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TilesRenderer: Multi parallel loads of the same tile can result in memory leaks #910

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gkjohnson opened this issue Jan 8, 2025 · 0 comments
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@gkjohnson
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Specifically this point here:

// exit early if a new request has already started
if ( cached._loadIndex !== loadIndex ) {
return;
}

If a separate load for the same tile is started, causing the first to be cancelled then we need to dispose of any "ImageBitmaps" that are left dangling. We should make sure we dispose of the content in this case.

Related to #422, #877.

@gkjohnson gkjohnson added the bug Something isn't working label Jan 8, 2025
@gkjohnson gkjohnson added this to the v0.4.1 milestone Jan 8, 2025
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