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IODefinitions.h
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#ifndef IO_DEFINITIONS_H_
#define IO_DEFINITIONS_H_
//Global Constants
const float SPROCKET_1_TEETH_COUNT = 18.0f;
const float SPROCKET_2_TEETH_COUNT = 45.0f;
const float WHEEL_DIAMETER = 6.0f; // in inches
//const float PULSE_RATIO = 1 / (SPROCKET_1_TEETH_COUNT / SPROCKET_2_TEETH_COUNT * 3.14159265 * WHEEL_DIAMETER);
// TODO: fill out numbers above
const float PULSE_RATIO = 0.091;
class IODefinitions {
public:
enum {
COMPRESSOR_RELAY_CHANNEL = 1, //Resolve with Tim
PRESSURE_SWITCH_CHANNEL = 8,
PRESSURE_SWITCH_MODULE = 1,
COMPRESSOR_RELAY_MODULE =1,
} Compressor;
enum {
ARM_RAIL = 1,
CRADLE_LEDS = 2,
ARM_ROTATION = 3,
KICKER_SHIFTER = 5,
KICKER_TRIGGER = 7
}Solenoid;
enum {
KickerLatchedSense = 10,
ArmExtenderIn = 12
}DigIO;
enum {
RANGE_FINDER = 4,
BALL_POSESSION_DETECTOR = 2,
AUTONOMOUS_SCENARIO_STATE = 6,
}AnalogIO;
enum {
UNUSED_0 =0,
UNUSED_1,
MOTOR_DRIVE_LEFT_1,
MOTOR_DRIVE_LEFT_2,
MOTOR_DRIVE_RIGHT_1,
MOTOR_DRIVE_RIGHT_2,
UNUSED_5,
UNUSED_6
} CanBus;
enum {
PWM_UNUSED_0 =0,
MOTOR_ACQUISITION_EXTENDER = 1,
PWM_UNUSED_2,
MOTOR_ACQUISITION_BELT = 3,
PWM_UNUSED_4,
KICKER_PULL,
PWM_UNUSED_6,
PWM_CAMERA_CONTROL=7
} PWM_MOTORS;
enum {
USB_PORT_1 = 1,
USB_PORT_2
} Physical_USB_Port;
enum {
GAME_BUTTON_NOT_USED = 0,
KICKER_TRIGGERKICK = 10,
KICKER_PREPAREKICK = 9,
GAME_BUTTON_CRADLE_UP = 3,
GAME_BUTTON_CRADLE_DOWN = 2,
GAME_BUTTON_ARM_ROLL_IN = 1,
GAME_BUTTON_ARM_ROLL_OUT = 4,
GAME_BUTTON_ARM_UP = 7,
GAME_BUTTON_ARM_DOWN = 5,
GAME_BUTTON_ARM_IN = 6,
GAME_BUTTON_ARM_OUT = 8
} Game_Stick_IO;
enum {
DRIVE_BUTTON_A, // No buttons used on the drive stick.
DRIVE_BUTTON_B
} Drive_Stick_IO;
enum {
PULL_SWITCH_DIGITAL_CHANNEL, // What is this ??
PULL_SWITCH_DIGITAL_MODULE
};
};
#endif