-
-
Notifications
You must be signed in to change notification settings - Fork 9
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Wrist twist IK issue #1507
Comments
Can confirm this has happened across many many avatars, ones I've made myself as well. The way I replicate it is by holding my palm up and my hand slightly forward and out, and raising my hand to near my head level. |
This is likely because of the angles / reference axes used to break the twist being weird. I'd need some avatars to test. It might help to check what are the axes for the bones for the forearm and wrist and how they differ in avatar where it works normally and where it twists at weird angles. Problem is, that there always be some angle at which the wrist/forearm twists weirdly, arms can't twist 360°, but normally you want that to be at the point which your arm can't reach physically. |
As noted, some avatars that can be tested included many found in the Neos Essentials including: Neos Essentials > Avatars > Human Male The common issue appears to be that the y-axis of the bone on the wrists of those models is pointing towards the fingertips. The one avatar of those I've tested so far that works differently is the rexouium and nargacuga- in the case of the rexouium and nargacuga, it's even easier to replicate. All you need to do is turn your wrist upward. |
Following up from #1120:
@Frooxius had noted:
There is a very replicable issue that happens across a number of tested models, e.g. narcacuga, yeen, human male, and others from the Neos Essentials avatars folder.
Steps to replicate:
This issue is demonstrated here:
https://youtu.be/Z5trBCE6Elk
The text was updated successfully, but these errors were encountered: