diff --git a/ModernCombat.ocd/System.ocg/Mod_Clonk_DelayedDeath.c b/ModernCombat.ocd/System.ocg/Mod_Clonk_DelayedDeath.c index c25db40..b67979b 100755 --- a/ModernCombat.ocd/System.ocg/Mod_Clonk_DelayedDeath.c +++ b/ModernCombat.ocd/System.ocg/Mod_Clonk_DelayedDeath.c @@ -28,7 +28,9 @@ func Recruitment(int player) func OnIncapacitated(int health_change, int cause, int by_player) { SetAction("Incapacitated"); + SetCrewEnabled(false); StartDeathAnimation(CLONK_ANIM_SLOT_Death - 1); + PlayerMessage(GetOwner(), "@{{Icon_Skull}}"); } func OnReanimated(int by_player) @@ -41,6 +43,8 @@ func OnReanimated(int by_player) } // Get up! this->~DoKneel(); + SetCrewEnabled(true); + PlayerMessage(GetOwner(), ""); } /* --- Better death animation --- */