object with Gaussian Splatting — 2024 -

Chen Yang, Sikuang Li, Jiemin Fang, Ruofan Liang, Lingxi Xie, Xiaopeng Zhang, Wei Shen, Qi Tian

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- Large Multi-View Gaussian Model for High-Resolution 3D Content Creation — 2024 -

Chen Yang, Sikuang Li, Jiemin Fang, Ruofan Liang, Lingxi Xie, Xiaopeng Zhang, Wei Shen, Qi Tian

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- GALA3D: Towards Text-to-3D Complex Scene Generation via Layout-guided Generative Gaussian Splatting — 2024 -

Xiaoyu Zhou, Xingjian Ran, Yajiao Xiong, Jinlin He, Zhiwei Lin, Yongtao Wang, Deqing Sun, Ming-Hsuan Yang

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- IM-3D: Iterative Multiview Diffusion and Reconstruction for High-Quality 3D Generation — 2024 -

Luke Melas-Kyriazi, Iro Laina, Christian Rupprecht, Natalia Neverova, Andrea Vedaldi, Oran Gafni, Filippos Kokkinos

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- Controllable Text-to-3D Generation via Surface-Aligned Gaussian Splatting — 2024 -

Zhiqi Li, Yiming Chen, Lingzhe Zhao, Peidong Liu

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- Hyper-3DG:Text-to-3D Gaussian Generation via Hypergraph — 2024 -

Donglin Di, Jiahui Yang, Chaofan Luo, Zhou Xue, Wei Chen, Xun Yang, Yue Gao

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- DreamScene: 3D Gaussian-based Text-to-3D Scene Generation via Formation Pattern Sampling — 2024 -

Haoran Li, Haolin Shi, Wenli Zhang, Wenjun Wu, Yong Liao, Lin Wang, Lik Hang Lee, Pengyuan Zhou

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- FDGaussian: Fast Gaussian Splatting from Single Image via Geometric-aware Diffusion Model — 2024 -

Qijun Feng, Zhen Xing, Zuxuan Wu, Yu-Gang Jiang

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- BAGS: Building Animatable Gaussian Splatting from a Monocular Video with Diffusion Priors — 2024 -

Tingyang Zhang, Qingzhe Gao, Weiyu Li, Libin Liu, Baoquan Chen

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- BrightDreamer: Generic 3D Gaussian Generative Framework for Fast Text-to-3D Synthesis — 2024 -

Lutao Jiang, Lin Wang

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- GVGEN: Text-to-3D Generation with Volumetric Representation — 2024 -

Xianglong He, Junyi Chen, Sida Peng, Di Huang, Yangguang Li, Xiaoshui Huang, Chun Yuan, Wanli Ouyang, Tong He

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- SyncTweedies: A General Generative Framework Based on Synchronized Diffusions — 2024 -

Jaihoon Kim, Juil Koo, Kyeongmin Yeo, Minhyuk Sung

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- STAG4D: Spatial-Temporal Anchored Generative 4D Gaussians — 2024 -

Yifei Zeng, Yanqin Jiang, Siyu Zhu, Yuanxun Lu, Youtian Lin, Hao Zhu, Weiming Hu, Xun Cao, Yao Yao

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- Comp4D: LLM-Guided Compositional 4D Scene Generation — 2024 -

Dejia Xu, Hanwen Liang, Neel P. Bhatt, Hezhen Hu, Hanxue Liang, Konstantinos N. Plataniotis, Zhangyang Wang

- project page / paper / code / video -
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- DreamPolisher: Towards High-Quality Text-to-3D Generation via Geometric Diffusion — 2024 -

Yuanze Lin, Ronald Clark, Philip Torr

- project page / paper / code -
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- SC4D: Sparse-Controlled Video-to-4D Generation and Motion Transfer — 2024 -

Zijie Wu, Chaohui Yu, Yanqin Jiang, Chenjie Cao, Fan Wang, Xiang Bai

- project page / paper / code / video -
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- Hash3D: Training-free Acceleration for 3D Generation — 2024 -

Xingyi Yang, Xinchao Wang

- project page / paper / code -
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- Zero-shot Point Cloud Completion Via 2D Priors — 2024 -

Tianxin Huang, Zhiwen Yan, Yuyang Zhao, Gim Hee Lee

- paper -
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- DreamScene360: Unconstrained Text-to-3D Scene Generation with Panoramic Gaussian Splatting — 2024 -

Shijie Zhou, Zhiwen Fan, Dejia Xu, Haoran Chang, Pradyumna Chari, Tejas Bharadwaj, Suya You, Zhangyang Wang, Achuta Kadambi

- project page / paper / code / video -
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- RealmDreamer: Text-Driven 3D Scene Generation with Inpainting and Depth Diffusion — 2024 -

Jaidev Shriram, Alex Trevithick, Lingjie Liu, Ravi Ramamoorthi

- project page / paper -
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- GaussianCube: A Structured and Explicit Radiance Representation for 3D Generative Modeling — 2024 -

Bowen Zhang, Yiji Cheng, Jiaolong Yang, Chunyu Wang, Feng Zhao, Yansong Tang, Dong Chen, Baining Guo

- project page / paper / code -
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- 4Real: Towards Photorealistic 4D Scene Generation via Video Diffusion Models — 2024 -

Heng Yu, Chaoyang Wang, Peiye Zhuang, Willi Menapace, Aliaksandr Siarohin, Junli Cao, Laszlo A Jeni, Sergey Tulyakov, Hsin-Ying Lee

- project page / paper -
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- Text-to-3D using Gaussian Splatting — 2023 -

Zilong Chen, Feng Wang, Huaping Liu

- project page / paper / code / video -
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- DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation — 2023 -

Jiaxiang Tang, Jiawei Ren, Hang Zhou, Ziwei Liu, Gang Zeng

- project page / paper / code / video -
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- GaussianDreamer: Fast Generation from Text to 3D Gaussian Splatting with Point Cloud Priors — 2023 -

Taoran Yi1, Jiemin Fang, Guanjun Wu1, Lingxi Xie, Xiaopeng Zhang,

- project page / paper / code -
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- GaussianDiffusion: 3D Gaussian Splatting for Denoising Diffusion Probabilistic Models with Structured Noise — 2023 -

Xinhai Li, Huaibin Wang, Kuo-Kun Tseng

- paper -
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- LucidDreamer: Towards High-Fidelity Text-to-3D Generation via Interval Score Matching — 2023 -

Yixun Liang, Xin Yang, Jiantao Lin, Haodong Li, Xiaogang Xu, Yingcong Chen

- paper / code -
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- LucidDreamer: Domain-free Generation of 3D Gaussian Splatting Scenes — 2023 -

Jaeyoung Chung, Suyoung Lee, Hyeongjin Nam, Jaerin Lee, Kyoung Mu Lee

- project page / paper / code -
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- HumanGaussian: Text-Driven 3D Human Generation with Gaussian Splatting — 2023 -

Xian Liu, Xiaohang Zhan, Jiaxiang Tang, Ying Shan, Gang Zeng, Dahua Lin, Xihui Liu, Ziwei Liu

- project page / paper / code / video -
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- CG3D: Compositional Generation for Text-to-3D — 2023 -

Alexander Vilesov, Pradyumna Chari, Achuta Kadambi

- project page / paper / video -
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- Learn to Optimize Denoising Scores for 3D Generation - A Unified and Improved Diffusion Prior on NeRF and 3D Gaussian Splatting — 2023 -

Xiaofeng Yang, Yiwen Chen, Cheng Chen, Chi Zhang, Yi Xu, Xulei Yang, Fayao Liu and Guosheng Lin

- project page / paper / code -
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- Align Your Gaussians: Text-to-4D with Dynamic 3D Gaussians and Composed Diffusion Models — 2023 -

Andreas Blattmann, Robin Rombach, Huan Ling, Tim Dockhorn, Seung Wook Kim, Sanja Fidler, Karsten Kreis

- project page / paper -
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- DreamGaussian4D: Generative 4D Gaussian Splatting — 2023 -

Jiawei Ren, Liang Pan, Jiaxiang Tang, Chi Zhang, Ang Cao, Gang Zeng, Ziwei Liu

- project page / paper / code -
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- 4DGen: Grounded 4D Content Generation with Spatial-temporal Consistency — 2023 -

Yuyang Yin, Dejia Xu, Zhangyang Wang, Yao Zhao, Yunchao Wei

- project page / paper / code / video -
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- Text2Immersion: Generative Immersive Scene with 3D Gaussian — 2023 -

Hao Ouyang, Kathryn Heal, Stephen Lombardi, Tiancheng Sun

- project page / paper -
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- Repaint123: Fast and High-quality One Image to 3D Generation with Progressive Controllable 2D Repainting — 2023 -

Junwu Zhang, Zhenyu Tang, Yatian Pang, Xinhua Cheng, Peng Jin, Yida Wei, Munan Ning, Li Yuan

- project page / paper / code -
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- 4D Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenes — 2024 -

Yuanxing Duan, Fangyin Wei, Qiyu Dai, Yuhang He, Wenzheng Chen, Baoquan Chen

- paper -
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- -
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- GaussianFlow: Splatting Gaussian Dynamics for 4D Content Creation — 2024 -

Quankai Gao, Qiangeng Xu, Zhe Cao, Ben Mildenhall, Wenchao Ma, Le Chen, Danhang Tang, Ulrich Neumann

- project page / paper / code / video -
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- Motion-aware 3D Gaussian Splatting for Efficient Dynamic Scene Reconstruction — 2024 -

Zhiyang Guo, Wengang Zhou, Li Li, Min Wang, Houqiang Li

- paper -
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- Bridging 3D Gaussian and Mesh for Freeview Video Rendering — 2024 -

Yuting Xiao, Xuan Wang, Jiafei Li, Hongrui Cai, Yanbo Fan, Nan Xue, Minghui Yang, Yujun Shen, Shenghua Gao

- paper -
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- Per-Gaussian Embedding-Based Deformation for Deformable 3D Gaussian Splatting — 2024 -

Jeongmin Bae*, Seoha Kim*, Youngsik Yun, Hahyun Lee, Gun Bang, Youngjung Uh

- project page / paper / code -
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- DreamScene4D: Dynamic Multi-Object Scene Generation from Monocular Videos — 2024 -

Wen-Hsuan Chu, Lei Ke, Katerina Fragkiadaki

- project page / paper / code -
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- 3D Geometry-aware Deformable Gaussian Splatting for Dynamic View Synthesis — 2024 -

Zhicheng Lu, Xiang Guo, Le Hui, Tianrui Chen, Min Yang, Xiao Tang, Feng Zhu, Yuchao Dai

- project page / paper -
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- MoDGS: Dynamic Gaussian Splatting from Causually-captured Monocular Videos — 2024 -

Qingming Liu*, Yuan Liu*, Jiepeng Wang, Xianqiang Lv,Peng Wang, Wenping Wang, Junhui Hou†,

- project page / paper / code -
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- Optimizing Dynamic NeRF and 3DGS with No Video Synchronization — 2024 -

Seoha Kim*, Jeongmin Bae*, Youngsik Yun, HyunSeung Son, Hahyun Lee, Gun Bang, Youngjung Uh

- paper -
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- MotionGS: Exploring Explicit Motion Guidance for Deformable 3D Gaussian Splatting — 2024 -

Ruijie Zhu*, Yanzhe Liang*, Hanzhi Chang, Jiacheng Deng, Jiahao Lu, Wenfei Yang, Tianzhu Zhang, Yongdong Zhang

- project page / paper / code -
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- DGD: Dynamic 3D Gaussians Distillation — 2024 -

Isaac Labe*, Noam Issachar*, Itai Lang, Sagie Benaim

- project page / paper / code / video -
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- Fully Explicit Dynamic Gaussian Splatting — 2024 -

Junoh Lee, Changyeon Won, HyunJun Jung, Inhwan Bae, Hae-Gon Jeon

- project page / paper / code -
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- EgoGaussian: Dynamic Scene Understanding from Egocentric Video with 3D Gaussian Splatting — 2024 -

Daiwei Zhang, Gengyan Li, Jiajie Li, Mickaël Bressieux, Otmar Hilliges, Marc Pollefeys, Luc Van Gool, Xi Wang

- project page / paper / code / video -
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- 3DGS-CD: 3D Gaussian Splatting-based Change Detection for Physical Object Rearrangement — 2024 -

Ziqi Lu, Jianbo Ye, John Leonard

- paper / code -
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- DynSUP: Dynamic Gaussian Splatting from An Unposed Image Pair — 2024 -

Weihang Li, Weirong Chen, Shenhan Qian, Jiajie Chen, Daniel Cremers, Haoang Li

- project page / paper -
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- Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis — 2023 -

Jonathon Luiten, Georgios Kopanas, Bastian Leibe, Deva Ramanan

- project page / paper / code / video -
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- Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction — 2023 -

Ziyi Yang, Xinyu Gao, Wen Zhou, Shaohui Jiao, Yuqing Zhang, Xiaogang Jin

- project page / paper / code -
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- 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering — 2023 -

Guanjun Wu, Taoran Yi, Jiemin Fang, Lingxi Xie, Xiaopeng Zhang, Wei Wei, Wenyu Liu, Tian Qi, Xinggang Wang

- project page / paper / code -
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- Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting — 2023 -

Zeyu Yang, Hongye Yang, Zijie Pan, Xiatian Zhu, Li Zhang

- paper / code -
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- A Compact Dynamic 3D Gaussian Representation for Real-Time Dynamic View Synthesis — 2023 -

Kai Katsumata, Duc Minh Vo, Hideki Nakayama

- project page / paper / code -
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- DynMF: Neural Motion Factorization for Real-time Dynamic View Synthesis with 3D Gaussian Splatting — 2023 -

Agelos Kratimenos, Jiahui Lei, Kostas Daniilidis

- project page / paper / code -
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- Control4D: Efficient 4D Portrait Editing with Text — 2023 -

Ruizhi Shao, Jingxiang Sun, Cheng Peng, Zerong Zheng, Boyao Zhou, Hongwen Zhang, Yebin Liu

- project page / paper -
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- SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes — 2023 -

Yi-Hua Huang, Yang-Tian Sun, Ziyi Yang, Xiaoyang Lyu, Yan-Pei Cao, Xiaojuan Qi

- project page / paper / code -
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- Neural Parametric Gaussians for Monocular Non-Rigid Object Reconstruction — 2023 -

Devikalyan Das, Christopher Wewer, Raza Yunus, Eddy Ilg, Jan Eric Lenssen

- paper -
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- Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particle — 2023 -

Youtian Lin, Zuozhuo Dai, Siyu Zhu, Yao Yao

- project page / paper -
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- CoGS: Controllable Gaussian Splatting — 2023 -

Heng Yu, Joel Julin, Zoltán Á. Milacski, Koichiro Niinuma, László A. Jeni

- project page / paper -
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- GauFRe: Gaussian Deformation Fields for Real-time Dynamic Novel View Synthesis — 2023 -

Yiqing Liang, Numair Khan, Zhengqin Li, Thu Nguyen-Phuoc, Douglas Lanman, James Tompkin, Lei Xiao

- project page / paper / video -
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- Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis — 2023 -

Zhan Li, Zhang Chen, Zhong Li, Yi Xu

- project page / paper / code / video -
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- MD-Splatting: Learning Metric Deformation from 4D Gaussians in Highly Deformable Scenes — 2023 -

Bardienus P. Duisterhof, Zhao Mandi, Yunchao Yao, Jia-Wei Liu, Mike Zheng Shou, Shuran Song, Jeffrey Ichnowski

- project page / paper / code -
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- SWinGS: Sliding Windows for Dynamic 3D Gaussian Splatting — 2023 -

Richard Shaw, Michal Nazarczuk, Jifei Song, Arthur Moreau, Sibi Catley-Chandar, Helisa Dhamo, Eduardo Perez-Pellitero

- paper -
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- 3DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videos — 2023 -

Jiakai Sun, Han Jiao, Guangyuan Li, Zhanjie Zhang, Lei Zhao, Wei Xing

- project page / paper / code -
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- Contrastive Gaussian Clustering: Weakly Supervised 3D Scene Segmentation — 2024 -

Myrna C. Silva, Mahtab Dahaghin, Matteo Toso, Alessio Del Bue

- paper -
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- CoSSegGaussians: Compact and Swift Scene Segmenting 3D Gaussians — 2024 -

Bin Dou, Tianyu Zhang, Yongjia Ma, Zhaohui Wang, Zejian Yuan

- project page / paper / code -
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- TIP-Editor: An Accurate 3D Editor Following Both Text-Prompts And Image-Prompts — 2024 -

Jingyu Zhuang, Di Kang, Yan-Pei Cao, Guanbin Li, Liang Lin, Ying Shan

- project page / paper -
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- Segment Anything in 3D Gaussians — 2024 -

Xu Hu, Yuxi Wang, Lue Fan, Junsong Fan, Junran Peng, Zhen Lei, Qing Li, Zhaoxiang Zhang

- paper -
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- GSEdit: Efficient Text-Guided Editing of 3D Objects via Gaussian Splatting — 2024 -

Francesco Palandra, Andrea Sanchietti, Daniele Baieri, Emanuele Rodolà

- paper -
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- GaussCtrl: Multi-View Consistent Text-Driven 3D Gaussian Splatting Editing — 2024 -

Jing Wu, Jia-Wang Bian, Xinghui Li, Guangrun Wang, Ian Reid, Philip Torr, Victor Adrian Prisacariu

- paper -
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- View-Consistent 3D Editing with Gaussian Splatting — 2024 -

Yuxuan Wang, Xuanyu Yi, Zike Wu, Na Zhao, Long Chen, Hanwang Zhang

- paper -
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- Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Rendering — 2024 -

Antoine Guédon, Vincent Lepetit

- project page / paper / code / video -
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- Semantic Gaussians: Open-Vocabulary Scene Understanding with 3D Gaussian Splatting — 2024 -

Jun Guo, Xiaojian Ma, Yue Fan, Huaping Liu, Qing Li

- project page / paper -
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- EgoLifter: Open-world 3D Segmentation for Egocentric Perception — 2024 -

Qiao Gu, Zhaoyang Lv, Duncan Frost, Simon Green, Julian Straub, Chris Sweeney

- project page / paper -
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- InFusion: Inpainting 3D Gaussians via Learning Depth Completion from Diffusion Prior — 2024 -

Zhiheng Liu, Hao Ouyang, Qiuyu Wang, Ka Leong Cheng, Jie Xiao, Kai Zhu, Nan Xue, Yu Liu, Yujun Shen, Yang Cao

- project page / paper / code -
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- Gaga: Group Any Gaussians via 3D-aware Memory Bank — 2024 -

Weijie Lyu, Xueting Li, Abhijit Kundu, Yi-Hsuan Tsai, Ming-Hsuan Yang

- project page / paper / code -
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- ICE-G: Image Conditional Editing of 3D Gaussian Splats — 2024 -

Vishnu Jaganathan, Hannah Huang, Muhammad Zubair Irshad, Varun Jampani, Amit Raj, Zsolt Kira

- project page / paper / video -
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- Gradient-Driven 3D Segmentation and Affordance Transfer in Gaussian Splatting Using 2D Masks — 2024 -

Joji Joseph, Bharadwaj Amrutur, Shalabh Bhatnagar

- project page / paper / code -
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- Segment Any 4D Gaussians — 2024 -

Shengxiang Ji, Guanjun Wu, Jiemin Fang, Jiazhong Cen, Taoran Yi, Wenyu Liu, Qi Tian, Xinggang Wang

- project page / paper / code -
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- SADG: Segment Any Dynamic Gaussians Without Object Trackers — 2024 -

Yun-Jin Li, Mariia Gladkova, Yan Xia, Daniel Cremers

- project page / paper / code -
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- GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting — 2023 -

Yiwen Chen, Zilong Chen, Chi Zhang, Feng Wang, Xiaofeng Yang, Yikai Wang, Zhongang Cai, Lei Yang, Huaping Liu, Guosheng Lin

- project page / paper / code / video -
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- GaussianEditor: Editing 3D Gaussians Delicately with Text Instructions — 2023 -

Jiemin Fang, Junjie Wang, Xiaopeng Zhang, Lingxi Xie, Qi Tian

- project page / paper / video -
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- Point'n Move: Interactive Scene Object Manipulation on Gaussian Splatting Radiance Fields — 2023 -

Jiajun Huang, Hongchuan Yu

- paper -
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- Gaussian Grouping: Segment and Edit Anything in 3D Scenes — 2023 -

Mingqiao Ye, Martin Danelljan, Fisher Yu, Lei Ke

- paper / code -
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- Segment Any 3D Gaussians — 2023 -

Jiazhong Cen, Jiemin Fang, Chen Yang, Lingxi Xie, Xiaopeng Zhang, Wei Shen, Qi Tian

- project page / paper / code -
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- Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields — 2023 -

Shijie Zhou, Haoran Chang, Sicheng Jiang, Zhiwen Fan, Zehao Zhu, Dejia Xu, Pradyumna Chari, Suya You, Zhangyang Wang, Achuta Kadambi

- project page / paper / code / video -
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- 2D-Guided 3D Gaussian Segmentation — 2023 -

Kun Lan, Haoran Li, Haolin Shi, Wenjun Wu, Yong Liao, Lin Wang, Pengyuan Zhou

- paper -
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- Language-Embedded Gaussian Splats (LEGS): Incrementally Building Room-Scale Representations with a Mobile Robot — 2024 -

Justin Yu, Kush Hari, Kishore Srinivas, Karim El-Refai, Adam Rashid, Chung Min Kim, Justin Kerr, Richard Cheng, Muhammad Zubair Irshad, Ashwin Balakrishna, Thomas Kollar, Ken Goldberg

- project page / paper -
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- Language Embedded 3D Gaussians for Open-Vocabulary Scene Understanding — 2024 -

Jin-Chuan Shi, Miao Wang, Hao-Bin Duan, Shao-Hua Guan

- project page / paper / code -
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- Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields — 2024 -

Shijie Zhou, Haoran Chang, Sicheng Jiang, Zhiwen Fan, Zehao Zhu, Dejia Xu, Pradyumna Chari, Suya You, Zhangyang Wang, Achuta Kadambi

- project page / paper / code / video -
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- LangSplat: 3D Language Gaussian Splatting — 2024 -

Minghan Qin, Wanhua Li, Jiawei Zhou, Haoqian Wang, Hanspeter Pfister

- project page / paper / code / video -
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- SplaTraj: Camera Trajectory Generation with Semantic Gaussian Splatting — 2024 -

Xinyi Liu, Tianyi Zhang, Matthew Johnson-Roberson, Weiming Zhi

- paper / video -
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- FMGS: Foundation Model Embedded 3D Gaussian Splatting for Holistic 3D Scene Understanding — 2024 -

Xingxing Zuo, Pouya Samangouei, Yunwen Zhou, Yan Di, Mingyang Li

- paper -
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- Rethinking Open-Vocabulary Segmentation of Radiance Fields in 3D Space — 2024 -

Hyunjee Lee*, Youngsik Yun*, Jeongmin Bae, Seoha Kim, Youngjung Uh

- project page / paper / code -
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- Occam's LGS: A Simple Approach for Language Gaussian Splatting — 2024 -

Jiahuan (Joanna) Cheng, Jan-Nico Zaech, Luc Van Gool, Danda Pani Paudel

- project page / paper / code -
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- Gaussian Splashing: Dynamic Fluid Synthesis with Gaussian Splatting — 2024 -

Yutao Feng, Xiang Feng, Yintong Shang, Ying Jiang, Chang Yu, Zeshun Zong, Tianjia Shao, Hongzhi Wu, Kun Zhou, Chenfanfu Jiang, Yin Yang

- project page / paper / video -
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- GaMeS: Mesh-Based Adapting and Modification of Gaussian Splatting — 2024 -

Joanna Waczyńska, Piotr Borycki, Sławomir Tadeja, Jacek Tabor, Przemysław Spurek

- paper / code -
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- Mesh-based Gaussian Splatting for Real-time Large-scale Deformation — 2024 -

Lin Gao, Jie Yang, Bo-Tao Zhang, Jia-Mu Sun, Yu-Jie Yuan, Hongbo Fu, Yu-Kun Lai

- paper -
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- Reconstruction and Simulation of Elastic Objects with Spring-Mass 3D Gaussians — 2024 -

Licheng Zhong, Hong-Xing Yu, Jiajun Wu, Yunzhu Li

- project page / paper / code -
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- Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editing — 2024 -

Tian-Xing Xu, Wenbo Hu, Yu-Kun Lai, Ying Shan, Song-Hai Zhang

- project page / paper / code -
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- DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshing — 2024 -

Matias Turkulainen, Xuqian Ren, Iaroslav Melekhov, Otto Seiskari, Esa Rahtu, Juho Kannala

- project page / paper / code -
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- 2D Gaussian Splatting for Geometrically Accurate Radiance Fields — 2024 -

Binbin Huang, Zehao Yu, Anpei Chen, Andreas Geiger, Shenghua Gao

- project page / paper / code / video -
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- Unofficial Implementation and Specification — 2024 -

Yunzhou Song, Zixuan Lin, Yexin Zhang

- code -
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- Feature Splatting: Language-Driven Physics-Based Scene Synthesis and Editing — 2024 -

Ri-Zhao Qiu, Ge Yang, Weijia Zeng, Xiaolong Wang

- project page / paper / code -
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- GS2Mesh: Surface Reconstruction from Gaussian Splatting via Novel Stereo Views — 2024 -

Yaniv Wolf, Amit Bracha, Ron Kimmel

- project page / paper / code -
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- GS2Mesh: Surface Reconstruction from Gaussian Splatting via Novel Stereo Views — 2024 -

Baowen Zhang, Chuan Fang, Rakesh Shrestha, Yixun Liang, Xiaoxiao Long, Ping Tan

- project page / paper -
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- Trim 3D Gaussian Splatting for Accurate Geometry Representation — 2024 -

Lue Fan, Yuxue Yang, Minxing Li, Hongsheng Li, Zhaoxiang Zhang

- project page / paper / code -
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- Effective Rank Analysis and Regularization for Enhanced 3D Gaussian Splatting — 2024 -

Junha Hyung, Susung Hong, Sungwon Hwang, Jaeseong Lee, Jaegul Choo, Jin-Hwa Kim

- project page / paper -
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- CityGaussianV2: Efficient and Geometrically Accurate Reconstruction for Large-Scale Scenes — 2024 -

Yang Liu, Chuanchen Luo, Zhongkai Mao, Junran Peng, Zhaoxiang Zhang

- project page / paper / code -
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- Cloth-Splatting: 3D Cloth State Estimation from RGB Supervision — 2024 -

Alberta Longhini, Marcel Büsching, Bardienus Pieter Duisterhof, Jens Lundell, Jeffrey Ichnowski, Mårten Björkman, Danica Kragic

- project page / paper / code -
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- SplatSDF: Boosting Neural Implicit SDF via Gaussian Splatting Fusion — 2024 -

Runfa Blark Li, Keito Suzuki, Bang Du, Ki Myung Brian Lee, Nikolay Atanasov, Truong Nguyen

- project page / paper / code -
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- AGS-Mesh: Adaptive Gaussian Splatting and Meshing with Geometric Priors for Indoor Room Reconstruction Using Smartphones — 2024 -

Xuqian Ren, Matias Turkulainen, Jiepeng Wang, Otto Seiskari, Iaroslav Melekhov, Juho Kannala, Esa Rahtu

- project page / paper / code -
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- GausSurf: Geometry-Guided 3D Gaussian Splatting for Surface Reconstruction — 2024 -

Jiepeng Wang, Yuan Liu, Peng Wang, Cheng Lin, Junhui Hou, Xin Li, Taku Komura, Wenping Wang

- project page / paper / code -
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- PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics — 2023 -

Tianyi Xie, Zeshun Zong, Yuxin Qiu, Xuan Li, Yutao Feng, Yin Yang, Chenfanfu Jiang

- project page / paper / code / video -
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- SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering — 2023 -

Antoine Guédon, Vincent Lepetit

- project page / paper / code / video -
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- NeuSG: Neural Implicit Surface Reconstruction with 3D Gaussian Splatting Guidance — 2023 -

Hanlin Chen, Chen Li, Gim Hee Lee

- paper -
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- Characterizing Satellite Geometry via Accelerated 3D Gaussian Splatting — 2024 -

Van Minh Nguyen, Emma Sandidge, Trupti Mahendrakar, Ryan T. White

- paper -
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- TRIPS: Trilinear Point Splatting for Real-Time Radiance Field Rendering — 2024 -

Linus Franke, Darius Rückert, Laura Fink, Marc Stamminger

- project page / paper / code -
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- EndoGS: Deformable Endoscopic Tissues Reconstruction with Gaussian Splatting — 2024 -

Lingting Zhu, Zhao Wang, Jiahao Cui, Zhenchao Jin, Guying Lin, Lequan Yu

- paper / code -
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- EndoGaussian: Gaussian Splatting for Deformable Surgical Scene Reconstruction — 2024 -

Yifan Liu, Chenxin Li, Chen Yang, Yixuan Yuan

- project page / paper / code -
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- GauU-Scene: A Scene Reconstruction Benchmark on Large Scale 3D Reconstruction Dataset Using Gaussian Splatting — 2024 -

Butian Xiong, Zhuo Li, Zhen Li

- paper -
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- LIV-GaussMap: LiDAR-Inertial-Visual Fusion for Real-time 3D Radiance Field Map Rendering — 2024 -

Sheng Hong, Junjie He, Xinhu Zheng, Hesheng Wang, Hao Fang, Kangcheng Liu, Chunran Zheng, Shaojie Shen

- paper / code -
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- VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Reality — 2024 -

Ying Jiang, Chang Yu, Tianyi Xie, Xuan Li, Yutao Feng, Huamin Wang, Minchen Li, Henry Lau, Feng Gao, Yin Yang, Chenfanfu Jiang

- project page / paper -
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- Splat-Nav: Safe Real-Time Robot Navigation in Gaussian Splatting Maps — 2024 -

Timothy Chen, Ola Shorinwa, Weijia Zeng, Joseph Bruno, Philip Dames, Mac Schwager

- paper -
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- Radiative Gaussian Splatting for Efficient X-ray Novel View Synthesis — 2024 -

TYuanhao Cai, Yixun Liang, Jiahao Wang, Angtian Wang, Yulun Zhang, Xiaokang Yang, Zongwei Zhou, Alan Yuille

- paper -
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- ManiGaussian: Dynamic Gaussian Splatting for Multi-task Robotic Manipulation — 2024 -

Guanxing Lu, Shiyi Zhang, Ziwei Wang, Changliu Liu, Jiwen Lu, Yansong Tang

- project page / paper / code -
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- GaussianImage: 1000 FPS Image Representation and Compression by 2D Gaussian Splatting — 2024 -

Xinjie Zhang, Xingtong Ge, Tongda Xu, Dailan He, Yan Wang, Hongwei Qin, Guo Lu, Jing Geng, Jun Zhang

- paper -
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- GaussianGrasper: 3D Language Gaussian Splatting for Open-vocabulary Robotic Grasping — 2024 -

Yuhang Zheng, Xiangyu Chen, Yupeng Zheng, Songen Gu, Runyi Yang, Bu Jin, Pengfei Li, Chengliang Zhong, Zengmao Wang, Lina Liu, Chao Yang, Dawei Wang, Zhen Chen, Xiaoxiao Long, Meiqing Wang

- paper / code -
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- Den-SOFT: Dense Space-Oriented Light Field DataseT for 6-DOF Immersive Experience — 2024 -

Xiaohang Yu, Zhengxian Yang, Shi Pan, Yuqi Han, Haoxiang Wang, Jun Zhang, Shi Yan, Borong Lin, Lei Yang, Tao Yu, Lu Fang

- paper -
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- Modeling uncertainty for Gaussian Splatting — 2024 -

Luca Savant, Diego Valsesia, Enrico Magli

- paper -
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- TOGS: Gaussian Splatting with Temporal Opacity Offset for Real-Time 4D DSA Rendering — 2024 -

Shuai Zhang, Huangxuan Zhao, Zhenghong Zhou, Guanjun Wu, Chuansheng Zheng, Xinggang Wang, Wenyu Liu

- paper -
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- GaSpCT: Gaussian Splatting for Novel CT Projection View Synthesis — 2024 -

Emmanouil Nikolakakis, Utkarsh Gupta, Jonathan Vengosh, Justin Bui, Razvan Marinescu

- paper -
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- Z-Splat: Z-Axis Gaussian Splatting for Camera-Sonar Fusion — 2024 -

Ziyuan Qu, Omkar Vengurlekar, Mohamad Qadri, Kevin Zhang, Michael Kaess, Christopher Metzler, Suren Jayasuriya, Adithya Pediredla

- paper -
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- Dual-Camera Smooth Zoom on Mobile Phones — 2024 -

Renlong Wu, Zhilu Zhang, Yu Yang, Wangmeng Zuo

- paper -
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- Gaussian Pancakes: Geometrically-Regularized 3D Gaussian Splatting for Realistic Endoscopic Reconstruction — 2024 -

Sierra Bonilla, Shuai Zhang, Dimitrios Psychogyios, Danail Stoyanov, Francisco Vasconcelos, Sophia Bano

- paper -
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- SpikeNVS: Enhancing Novel View Synthesis from Blurry Images via Spike Camera — 2024 -

Gaole Dai, Zhenyu Wang, Qinwen Xu, Ming Lu, Wen Chen, Boxin Shi, Shanghang Zhang, Tiejun Huang

- paper -
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- SplatPose & Detect: Pose-Agnostic 3D Anomaly Detection — 2024 -

Mathis Kruse, Marco Rudolph, Dominik Woiwode, Bodo Rosenhahn

- paper / code -
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- Reinforcement Learning with Generalizable Gaussian Splatting — 2024 -

Jiaxu Wang, Qiang Zhang, Jingkai Sun, Jiahang Cao, Yecheng Shao, Renjing Xu

- paper -
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- DarkGS: Learning Neural Illumination and 3D Gaussians Relighting for Robotic Exploration in the Dark — 2024 -

Tianyi Zhang, Kaining Huang, Weiming Zhi, Matthew Johnson-Roberson

- paper / code / video -
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- Adversarial Generation of Hierarchical Gaussians for 3d Generative Model — 2024 -

Sangeek Hyun, Jae-Pil Heo

- project page / paper -
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- Next Best Sense: Guiding Vision and Touch with FisherRF for 3D Gaussian Splatting — 2024 -

Matthew Strong, Boshu Lei, Aiden Swann, Wen Jiang, Kostas Daniilidis, Monroe Kennedy III

- project page / paper / code -
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- Radiance Fields for Robotic Teleoperation — 2024 -

Maximum Wilder-Smith, Vaishakh Patil, Marco Hutter

- project page / paper / code -
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- FisherRF: Active View Selection and Uncertainty Quantification for Radiance Fields using Fisher Information — 2023 -

Wen Jiang, Boshu Lei, Kostas Daniilidis

- project page / paper / code -
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- Periodic Vibration Gaussian: Dynamic Urban Scene Reconstruction and Real-time Rendering — 2023 -

Yurui Chen, Chun Gu, Junzhe Jiang, Xiatian Zhu, Li Zhang

- project page / paper / code -
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- MANUS: Markerless Hand-Object Grasp Capture using Articulated 3D Gaussians — 2023 -

Chandradeep Pokhariya, Ishaan N Shah, Angela Xing, Zekun Li, Kefan Chen, Avinash Sharma, Srinath Sridhar

- paper -
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- Triplane Meets Gaussian Splatting: Fast and Generalizable Single-View 3D Reconstruction with Transformers — 2023 -

Zi-Xin Zou, Zhipeng Yu, Yuan-Chen Guo, Yangguang Li, Ding Liang, Yan-Pei Cao, Song-Hai Zhang

- project page / paper / code -
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- Mathematical Supplement for the gsplat Library — 2023 -

Vickie Ye, Angjoo Kanazawa

- paper -
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- PEGASUS: Physically Enhanced Gaussian Splatting Simulation System for 6DOF Object Pose Dataset Generation — 2023 -

Lukas Meyer, Floris Erich, Yusuke Yoshiyasu, Marc Stamminger, Noriaki Ando, Yukiyasu Domae

- project page / paper / code -
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- DISTWAR: Fast Differentiable Rendering on Raster-based Rendering Pipelines — 2024 -

Sankeerth Durvasula, Adrian Zhao, Fan Chen, Ruofan Liang, Pawan Kumar Sanjaya, Nandita Vijaykumar

- paper -
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- FreGS: 3D Gaussian Splatting with Progressive Frequency Regularization — 2024 -

Jiahui Zhang, Fangneng Zhan, Muyu Xu, Shijian Lu, Eric Xing

- paper -
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- RAIN-GS: Relaxing Accurate Initialization Constraint for 3D Gaussian Splatting — 2024 -

Jaewoo Jung, Jisang Han, Honggyu An, Jiwon Kang, Seonghoon Park, Seungryong Kim

- project page / paper / code -
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- A New Split Algorithm for 3D Gaussian Splatting — 2024 -

Qiyuan Feng, Gengchen Cao, Haoxiang Chen, Tai-Jiang Mu, Ralph R. Martin, Shi-Min Hu

- paper -
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- Revising Densification in Gaussian Splatting — 2024 -

Samuel Rota Bulò, Lorenzo Porzi, Peter Kontschieder

- paper -
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- Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Images — 2023 -

Jaeyoung Chung, Jeongtaek Oh, Kyoung Mu Lee

- project page / paper / code -
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- EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingS — 2023 -

Sharath Girish, Kamal Gupta, Abhinav Shrivastava

- project page / paper / code -
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- COLMAP-Free 3D Gaussian Splatting — 2023 -

Yang Fu, Sifei Liu, Amey Kulkarni, Jan Kautz, Alexei A. Efros, Xiaolong Wang

- project page / paper / video -
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- iComMa: Inverting 3D Gaussians Splatting for Camera Pose Estimation via Comparing and Matching — 2023 -

Yuan Sun, Xuan Wang, Yunfan Zhang, Jie Zhang, Caigui Jiang, Yu Guo, Fei Wang

- paper / code -
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- Gaussian Shadow Casting for Neural Characters — 2024 -

Luis Bolanos, Shih-Yang Su, Helge Rhodin

- paper -
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- Optimal Projection for 3D Gaussian Splatting — 2024 -

Letian Huang, Jiayang Bai, Jie Guo, Yanwen Guo

- paper -
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- 360-GS: Layout-guided Panoramic Gaussian Splatting For Indoor Roaming — 2024 -

Letian Huang, Jiayang Bai, Jie Guo, Yanwen Guo

- paper -
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- StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering — 2024 -

Lukas Radl, Michael Steiner, Mathias Parger, Alexander Weinrauch, Bernhard Kerbl, Markus Steinberger

- project page / paper / code / video -
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- GES: Generalized Exponential Splatting for Efficient Radiance Field Rendering — 2024 -

Abdullah Hamdi, Luke Melas-Kyriazi, Guocheng Qian, Jinjie Mai, Ruoshi Liu, Carl Vondrick, Bernard Ghanem, Andrea Vedaldi

- project page / paper / code / video -
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- Identifying Unnecessary 3D Gaussians using Clustering for Fast Rendering of 3D Gaussian Splatting — 2024 -

Joongho Jo, Hyeongwon Kim, Jongsun Park

- paper -
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- GaussianPro: 3D Gaussian Splatting with Progressive Propagation — 2024 -

Kai Cheng, Xiaoxiao Long, Kaizhi Yang, Yao Yao, Wei Yin, Yuexin Ma, Wenping Wang, Xuejin Chen

- project page / paper / code -
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- Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splatting — 2024 -

Ziyi Yang, Xinyu Gao, Yangtian Sun, Yihua Huang, Xiaoyang Lyu, Wen Zhou, Shaohui Jiao, Xiaojuan Qi, Xiaogang Jin

- paper -
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- VastGaussian: Vast 3D Gaussians for Large Scene Reconstruction — 2024 -

Jiaqi Lin, Zhihao Li, Xiao Tang, Jianzhuang Liu, Shiyong Liu, Jiayue Liu, Yangdi Lu, Xiaofei Wu, Songcen Xu, Youliang Yan, Wenming Yang

- project page / paper / code -
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- 3D Gaussian Model for Animation and Texturing — 2024 -

Xiangzhi Eric Wang, Zackary P. T. Sin

- paper -
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- BAGS: Blur Agnostic Gaussian Splatting through Multi-Scale Kernel Modeling — 2024 -

Cheng Peng, Yutao Tang, Yifan Zhou, Nengyu Wang, Xijun Liu, Deming Li, Rama Chellappa

- paper / code -
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- StyleGaussian: Instant 3D Style Transfer with Gaussian Splatting — 2024 -

Kunhao Liu, Fangneng Zhan, Muyu Xu, Christian Theobalt, Ling Shao, Shijian Lu

- project page / paper / code -
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- Gaussian Splatting in Style — 2024 -

Abhishek Saroha, Mariia Gladkova, Cecilia Curreli, Tarun Yenamandra, Daniel Cremers

- paper -
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- BAD-Gaussians: Bundle Adjusted Deblur Gaussian Splatting — 2024 -

Lingzhe Zhao, Peng Wang, Peidong Liu

- project page / paper / code -
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- SWAG: Splatting in the Wild images with Appearance-conditioned Gaussians — 2024 -

Hiba Dahmani, Moussab Bennehar, Nathan Piasco, Luis Roldao, Dzmitry Tsishkou

- paper -
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- GeoGaussian: Geometry-aware Gaussian Splatting for Scene Rendering — 2024 -

Yanyan Li, Chenyu Lyu, Yan Di, Guangyao Zhai, Gim Hee Lee, Federico Tombari

- paper -
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- Analytic-Splatting: Anti-Aliased 3D Gaussian Splatting via Analytic Integration — 2024 -

Zhihao Liang, Qi Zhang, Wenbo Hu, Ying Feng, Lei Zhu, Kui Jia

- paper -
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- Gaussian Splatting on the Move: Blur and Rolling Shutter Compensation for Natural Camera Motion — 2024 -

Otto Seiskari, Jerry Ylilammi, Valtteri Kaatrasalo, Pekka Rantalankila, Matias Turkulainen, Juho Kannala, Esa Rahtu, Arno Solin

- project page / paper / code -
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- RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPS — 2024 -

Michael Niemeyer, Fabian Manhardt, Marie-Julie Rakotosaona, Michael Oechsle, Daniel Duckworth, Rama Gosula, Keisuke Tateno, John Bates, Dominik Kaeser, Federico Tombari

- project page / paper -
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- Mini-Splatting: Representing Scenes with a Constrained Number of Gaussians — 2024 -

Guangchi Fang, Bing Wang

- paper -
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- Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splatting — 2024 -

Zheng Zhang, Wenbo Hu, Yixing Lao, Tong He, Hengshuang Zhao

- paper -
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- Gaussian in the Wild: 3D Gaussian Splatting for Unconstrained Image Collections — 2024 -

Dongbin Zhang, Chuming Wang, Weitao Wang, Peihao Li, Minghan Qin, Haoqian Wang

- project page / paper / code / video -
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- GSDF: 3DGS Meets SDF for Improved Rendering and Reconstruction — 2024 -

Mulin Yu, Tao Lu, Linning Xu, Lihan Jiang, Yuanbo Xiangli, Bo Dai

- project page / paper / code -
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- Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians — 2024 -

Kerui Ren, Lihan Jiang, Tao Lu, Mulin Yu, Linning Xu, Zhangkai Ni, Bo Dai

- project page / paper / code -
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- SA-GS: Scale-Adaptive Gaussian Splatting for Training-Free Anti-Aliasing — 2024 -

Xiaowei Song, Jv Zheng, Shiran Yuan, Huan-ang Gao, Jingwei Zhao, Xiang He, Weihao Gu, Hao Zhao

- project page / paper / code -
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- Snap-it, Tap-it, Splat-it: Tactile-Informed 3D Gaussian Splatting for Reconstructing Challenging Surfaces — 2024 -

Mauro Comi, Alessio Tonioni, Max Yang, Jonathan Tremblay, Valts Blukis, Yijiong Lin, Nathan F. Lepora, Laurence Aitchison

- paper -
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- 3DGSR: Implicit Surface Reconstruction with 3D Gaussian Splatting — 2024 -

Mauro Comi, Alessio Tonioni, Max Yang, Jonathan Tremblay, Valts Blukis, Yijiong Lin, Nathan F. Lepora, Laurence Aitchison

- paper / code -
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- Mirror-3DGS: Incorporating Mirror Reflections into 3D Gaussian Splatting — 2024 -

Jiarui Meng, Haijie Li, Yanmin Wu, Qiankun Gao, Shuzhou Yang, Jian Zhang, Siwei Ma

- paper -
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- OmniGS: Omnidirectional Gaussian Splatting for Fast Radiance Field Reconstruction using Omnidirectional Images — 2024 -

Jiarui Meng, Haijie Li, Yanmin Wu, Qiankun Gao, Shuzhou Yang, Jian Zhang, Siwei Ma

- paper -
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- Robust Gaussian Splatting — 2024 -

François Darmon, Lorenzo Porzi, Samuel Rota-Bulò, Peter Kontschieder

- paper -
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- DeblurGS: Gaussian Splatting for Camera Motion Blur — 2024 -

Jeongtaek Oh, Jaeyoung Chung, Dongwoo Lee, Kyoung Mu Lee

- paper -
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- StylizedGS: Controllable Stylization for 3D Gaussian Splatting — 2024 -

Dingxi Zhang, Zhuoxun Chen, Yu-Jie Yuan, Fang-Lue Zhang, Zhenliang He, Shiguang Shan, Lin Gao

- paper -
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- LoopGaussian: Creating 3D Cinemagraph with Multi-view Images via Eulerian Motion Field — 2024 -

Jiyang Li, Lechao Cheng, Zhangye Wang, Tingting Mu, Jingxuan He

- project page / paper / code -
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- GSCore: Efficient Radiance Field Rendering via Architectural Support for 3D Gaussian Splatting — 2024 -

Junseo Lee, Seokwon Lee, Jungi Lee, Junyong Park, Jaewoong Sim

- paper / video -
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- T-3DGS: Removing Transient Objects for 3D Scene Reconstruction — 2024 -

Vadim Pryadilshchikov, Alexander Markin, Artem Komarichev, Ruslan Rakhimov, Peter Wonka, Evgeny Burnaev

- project page / paper / code -
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- SuperGaussians: Enhancing Gaussian Splatting Using Primitives with Spatially Varying Colors — 2024 -

Rui Xu, Wenyue Chen, Jiepeng Wang, Yuan Liu, Peng Wang, Lin Gao, Shiqing Xin, Taku Komura, Xin Li, Wenping Wang

- project page / paper / code -
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- Mip-Splatting Alias-free 3D Gaussian Splatting — 2023 -

Zehao Yu, Anpei Chen, Binbin Huang, Torsten Sattler, Andreas Geiger

- project page / paper / code -
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- Relightable 3D Gaussian: Real-time Point Cloud Relighting with BRDF Decomposition and Ray Tracing — 2023 -

Jian Gao, Chun Gu, Youtian Lin, Hao Zhu, Xun Cao, Li Zhang, Yao Yao

- project page / paper / code -
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- GS-IR: 3D Gaussian Splatting for Inverse Rendering — 2023 -

Zhihao Liang, Qi Zhang, Ying Feng, Ying Shan, Kui Jia

- project page / paper / code -
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- Multi-Scale 3D Gaussian Splatting for Anti-Aliased Rendering — 2023 -

Zhiwen Yan, Weng Fei Low, Yu Chen, Gim Hee Lee

- paper -
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- GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces — 2023 -

Yingwenqi Jiang, Jiadong Tu, Yuan Liu, Xifeng Gao, Xiaoxiao Long, Wenping Wang, Yuexin Ma

- project page / paper / code -
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- Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering — 2023 -

Tao Lu, Mulin Yu, Linning Xu, Yuanbo Xiangli, Limin Wang, Dahua Lin, Bo Dai

- project page / paper / code -
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- Deblurring 3D Gaussian Splatting — 2023 -

Byeonghyeon Lee, Howoong Lee, Xiangyu Sun, Usman Ali, Eunbyung Park

- project page / paper / code -
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- GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorization — 2023 -

Yahao Shi, Yanmin Wu, Chenming Wu, Xing Liu, Chen Zhao, Haocheng Feng, Jingtuo Liu, Liangjun Zhang, Jian Zhang, Bin Zhou, Errui Ding, Jingdong Wang

- project page / paper -
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- Gaussian Splatting with NeRF-based Color and Opacity — 2023 -

Dawid Malarz, Weronika Smolak, Jacek Tabor, Sławomir Tadeja, Przemysław Spurek

- paper / code -
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- Progress and Prospects in 3D Generative AI: A Technical Overview including 3D human — 2024 -

Song Bai, Jie Li

- paper -
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- A Survey on 3D Gaussian Splatting — 2024 -

Guikun Chen, Wenguan Wang

- paper -
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- 3D Gaussian as a New Vision Era: A Survey — 2024 -

Ben Fei, Jingyi Xu, Rui Zhang, Qingyuan Zhou, Weidong Yang, Ying He

- paper -
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- Neural Fields in Robotics: A Survey — 2024 -

Muhammad Zubair Irshad, Mauro Comi, Yen-Chen Lin, Nick Heppert, Abhinav Valada, Zsolt Kira, Rares Ambrus, Johnathan Trembley

- paper -
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- How NeRFs and 3D Gaussian Splatting are Reshaping SLAM: a Survey — 2024 -

Fabio Tosi, Youmin Zhang, Ziren Gong, Erik Sandström, Stefano Mattoccia, Martin R. Oswald, Matteo Poggi

- paper -
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- Recent Advances in 3D Gaussian Splatting — 2024 -

Tong Wu, Yu-Jie Yuan, Ling-Xiao Zhang, Jie Yang, Yan-Pei Cao, Ling-Qi Yan, Lin Gao

- paper -
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- Gaussian Splatting: 3D Reconstruction and Novel View Synthesis, a Review — 2024 -

Anurag Dalal, Daniel Hagen, Kjell G. Robbersmyr, Kristian Muri Knausgård

- paper -
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- Advancing Extended Reality with 3D Gaussian Splatting: Innovations and Prospects — 2024 -

Shi Qiu, Binzhu Xie, Qixuan Liu, Pheng-Ann Heng

- paper -
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- SGS-SLAM: Semantic Gaussian Splatting For Neural Dense SLAM — 2024 -

Mingrui Li, Shuhong Liu, Heng Zhou

- paper -
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- SemGauss-SLAM: Dense Semantic Gaussian Splatting SLAM — 2024 -

Siting Zhu, Renjie Qin, Guangming Wang, Jiuming Liu, Hesheng Wang

- paper -
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- Compact 3D Gaussian Splatting For Dense Visual SLAM — 2024 -

Tianchen Deng, Yaohui Chen, Leyan Zhang, Jianfei Yang, Shenghai Yuan, Danwei Wang, Weidong Chen

- paper -
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- NEDS-SLAM: A Novel Neural Explicit Dense Semantic SLAM Framework using 3D Gaussian Splatting — 2024 -

Yiming Ji, Yang Liu, Guanghu Xie, Boyu Ma, Zongwu Xie

- paper -
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- High-Fidelity SLAM Using Gaussian Splatting with Rendering-Guided Densification and Regularized Optimization — 2024 -

Shuo Sun, Malcolm Mielle, Achim J. Lilienthal, Martin Magnusson

- paper -
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- RGBD GS-ICP SLAM — 2024 -

Seongbo Ha, Jiung Yeon, Hyeonwoo Yu

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- EndoGSLAM: Real-Time Dense Reconstruction and Tracking in Endoscopic Surgeries using Gaussian Splatting — 2024 -

Kailing Wang, Chen Yang, Yuehao Wang, Sikuang Li, Yan Wang, Qi Dou, Xiaokang Yang, Wei Shen

- project page / paper / code -
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- CG-SLAM: Efficient Dense RGB-D SLAM in a Consistent Uncertainty-aware 3D Gaussian Field — 2024 -

Jiarui Hu, Xianhao Chen, Boyin Feng, Guanglin Li, Liangjing Yang, Hujun Bao, Guofeng Zhang, Zhaopeng Cui

- project page / paper / code -
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- MM3DGS SLAM: Multi-modal 3D Gaussian Splatting for SLAM Using Vision, Depth, and Inertial Measurements — 2024 -

Lisong C. Sun, Neel P. Bhatt, Jonathan C. Liu, Zhiwen Fan, Zhangyang Wang, Todd E. Humphreys, Ufuk Topcu

- project page / paper -
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- Gaussian-LIC: Photo-realistic LiDAR-Inertial-Camera SLAM with 3D Gaussian Splatting — 2024 -

Xiaolei Lang, Laijian Li, Hang Zhang, Feng Xiong, Mu Xu, Yong Liu, Xingxing Zuo, Jiajun Lv

- paper -
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- RTG-SLAM: Real-time 3D Reconstruction at Scale using Gaussian Splatting — 2024 -

Zhexi Peng, Tianjia Shao, Yong Liu, Jingke Zhou, Yin Yang, Jingdong Wang, Kun Zhou

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- LoopSplat: Loop Closure by Registering 3D Gaussian Splats — 2024 -

Liyuan Zhu, Yue Li, Erik Sandström, Shengyu Huang, Konrad Schindler, Iro Armeni

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- MBA-SLAM: Motion Blur Aware Dense Visual SLAM with Radiance Fields Representation — 2024 -

Peng Wang, Lingzhe Zhao, Yin Zhang, Shiyu Zhao, Peidong Liu

- project page / paper / code -
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- DGS-SLAM: Gaussian Splatting SLAM in Dynamic Environment — 2024 -

Mangyu Kong, Jaewon Lee, Seongwon Lee, Euntai Kim

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- GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting — 2023 -

Chi Yan, Delin Qu, Dong Wang, Dan Xu, Zhigang Wang, Bin Zhao, Xuelong Li

- paper -
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- SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM — 2023 -

Nikhil Keetha, Jay Karhade, Krishna Murthy Jatavallabhula, Gengshan Yang,

- project page / paper / code / video -
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- Gaussian Splatting SLAM — 2023 -

Hidenobu Matsuki, Riku Murai, Paul H. J. Kelly, Andrew J. Davison

- project page / paper / code / video -
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- Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splatting — 2023 -

Vladimir Yugay, Yue Li, Theo Gevers, Martin R. Oswald

- project page / paper / code / video -
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- Photo-SLAM: Real-time Simultaneous Localization and Photorealistic Mapping for Monocular, Stereo, and RGB-D Cameras — 2023 -

Huajian Huang, Longwei Li, Hui Cheng, Sai-Kit Yeung

- project page / paper / code -
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- DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalization — 2024 -

Jiahe Li, Jiawei Zhang, Xiao Bai, Jin Zheng, Xin Ning, Jun Zhou, Lin Gu

- project page / paper / code / video -
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- Touch-GS: Visual-Tactile Supervised 3D Gaussian Splatting — 2024 -

Aiden Swann, Matthew Strong, Won Kyung Do, Gadiel Sznaier Camps, Mac Schwager, Monroe Kennedy III

- project page / paper -
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- MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Images — 2024 -

Yuedong Chen, Haofei Xu, Chuanxia Zheng, Bohan Zhuang, Marc Pollefeys, Andreas Geiger, Tat-Jen Cham, Jianfei Cai

- project page / paper / code -
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- latentSplat: Autoencoding Variational Gaussians for Fast Generalizable 3D Reconstruction — 2024 -

Christopher Wewer, Kevin Raj, Eddy Ilg, Bernt Schiele, Jan Eric Lenssen

- project page / paper / code -
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- GRM: Large Gaussian Reconstruction Model for Efficient 3D Reconstruction and Generation — 2024 -

Yinghao Xu, Zifan Shi, Wang Yifan, Hansheng Chen, Ceyuan Yang, Sida Peng, Yujun Shen, Gordon Wetzstein

- project page / paper / code -
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- Gamba: Marry Gaussian Splatting with Mamba for single view 3D reconstruction — 2024 -

Qiuhong Shen, Xuanyu Yi, Zike Wu, Pan Zhou, Hanwang Zhang, Shuicheng Yan, Xinchao Wang

- paper -
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- CoherentGS: Sparse Novel View Synthesis with Coherent 3D Gaussians — 2024 -

Avinash Paliwal, Wei Ye, Jinhui Xiong, Dmytro Kotovenko, Rakesh Ranjan, Vikas Chandra, Nima Khademi Kalantari

- project page / paper -
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- InstantSplat: Unbounded Sparse-view Pose-free Gaussian Splatting in 40 Seconds — 2024 -

Zhiwen Fan, Wenyan Cong, Kairun Wen, Kevin Wang, Jian Zhang, Xinghao Ding, Danfei Xu, Boris Ivanovic, Marco Pavone, Georgios Pavlakos, Zhangyang Wang, Yue Wang

- project page / paper / code / video -
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- Sp2360: Sparse-view 360 Scene Reconstruction using Cascaded 2D Diffusion Priors — 2024 -

Soumava Paul, Christopher Wewer, Bernt Schiele, Jan Eric Lenssen

- paper -
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- '25] 10. TranSplat: Generalizable 3D Gaussian Splatting from Sparse Multi-View Images with Transformers — 2024 -

Chuanrui Zhang, Yingshuang Zou, Zhuoling Li, Minmin Yi, Haoqian Wang

- project page / paper / code -
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- SplatFields: Neural Gaussian Splats for Sparse 3D and 4D Reconstruction — 2024 -

Marko Mihajlovic, Sergey Prokudin, Siyu Tang, Robert Maier, Federica Bogo, Tony Tung, Edmond Boyer

- project page / paper / code -
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- SparseGS: Real-Time 360° Sparse View Synthesis using Gaussian Splatting — 2023 -

Haolin Xiong, Sairisheek Muttukuru, Rishi Upadhyay, Pradyumna Chari, Achuta Kadambi

- project page / paper -
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- FSGS: Real-Time Few-shot View Synthesis using Gaussian Splatting — 2023 -

Zehao Zhu, Zhiwen Fan, Yifan Jiang, Zhangyang Wang

- project page / paper / code -
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- pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstruction — 2023 -

David Charatan, Sizhe Li, Andrea Tagliasacchi, Vincent Sitzmann

- project page / paper / code -
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- Splatter Image: Ultra-Fast Single-View 3D Reconstruction — 2023 -

Stanislaw Szymanowicz, Christian Rupprecht, Andrea Vedaldi

- project page / paper / code / video -
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- GaussNav: Gaussian Splatting for Visual Navigation — 2024 -

Xiaohan Lei, Min Wang, Wengang Zhou, Houqiang Li

- project page / paper / code -
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- 3DGS-ReLoc: 3D Gaussian Splatting for Map Representation and Visual ReLocalization — 2024 -

Peng Jiang, Gaurav Pandey, Srikanth Saripalli

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- Beyond Uncertainty: Risk-Aware Active View Acquisition for Safe Robot Navigation and 3D Scene Understanding with FisherRF — 2024 -

Guangyi Liu, Wen Jiang, Boshu Lei, Vivek Pandey, Kostas Daniilidis, Nader Motee

- paper -
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- 3DGS-Calib: 3D Gaussian Splatting for Multimodal SpatioTemporal Calibration — 2024 -

Quentin Herau, Moussab Bennehar, Arthur Moreau, Nathan Piasco, Luis Roldao, Dzmitry Tsishkou, Cyrille Migniot, Pascal Vasseur, Cédric Demonceaux

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- HO-Gaussian: Hybrid Optimization of 3D Gaussian Splatting for Urban Scenes — 2024 -

Zhuopeng Li, Yilin Zhang, Chenming Wu, Jianke Zhu, Liangjun Zhang

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- SGD: Street View Synthesis with Gaussian Splatting and Diffusion Prior — 2024 -

Zhongrui Yu, Haoran Wang, Jinze Yang, Hanzhang Wang, Zeke Xie, Yunfeng Cai, Jiale Cao, Zhong Ji, Mingming Sun

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- BEINGS: Bayesian Embodied Image-goal Navigation with Gaussian Splatting — 2024 -

Wugang Meng, Tianfu Wu, Huan Yin, Fumin Zhang

- project page / paper / code -
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- GGRt: Towards Generalizable 3D Gaussians without Pose Priors in Real-Time — 2024 -

Hao Li, Yuanyuan Gao, Dingwen Zhang, Chenming Wu, Yalun Dai, Chen Zhao, Haocheng Feng, Errui Ding, Jingdong Wang, Junwei Han

- project page / paper -
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- GS-Pose: Cascaded Framework for Generalizable Segmentation-based 6D Object Pose Estimation — 2024 -

Dingding Cai, Janne Heikkilä, Esa Rahtu

- project page / paper / code / video -
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- GSLoc: Efficient Camera Pose Refinement via 3D Gaussian Splatting — 2024 -

Changkun Liu, Shuai Chen, Yash Bhalgat, Siyan Hu, Ming Cheng, Zirui Wang, Victor Adrian Prisacariu, Tristan Braud

- project page / paper -
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- A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets — 2024 -

Bernhard Kerbl, Andreas Meuleman, Georgios Kopanas, Michael Wimmer, Alexandre Lanvin, George Drettakis

- project page / paper -
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- Fed3DGS: Scalable 3D Gaussian Splatting with Federated Learning — 2024 -

Teppei Suzuki

- paper / code -
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- GS-Pose: Cascaded Framework for Generalizable Segmentation-based 6D Object Pose Estimation — 2024 -

Dingding Cai, Janne Heikkilä, Esa Rahtu

- project page / paper / code / video -
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- Creating Seamless 3D Maps Using Radiance Fields — 2024 -

Sai Tarun Sathyan, Thomas B. Kinsman

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- HGS-Mapping: Online Dense Mapping Using Hybrid Gaussian Representation in Urban Scenes — 2024 -

Ke Wu, Kaizhao Zhang, Zhiwei Zhang, Shanshuai Yuan, Muer Tie, Julong Wei, Zijun Xu, Jieru Zhao, Zhongxue Gan, Wenchao Ding

- paper -
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- CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussians — 2024 -

Yang Liu, He Guan, Chuanchen Luo, Lue Fan, Naiyan Wang, Junran Peng, Zhaoxiang Zhang

- project page / paper / code -
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- MM-Gaussian: 3D Gaussian-based Multi-modal Fusion for Localization and Reconstruction in Unbounded Scenes — 2024 -

Chenyang Wu, Yifan Duan, Xinran Zhang, Yu Sheng, Jianmin Ji, Yanyong Zhang

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- On Scaling Up 3D Gaussian Splatting Training — 2024 -

Hexu Zhao, Haoyang Weng, Daohan Lu, Ang Li, Jinyang Li, Aurojit Panda, Saining Xie

- project page / paper / code -
- - - - - -
-
-

- This page was inspired by this template created by Jon Barron. -

-
-
- - + // Show all papers initially + paperCards.forEach(card => card.classList.add('visible')); + }); + diff --git a/src/generate_html.py b/src/generate_html.py index 58def20..a58d873 100644 --- a/src/generate_html.py +++ b/src/generate_html.py @@ -4,129 +4,241 @@ def generate_html(entries: list[dict[str, any]]) -> None: - awesome-paper-list + awesome-3D-gaussian-splatting - + - - - - -
- - - - -
-

awesome-paper-list

-
+
+

awesome-paper-list

-
+
-
- - -
+ +
- - {generate_paper_rows(entries)} -
- - - - - -
-
-

- This page was inspired by this template created by Jon Barron. -

-
-
- - + const matchesSearch = title.includes(searchTerm) || authors.includes(searchTerm); + const matchesYear = selectedYear === 'all' || year === selectedYear; + const matchesCategory = selectedCategory === 'all' || category === selectedCategory; + + if (matchesSearch && matchesYear && matchesCategory) {{ + card.classList.add('visible'); + }} else {{ + card.classList.remove('visible'); + }} + }}); + }} + + searchInput.addEventListener('input', filterPapers); + yearFilter.addEventListener('change', filterPapers); + categoryFilter.addEventListener('change', filterPapers); + + // Show all papers initially + paperCards.forEach(card => card.classList.add('visible')); + }}); + """ @@ -141,66 +253,49 @@ def generate_category_options(entries): categories = sorted(set(entry['category'] for entry in entries if entry['category'])) return '\n'.join(f'' for category in categories) -def generate_paper_rows(entries): - rows = '' +def generate_paper_cards(entries): + cards = '' for entry in entries: - image_row = '' - if entry['thumbnail_image'] and entry['thumbnail_video']: - image_source = 'assets/' + entry['id'] + '.jpg' - video_source = 'assets/' + entry['id'] + '.mp4' - image_row = f""" - - -
-
- -
- -
- - """ - else: - image_source = 'assets/' + entry['id'] + '.jpg' if entry['thumbnail_image'] else 'assets/no_img_ph.jpg' - image_row = f""" - - -
- -
- """ - links = [] if entry['project_page']: - links.append(f"project page") + links.append(f""" + Project Page + """) if entry['paper']: - links.append(f"paper") + links.append(f""" + Paper + """) if entry['code']: - links.append(f"code") + links.append(f""" + Code + """) if entry['video']: - links.append(f"video") - links = ' / '.join(links) - - row = image_row + f""" - - {entry['title']} — {entry['year']} -

{entry['authors']}

- {links} - - + links.append(f""" + Video + """) + + abstract_html = f""" + +
+ {entry.get('abstract', 'No abstract available.')} +
+ """ if entry.get('abstract') else "" + + card = f""" +
+
+

+ {entry['title']} ({entry['year']}) +

+

{entry['authors']}

+ + {abstract_html} +
+
""" - rows += row + cards += card - return rows + return cards