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One current method of accessing RNG during game opening is to use the Random attached the the overworld:
Random
context.server().getOverworld().getRandom();
This solution is not ideal as it's quite verbose. A simpler method would be preferred instead:
context.random();
The text was updated successfully, but these errors were encountered:
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One current method of accessing RNG during game opening is to use the
Random
attached the the overworld:This solution is not ideal as it's quite verbose. A simpler method would be preferred instead:
The text was updated successfully, but these errors were encountered: