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For the recent example 67, thanks for your great work. I have some questions about the usage in real cases, could you share your thoughts:
One block tile share one pair of scale_A and scale_B, then how could user generate these scales values? Should users need to use together with next version of Transformer Engine?
For abs_max_D, it's just one float value, but as I understand, it would be used for calculating scale_A of downstream GEMM, then it should be multiple values instead of one?
The text was updated successfully, but these errors were encountered:
For the recent example 67, thanks for your great work. I have some questions about the usage in real cases, could you share your thoughts:
The text was updated successfully, but these errors were encountered: