You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
A new "experimental" preview version of UE4SS is available; as the change logs state, the folder structure of UE4SS has been modified, adding an additional ue4ss path segment to all file paths except for the engine injector dll itself (dwmapi.dll) https://github.com/UE4SS-RE/RE-UE4SS/releases
Although the old mods location is still supported, the new location (./ue4ss/mods) takes priority.
We need to gather a list of potentially affected game extensions and ensure they are able to support the new folder structure.
@ChemGuy1611 can you please let us know if the folder changes breaks any of your UE extensions?
For the sake of centralizing efforts, I'm thinking of writing a UE4SS installer and modtype extension which supports the new folder structure globally once installed. Game extensions can then just use context.requireExtension('UE4SS ModType') or something along those lines to automatically download and install the extension and get access to the predefined modType and installer for UE4SS itself and a modType pointing towards the new mods folder.
Game extensions can then just set the mod type as required inside their mod installers.
The text was updated successfully, but these errors were encountered:
@IDCs - I am aware of this folder structure change. I built in variables for the mods folder path to make it easy to update when the folder changes. Most games are already on the new folder structure (i. e STALKER 2).
A new "experimental" preview version of UE4SS is available; as the change logs state, the folder structure of UE4SS has been modified, adding an additional
ue4ss
path segment to all file paths except for the engine injector dll itself (dwmapi.dll
)https://github.com/UE4SS-RE/RE-UE4SS/releases
Although the old mods location is still supported, the new location (
./ue4ss/mods
) takes priority.We need to gather a list of potentially affected game extensions and ensure they are able to support the new folder structure.
@ChemGuy1611 can you please let us know if the folder changes breaks any of your UE extensions?
For the sake of centralizing efforts, I'm thinking of writing a UE4SS installer and modtype extension which supports the new folder structure globally once installed. Game extensions can then just use
context.requireExtension('UE4SS ModType')
or something along those lines to automatically download and install the extension and get access to the predefined modType and installer for UE4SS itself and a modType pointing towards the new mods folder.Game extensions can then just set the mod type as required inside their mod installers.
The text was updated successfully, but these errors were encountered: