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main.py
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# pyinstaller main.py -F --onefile --noupx --noconsole --icon="assets/img/TimeMachinesUpgradeImg.ico" -n="Idle Time Clickers"
# Made By: Neuxs
import pygame
import sys
import threading
pygame.mixer.init()
ClickerButtonClick = pygame.mixer.Sound("assets/sounds/ClickerButtonClick.mp3")
ButtonClick = pygame.mixer.Sound("assets/sounds/ButtonClick.mp3")
ButtonError = pygame.mixer.Sound("assets/sounds/ButtonError.mp3")
ButtonError.set_volume(0.05)
WindowIcon = pygame.image.load("assets/img/TimeMachinesUpgradeImg.png")
HelpIcon = pygame.image.load("assets/img/HelpIcon.png")
HelpIcon = pygame.transform.scale(HelpIcon, (48, 48))
ShopIcon = pygame.image.load("assets/img/ShopIcon.png")
ShopIcon = pygame.transform.scale(ShopIcon, (42, 46))
GameBackground = pygame.image.load("assets/img/GameBackground.png")
ShopBackground = pygame.image.load("assets/img/ShopBackground.png")
ClickerButtonPressed = pygame.image.load("assets/img/ClickerButtonPressed.png")
ClickerButtonPressed = pygame.transform.scale(ClickerButtonPressed, (132, 72))
ClickerButtonUnpressed = pygame.image.load("assets/img/ClickerButtonUnpressed.png")
ClickerButtonUnpressed = pygame.transform.scale(ClickerButtonUnpressed, (132, 72))
BackArrow = pygame.image.load("assets/img/BackArrow.png")
BackArrow = pygame.transform.scale(BackArrow, (64, 64))
StrongerComputersUpgradeImg = pygame.image.load("assets/img/StrongerComputersUpgradeImg.png")
StrongerComputersUpgradeImg = pygame.transform.scale(StrongerComputersUpgradeImg, (52, 80))
ScientistsUpgradeImg = pygame.image.load("assets/img/ScientistsUpgradeImg.png")
ScientistsUpgradeImg = pygame.transform.scale(ScientistsUpgradeImg, (60, 100))
ComplicatedEquationsUpgradeImg = pygame.image.load("assets/img/ComplicatedEquationsUpgradeImg.png")
ComplicatedEquationsUpgradeImg = pygame.transform.scale(ComplicatedEquationsUpgradeImg, (80, 32))
TimeMachinesUpgradeImg = pygame.image.load("assets/img/TimeMachinesUpgradeImg.png")
TimeMachinesUpgradeImg = pygame.transform.scale(TimeMachinesUpgradeImg, (76, 72))
WindowX, WindowY = (800, 600)
WinCenterX, WinCenterY = (WindowX / 2, WindowY / 2)
screen = pygame.display.set_mode((WindowX, WindowY))
pygame.display.set_icon(WindowIcon)
pygame.display.set_caption('Idle Time Clickers')
ScoreTextX, ScoreTextY = (10, 10)
ShopScoreTextX, ShopScoreTextY = (40, WindowY - 72)
Score_Val = 0
HelpMenuRun, ShopMenuRun, GameMenuRun = (False, False, True)
ClickerPerClick = 1
StrongerComputersUpgradeCost = 25
ScientistsCost = 1000
PassiveClicks = 0
ComplicatedEquationsCost = 2500
ComplicatedEquationsAddClick = 10
TimeMachinesCost = 20000
TimeMachinesAddPassive = 1000
ran = True
WHITE = (255, 255, 255)
pygame.font.init()
RetroGamingFont = pygame.font.Font('assets/fonts/Retro Gaming.ttf', 32)
RetroGamingFontShop = pygame.font.Font('assets/fonts/Retro Gaming.ttf', 16)
def addPassiveIncome():
global ran
def addPassiveIncome2():
global Score_Val, PassiveClicks
if PassiveClicks > 0:
Score_Val += PassiveClicks
addPassiveIncome2()
if ran == True:
threading.Timer(1.0, addPassiveIncome).start()
addPassiveIncome()
def ShopMenu():
pygame.init()
global ShopMenuRun, GameMenuRun
ShopMenuRun = True
GameMenuRun = False
def drawScore(x, y):
ShopScoreText = RetroGamingFont.render("Clicks: " + str(Score_Val), True, WHITE)
screen.blit(ShopScoreText, (x, y))
class StrongerComputersUpgrade:
def __init__(self, x, y, scale):
self.rect = StrongerComputersUpgradeImg.get_rect()
self.rect.topleft = (x, y)
self.scale = scale
self.pressed = False
def draw(self, TextX, TextY, TextX2, TextY2, TextX3, TextY3):
SCUText = RetroGamingFontShop.render("Stronger Computers", True, WHITE)
screen.blit(SCUText, (TextX, TextY))
SCUText2 = RetroGamingFontShop.render("+ 1 per Click", True, WHITE)
screen.blit(SCUText2, (TextX2, TextY2))
SCUText3 = RetroGamingFontShop.render("Cost: " + str(StrongerComputersUpgradeCost), True, WHITE)
screen.blit(SCUText3, (TextX3, TextY3))
screen.blit(StrongerComputersUpgradeImg, (self.rect.x, self.rect.y))
self.check_click()
def check_click(self):
mouse_pos = pygame.mouse.get_pos()
if self.rect.collidepoint(mouse_pos):
if pygame.mouse.get_pressed()[0]:
self.pressed = True
else:
if self.pressed == True:
global ClickerPerClick, StrongerComputersUpgradeCost, Score_Val
if Score_Val < StrongerComputersUpgradeCost:
pygame.mixer.Sound.play(ButtonError)
else:
pygame.mixer.Sound.play(ButtonClick)
ClickerPerClick += 1
Score_Val -= StrongerComputersUpgradeCost
StrongerComputersUpgradeCost *= 2
self.pressed = False
class ScientistsUpgrade:
def __init__(self, x, y, scale):
self.rect = ScientistsUpgradeImg.get_rect()
self.rect.topleft = (x, y)
self.scale = scale
self.pressed = False
def draw(self, TextX, TextY, TextX2, TextY2, TextX3, TextY3):
SCUText = RetroGamingFontShop.render("Scientists", True, WHITE)
screen.blit(SCUText, (TextX, TextY))
SCUText2 = RetroGamingFontShop.render("+ 5 Passive Income", True, WHITE)
screen.blit(SCUText2, (TextX2, TextY2))
SCUText3 = RetroGamingFontShop.render("Cost: " + str(ScientistsCost), True, WHITE)
screen.blit(SCUText3, (TextX3, TextY3))
screen.blit(ScientistsUpgradeImg, (self.rect.x, self.rect.y))
self.check_click()
def check_click(self):
mouse_pos = pygame.mouse.get_pos()
if self.rect.collidepoint(mouse_pos):
if pygame.mouse.get_pressed()[0]:
self.pressed = True
else:
if self.pressed == True:
global PassiveClicks, ScientistsCost, Score_Val
if Score_Val < ScientistsCost:
pygame.mixer.Sound.play(ButtonError)
else:
pygame.mixer.Sound.play(ButtonClick)
PassiveClicks += 5
Score_Val -= ScientistsCost
ScientistsCost /= 0.25
addPassiveIncome()
self.pressed = False
class ComplicatedEquationsUpgrade:
def __init__(self, x, y, scale):
self.rect = ComplicatedEquationsUpgradeImg.get_rect()
self.rect.topleft = (x, y)
self.scale = scale
self.pressed = False
def draw(self, TextX, TextY, TextX2, TextY2, TextX3, TextY3):
SCUText = RetroGamingFontShop.render("Complicated Equations", True, WHITE)
screen.blit(SCUText, (TextX, TextY))
SCUText2 = RetroGamingFontShop.render("+ " + str(ComplicatedEquationsAddClick) + " per Click", True, WHITE)
screen.blit(SCUText2, (TextX2, TextY2))
SCUText3 = RetroGamingFontShop.render("Cost: " + str(ComplicatedEquationsCost), True, WHITE)
screen.blit(SCUText3, (TextX3, TextY3))
screen.blit(ComplicatedEquationsUpgradeImg, (self.rect.x, self.rect.y))
self.check_click()
def check_click(self):
mouse_pos = pygame.mouse.get_pos()
if self.rect.collidepoint(mouse_pos):
if pygame.mouse.get_pressed()[0]:
self.pressed = True
else:
if self.pressed == True:
global ClickerPerClick, ComplicatedEquationsCost, Score_Val, ComplicatedEquationsAddClick
if Score_Val < ComplicatedEquationsCost:
pygame.mixer.Sound.play(ButtonError)
else:
pygame.mixer.Sound.play(ButtonClick)
ClickerPerClick += ComplicatedEquationsAddClick
Score_Val -= ComplicatedEquationsCost
ComplicatedEquationsCost /= 0.25
ComplicatedEquationsAddClick /= 0.8
self.pressed = False
class TimeMachinesUpgrade:
def __init__(self, x, y, scale):
self.rect = TimeMachinesUpgradeImg.get_rect()
self.rect.topleft = (x, y)
self.scale = scale
self.pressed = False
def draw(self, TextX, TextY, TextX2, TextY2, TextX3, TextY3):
SCUText = RetroGamingFontShop.render("Time Machines", True, WHITE)
screen.blit(SCUText, (TextX, TextY))
SCUText2 = RetroGamingFontShop.render("+ " + str(TimeMachinesAddPassive) + " Passive Income", True, WHITE)
screen.blit(SCUText2, (TextX2, TextY2))
SCUText3 = RetroGamingFontShop.render("Cost: " + str(TimeMachinesCost), True, WHITE)
screen.blit(SCUText3, (TextX3, TextY3))
screen.blit(TimeMachinesUpgradeImg, (self.rect.x, self.rect.y))
self.check_click()
def check_click(self):
mouse_pos = pygame.mouse.get_pos()
if self.rect.collidepoint(mouse_pos):
if pygame.mouse.get_pressed()[0]:
self.pressed = True
else:
if self.pressed == True:
global PassiveClicks, TimeMachinesCost, Score_Val, TimeMachinesAddPassive
if Score_Val < TimeMachinesCost:
pygame.mixer.Sound.play(ButtonError)
else:
pygame.mixer.Sound.play(ButtonClick)
PassiveClicks += TimeMachinesAddPassive
Score_Val -= TimeMachinesCost
TimeMachinesCost /= 0.5
TimeMachinesAddPassive /= 0.8
addPassiveIncome()
self.pressed = False
class BackArrowIcon:
def __init__(self, x, y, scale):
self.rect = BackArrow.get_rect()
self.rect.topleft = (x, y)
self.scale = scale
self.pressed = False
def draw(self):
screen.blit(BackArrow, (self.rect.x, self.rect.y))
self.check_click()
def check_click(self):
mouse_pos = pygame.mouse.get_pos()
if self.rect.collidepoint(mouse_pos):
if pygame.mouse.get_pressed()[0]:
self.pressed = True
else:
if self.pressed == True:
pygame.mixer.Sound.play(ButtonClick)
Game()
self.pressed = False
BackArrowButton = BackArrowIcon(40, 40, (64, 64))
StrongerComputersUpgradeButton = StrongerComputersUpgrade(WindowX / 5, WindowY / 5, (52, 80))
ScientistsUpgradeButton = ScientistsUpgrade(WindowX / 3, WindowY / 2, (60, 100))
ComplicatedEquationsUpgradeButton = ComplicatedEquationsUpgrade(WindowX / 2, WindowY / 5 + 30, (80, 32))
TimeMachinesUpgradeButton = TimeMachinesUpgrade(WindowX - 200, WindowY / 2 + 20, (76, 72))
running = True
while running and GameMenuRun == False and HelpMenuRun == False:
screen.blit(ShopBackground,(0,0))
drawScore(ShopScoreTextX, ShopScoreTextY)
BackArrowButton.draw()
StrongerComputersUpgradeButton.draw(WindowX / 5 - 65, WindowY / 5 + 80, WindowX / 5 - 40, WindowY / 5 + 98, WindowX / 5 - 15, WindowY / 5 + 116)
ScientistsUpgradeButton.draw(WindowX / 3 - 20, WindowY / 2 + 100, WindowX / 3 - 65, WindowY / 2 + 118, WindowX / 3 - 20, WindowY / 2 + 136)
ComplicatedEquationsUpgradeButton.draw(WindowX / 2 - 65, WindowY / 5 + 80, WindowX / 2 - 28, WindowY / 5 + 98, WindowX / 2 - 15, WindowY / 5 + 116)
TimeMachinesUpgradeButton.draw(WindowX - 200 - 30, WindowY / 2 + 100, WindowX - 200 - 75, WindowY / 2 + 118, WindowX - 200 - 20, WindowY / 2 + 136)
pygame.display.update()
for event in pygame.event.get():
if event.type == pygame.QUIT:
for i in range(10000):
global PassiveClicksToggle
PassiveClicksToggle = False
pygame.quit()
sys.exit()
running = False
def Game():
pygame.init()
global HelpMenuRun, ShopMenuRun, GameMenuRun
HelpMenuRun = False
ShopMenuRun = False
GameMenuRun = True
class Shop:
def __init__(self, x, y, scale):
self.rect = ShopIcon.get_rect()
self.rect.topleft = (x, y)
self.scale = scale
self.pressed = False
def draw(self):
screen.blit(ShopIcon, (self.rect.x, self.rect.y))
self.check_click()
def check_click(self):
mouse_pos = pygame.mouse.get_pos()
if self.rect.collidepoint(mouse_pos):
if pygame.mouse.get_pressed()[0]:
self.pressed = True
else:
if self.pressed == True:
pygame.mixer.Sound.play(ButtonClick)
global ShopMenuRun, GameMenuRun
ShopMenuRun = False
GameMenuRun = False
ShopMenu()
self.pressed = False
def drawScore(x, y):
ScoreText = RetroGamingFont.render("Clicks: " + str(Score_Val), True, WHITE)
screen.blit(ScoreText, (x, y))
class ClickButton:
def __init__(self, x, y, scale):
self.rect = ClickerButtonPressed.get_rect()
self.rect.topleft = (x, y)
self.scale = scale
self.pressed = False
def draw(self):
if self.pressed == True:
screen.blit(ClickerButtonPressed, (self.rect.x, self.rect.y))
else:
screen.blit(ClickerButtonUnpressed, (self.rect.x, self.rect.y))
self.check_click()
def check_click(self):
mouse_pos = pygame.mouse.get_pos()
if self.rect.collidepoint(mouse_pos):
if pygame.mouse.get_pressed()[0]:
self.pressed = True
else:
if self.pressed == True:
pygame.mixer.Sound.play(ClickerButtonClick)
global Score_Val, ClickerPerClick
Score_Val += ClickerPerClick
self.pressed = False
else:
self.pressed = False
ClickerButton = ClickButton(WinCenterX - 66, WindowY - 122, (264, 144))
ShopButton = Shop(WindowX - 52, 20, (42, 46))
pygame.display.flip()
running = True
while running == True and HelpMenuRun == False and ShopMenuRun == False:
screen.blit(GameBackground,(0,0))
ClickerButton.draw()
ShopButton.draw()
drawScore(ScoreTextX, ScoreTextY)
pygame.display.update()
for event in pygame.event.get():
if event.type == pygame.QUIT:
for i in range(10000):
global PassiveClicksToggle
PassiveClicksToggle = False
pygame.quit()
sys.exit()
running = False
Game()