From 75f4dcc2ae0bd3ee7bdd295057f4b74fd1356341 Mon Sep 17 00:00:00 2001 From: NeunEinser Date: Wed, 1 Jan 2025 00:23:19 +0100 Subject: [PATCH] Fix changelog typos --- changelog.md | 19 ++++++++++--------- 1 file changed, 10 insertions(+), 9 deletions(-) diff --git a/changelog.md b/changelog.md index a460fa65..de1ba507 100644 --- a/changelog.md +++ b/changelog.md @@ -1,4 +1,5 @@ # 5.2 +5.2 updates the map to 1.21, brings new items, and a few improvements ## Changelog - The targeted Minecraft version is now 1.21-1.21.4 @@ -11,12 +12,12 @@ inventory to the player - Item get messages in chat now contain a tooltip with the exact item that was taken - Item chests in the lobby now show the global item weight. -- The room with the category chests in the lobby now grows in height dynmaically +- The room with the category chests in the lobby now grows in height dynamically depending on the needed amount of space - Creepers and tnt no longer cause damage in the lobby - Technical Improvements and better Performance - Removed machinery as command blocks are no longer neccesary - - Command blocks are no longer required to be enabled in a server enviornment + - Command blocks are no longer required to be enabled in a server environment - Updated translations from Crowdin - 1EEFEzBzXBZzUPzCSJOHzNPSFzNPCTzUPzUIFzMPCCZAz3BNFMT1SFiIF2FTUAz7PzUPzUIFzHJUIVCAz7PzUPzDPEFAz3MJDLzPOzUIFzJNBHFTzEJSFDUPSZAziBLFzBzMPPLzBUzuArAz8PQFzUIJTzIFMQTAzLBZzCZF - sorry this got corrupted @@ -86,8 +87,8 @@ craft fewer of them. - Ceaking heart frequency in pale oak trees has been increased compared to vanilla from 10% to 35% -## Technical Changess -- Overhauled item registration card generation and item detecion with new +## Technical Changes +- Overhauled item registration card generation and item detection with new Minecraft Features in Mind such as Macros ### Item Registration @@ -100,7 +101,7 @@ pool will need to update to the new system. - `icon` is no longer a text component and instead the 4 digit hex code of the unicode character representing the item on the HUD bingo card - `icon_font` specifies a own custom font to use for this item. Can be used to - avoid conflicts in the vanilla fetchr font files when maintaining forks + avoid conflicts in the vanilla Fetchr font files when maintaining forks - `actionbar` A list of 5 font definitions to use for the card displayed in the actionbar. Each definition is for a different row on the Bingo card and needs to have the corresponding ascend value set. Reference the vanilla @@ -135,7 +136,7 @@ At runtime, this will be parsed together with the item id into a command item argument. For example this definition would leather boots with a blue shaper trim which is -not shown in the tooltup and a custom lore text whenever it is displayed, and +not shown in the tooltip and a custom lore text whenever it is displayed, and any leather boots that have any kind of blue trim would match: ```js { @@ -181,7 +182,7 @@ Item detection now only runs for a player who had a change to their inventory and does not have any active checks that run every tick anymore. Command blocks are also more expensive because they parse their command -everytime they are executed anew while functions are pre-parsed. Macro lines +every time they are executed anew while functions are pre-parsed. Macro lines still may need to be parsed more often, but because of macro caching, they will only need to be re-parsed when a new card with different items is generated. The cache only caches up to 8 unique combinations of arguments per function file @@ -198,8 +199,8 @@ custom random number generator in place anymore, and instead the built-in - Fixed spawning inside leaves in some spawn points - Fixed vines not getting replaced by drop chute - Fixed old skybox remaining when generating new card - - This would lead to a black box hovering underneath the spawn point when re- - generating a card with the same seed again. + - This would lead to a black box hovering underneath the spawn point when + re-generating a card with the same seed again. # 5.1.3