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Issues and Suggestions 🙂 #60

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GiGabit2K2 opened this issue Aug 24, 2019 · 2 comments
Open

Issues and Suggestions 🙂 #60

GiGabit2K2 opened this issue Aug 24, 2019 · 2 comments

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@GiGabit2K2
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GiGabit2K2 commented Aug 24, 2019

Issues:
-Quarry leaves ghost path of blocks that can't be seen but still exists to the player.
-Having wings in creative inventory makes player unable to fly.
-Wings disappearing when at 0 charge (only happened once).
-Putting two steel ingots into the charge at once charges them instantly, and putting 3 or more in at once instantly charges them but only gives you two or if you shift click a bunch of them into the charger it also gives you two.

Suggestions:
-Make the steal ingots stackable when not charged.
-Add fluid/item piping (with supposed junctions and sorting).
-Add the config you showed, or lower the settings for the the solar panels, cause they are a bit op for just one diamond.
-Give the transmitter and receiver frequencies, and/or settings to turn on/off the blue line that connects them.

I love the mod overall, definitely would love bug fixes and especially more parts added, and more use to the new resources, not sure if this is inspired by Tekkit but if not there are amazing ideas that would add a lot to the mod.-

I've configured some of the textures and models of your mod, like changing the ores and ingots to match my resource pack, I've changed the models of the Charger, Furnace, and Pulverizer to a more 3D and realistic look to real life modern day stuff.

The models use the block textures of the resource pack that is being used so it looks weird when I use default texture pack cause the iron blocks are so white, If i could embed the files on here I would cause it would really fit in with the industrialism the mod has.

Glad I found this mod, thank you for making it.

@GiGabit2K2
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@GiGabit2K2
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Also, waiting on that energized pickaxe.

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