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I want to port the undo ("rewind") system from Spells over to Gameplay.
I have a few features I want to add, and some performance improvements to make- mainly giving each BlockList a BoundingBox.
Otherwise, for starters at least, I'm basically just moving the system over wholesale.
The text was updated successfully, but these errors were encountered:
Oh, also, make it persistable. Did I forget to mention that?
We'll see how this goes- going to be the first real test of Persistence at any kind of scale.
It may need to wait for async auto-save, or player login/logout might be a little laggy.
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I want to port the undo ("rewind") system from Spells over to Gameplay.
I have a few features I want to add, and some performance improvements to make- mainly giving each BlockList a BoundingBox.
Otherwise, for starters at least, I'm basically just moving the system over wholesale.
The text was updated successfully, but these errors were encountered: