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Generalized undo system #46

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NathanWolf opened this issue Feb 14, 2011 · 1 comment
Open

Generalized undo system #46

NathanWolf opened this issue Feb 14, 2011 · 1 comment

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@NathanWolf
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I want to port the undo ("rewind") system from Spells over to Gameplay.

I have a few features I want to add, and some performance improvements to make- mainly giving each BlockList a BoundingBox.

Otherwise, for starters at least, I'm basically just moving the system over wholesale.

@NathanWolf
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Oh, also, make it persistable. Did I forget to mention that?

We'll see how this goes- going to be the first real test of Persistence at any kind of scale.

It may need to wait for async auto-save, or player login/logout might be a little laggy.

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