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Hello, I got a problem with the client. When the server sends json strings in a loop without pausing the client second receive is incomplete. How does this happen? The same procedure with a dart webSocket client runs like charme and receives everything correctly. Please help.
I can confirm that steforster build is great.
One thing to remember, if your data is bigger than 100 kb it will be cut because of hard fixed variable
public UInt64 MaxFrameSize = 102400; //100kb in Context.cs
Hello, I got a problem with the client. When the server sends json strings in a loop without pausing the client second receive is incomplete. How does this happen? The same procedure with a dart webSocket client runs like charme and receives everything correctly. Please help.
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