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<html>
<head>
<meta content="text/html; charset=ISO-8859-1"
http-equiv="content-type">
<title>MtG Parley</title>
<meta name="viewport" content="width=device-width, initial-scale=1" />
</head>
<style>
html {
width: 470px;
height: 725px;
}
#regularText {
position: absolute;
left: 150px;
top: 75px;
width: 70%;
}
#mobileText {
position: absolute;
left: 30px;
top: 7px;
width: 80%;
}
#left {
width: 300px;
height: 700px;
}
#right {
position: absolute;
width: 300px;
height: 700px;
right: 10px;
z-index: -1;
}
#title {
position: absolute;
top: 10px;
left: 31%;
width: 330px;
height: 90px;
}
#rules {
position: relative;
left:20px;
}
#rightP {
position: absolute;
width: 92%;
left:30px;
}
#cross {
position: absolute;
top: 610px;
left: 48%;
width: 30px;
height: 30px;
}
@media screen and (max-width: 600px) {
#right{
visibility: hidden !important;
}
.mobile-hide {
visibility: hidden !important;
display: none;
}
.mobile-show {
display: block;
}
}
@media screen and (min-width: 600px) {
.mobile-show {
visibility: hidden !important;
display: none;
}
}
body {
min-width: 300px;
background-color: #f1e2c1;
}
</style>
<body link="#000000" vlink="#808080" alink="#FF0000">
<img class="mobile-hide" id="title" src="images/title.jpg">
<img class="mobile-hide" id="left" src="images/left.jpg">
<img class="mobile-hide" id="right" src="images/right.jpg">
<div class="mobile-hide" id="regularText">
<p >
<br>
Parley is an unsolvable constructed MtG format. <br>
<br>
Parley uses <a href="http://magic.wizards.com/en/game-info/gameplay/formats/vintage">Vintage Magic Rules</a> plus:
<br>
<p id="rules" >
Players begin the game at peace. Any player may propose to end the peace at anytime. If all players agree, then the peace is ended.
<br><br>
If a player leaves the game during peace, then the game ends, all palyers lose, and no game points are awarded.
<br><br>
Players may examine their opponent's deck before each game.
</p>
</p>
<p class="mobile-hide" id="rightP">
<h><b>Strategy </b></h>
<br><br>
Parley games begin with barganing. Players develop or weaken their positions until both players feel they have a chance to win. When the positions are balanced, then both
players agree to end the peace.
<br><br>
Instead of copying the strongest netdeck players are incentivized to build
decks with novel combos and interactions. The key to winning is to create a board positions that are much stronger than they appear.
<br>
<br>
<br>
</p>
</div>
<div class="mobile-show" id="mobileText" >
<p >
<br>
Parley is an unsolvable constructed MtG format. <br>
<br>
Parley uses <a href="http://magic.wizards.com/en/game-info/gameplay/formats/vintage">Vintage Magic Rules</a> plus:
<br>
<p id="rules" >
Players begin the game at peace. Any player may propose to end the peace at anytime. If all players agree, then the peace is ended.
<br><br>
If a player leaves the game during peace, then all players earn 0 game points for that game.
<br><br>
Players may examine their opponent's deck before each game.
</p>
</p>
<!--
<p class="mobile-hide" id="rightP">
<br>
<h><b>Game Strategy</b></h>
<br>
<br>
Copying a netdeck won't help you. Mana screw and raw card power don't matter since no player can win until all players agree to end parley.
<br>
<br>
To win you want to create a board that appears balanced, but in reality gives you the edge.
<br>
<br>
Playing with cards that are obscure or hard to evaluate will trick opponents into thinking that they are safe. Once they feel safe enough to decline to parley you can win with a suprise combo or by simply outplaying them.
</p>-->
</div>
<img class="mobile-hide" id="cross" src="images/cross.jpg">
</body>
</html>