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Game.cpp
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Game.cpp
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#include <iostream>
#include <ctime> // for time()
#include <cstdlib> // for rand() and srand()
#include <fstream> // for file handling
using namespace std;
char board[3][3] = {{'1', '2', '3'}, {'4', '5', '6'}, {'7', '8', '9'}}; // Tic-Tac-Toe board
char current_marker;
int current_player, player_score = 0, ai_score = 0;
const int time_limit = 15; // set the time limit for each move in seconds
string player1_name, player2_name = "AI";
// Function to display the main menu
void showMainMenu();
// Function to draw the current state of the board
void drawBoard() {
cout << "Tic-Tac-Toe Board:\n\n";
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
cout << board[i][j] << " ";
}
cout << endl;
}
cout << endl;
}
// Function to place marker on the board
bool placeMarker(int slot) {
int row = (slot - 1) / 3;
int col = (slot - 1) % 3;
// Checking if the chosen slot is occupied or not
if (board[row][col] == 'X' || board[row][col] == 'O') {
cout << "Slot already occupied! Try again.\n";
return false;
}
// Place the marker (X/O)
board[row][col] = current_marker;
return true;
}
// Function to check for the winner
int winner() {
// Check all the rows
for (int i = 0; i < 3; i++) {
if (board[i][0] == board[i][1] && board[i][1] == board[i][2]) {
return current_player;
}
}
// Check all the columns
for (int i = 0; i < 3; i++) {
if (board[0][i] == board[1][i] && board[1][i] == board[2][i]) {
return current_player;
}
}
// Check all the diagonals
if (board[0][0] == board[1][1] && board[1][1] == board[2][2]) {
return current_player;
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0]) {
return current_player;
}
return 0;
}
// Function to swap player and marker
void swapPlayerAndMarker() {
if (current_marker == 'X') {
current_marker = 'O';
} else {
current_marker = 'X';
}
if (current_player == 1) {
current_player = 2;
} else {
current_player = 1;
}
}
// Function for timed moves
bool timedMove(int &slot) {
time_t start_time = time(NULL);
cout << "You have " << time_limit << " seconds to make a move: ";
cin >> slot;
time_t end_time = time(NULL);
if (difftime(end_time, start_time) > time_limit) {
cout << "Time's up! You took too long.\n";
return false;
}
return true;
}
void aiMove() {
srand(time(0));
int slot;
while (true) {
slot = rand() % 9 + 1; // generate a random number between 1 and 9
if (placeMarker(slot)) break; // If valid, place the marker and break loop
}
cout << "AI chose slot " << slot << endl;
}
// Save scores and player names to a file
void saveToFile(string result) {
ofstream file("game_history.txt", ios::app);
if (file.is_open()) {
file << "Player 1 (Name: " << player1_name << ") | Player 2 (Name: " << player2_name << ")\n";
file << "Final Scores: Player 1: " << player_score << " | AI: " << ai_score << endl;
file << "Result: " << result << "\n";
file << "-----------------------------------\n";
file.close();
} else {
cout << "Unable to open file to save history.\n";
}
}
// Show the history of games from file
void showHistory() {
ifstream file("game_history.txt");
string line;
if (file.is_open()) {
cout << "Game History:\n";
while (getline(file, line)) {
cout << line << endl;
}
file.close();
} else {
cout << "No game history available.\n";
}
cout << "\nReturning to Home...\n";
showMainMenu();
}
// Update score after game
void updateScore(int winner) {
string result;
if (winner == 1) {
player_score++;
cout << "Player 1 wins! Congratulations!\n";
result = "Player 1 Wins!";
} else if (winner == 2) {
ai_score++;
cout << "Player 2 (AI) wins! Better luck next time!\n";
result = "AI Wins!";
}
cout << "Score - Player 1: " << player_score << " | AI: " << ai_score << endl;
saveToFile(result); // Save the game result to file
}
// Reset the board after each round
void resetBoard() {
char init_board[3][3] = {{'1', '2', '3'}, {'4', '5', '6'}, {'7', '8', '9'}};
for (int i = 0; i < 3; i++)
for (int j = 0; j < 3; j++)
board[i][j] = init_board[i][j];
}
// Function to display the About section
void showAbout() {
cout << "\n--- About the Developer ---\n";
cout << "Developer: Muhammad Murtaza\n";
cout << "Email: [email protected]\n";
cout << "I am a Computer Science student with a love and passion for coding. "
<< "If you're interested in collaborating on a project or building a custom solution, "
<< "feel free to contact me at the above email.\n";
cout << "\nReturning to Home...\n";
showMainMenu();
}
// Main game logic
void game(bool isSinglePlayer) {
cout << "Player 1, choose your marker (X or O): ";
char marker_p1;
cin >> marker_p1;
current_player = 1;
current_marker = marker_p1;
int player_won = 0;
drawBoard();
for (int i = 0; i < 9; i++) {
int slot;
if (current_player == 1) {
if (!timedMove(slot)) {
cout << "You took too long! You lose this round.\n";
player_won = 2;
break;
}
if (slot < 1 || slot > 9 || !placeMarker(slot)) {
cout << "Invalid move! Try again.\n";
i--;
continue;
}
} else if (isSinglePlayer) {
aiMove();
} else {
cout << "It's player " << current_player << "'s turn. Enter your slot: ";
cin >> slot;
if (slot < 1 || slot > 9 || !placeMarker(slot)) {
cout << "Invalid move! Try again.\n";
i--;
continue;
}
}
drawBoard();
player_won = winner();
if (player_won != 0) {
updateScore(player_won);
break;
}
swapPlayerAndMarker();
}
if (player_won == 0) {
cout << "It's a tie!\n";
saveToFile("It's a Tie!"); // Save the result if it’s a tie
}
resetBoard();
}
// Main Menu
void showMainMenu() {
cout << "Welcome to Tic-Tac-Toe!\n";
cout << "Developed by: Muhammad Murtaza\n";
cout << "Choose an option:\n";
cout << "1. Single Player (vs AI)\n";
cout << "2. Two Player\n";
cout << "3. View Game History\n";
cout << "4. About\n";
cout << "5. Exit\n";
int choice;
cin >> choice;
if (choice == 3) {
showHistory(); // Show game history
} else if (choice == 4) {
showAbout(); // Show About section
} else if (choice == 5) {
cout << "Exiting the game. Goodbye!\n";
exit(0);
} else {
bool isSinglePlayer = (choice == 1);
if (!isSinglePlayer) {
cout << "Enter Player 2 name: ";
cin >> player2_name;
}
char play_again;
do {
game(isSinglePlayer);
cout << "Do you want to play again? (y/n): ";
cin >> play_again;
} while (play_again == 'y');
cout << "Final Scores - Player 1: " << player_score << " | AI: " << ai_score << endl;
cout << "Thanks for playing!\n";
showMainMenu(); // Return to main menu
}
}
int main() {
showMainMenu(); // Display the main menu
return 0;
}