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Todo.txt
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Done, needs testing
===================
New drag on other planes. (for now not mirage, as it be a pain to restat all those missiles)
Port anti-cheat code from Viggen/F15 to F14
Damage report distance in console is off.
Port anti-cheat code from Viggen/F15/F14 to Mirage.
Pinto terrain mask optimization into Mirage/F15/F15
Gravity bombs and Cruise-missiles on F15/14.
When F15 fires aim-120 on ground, it will report a redicoulous long distance.
Termination messages.
Review hide behind terrain in F15/F14 for anomalies.
Make missiles bleed energy when doing high G turns.
Mirage scalp and sea-eagle should have lower min speed for guiding.
Implement better time keeping in F15/F14/Mirage for missiles.
Adjust drag for aim-7. And put the new stats into the other planes.
Put release into pitch wind on planes, or trash it?
Only heat missile should have angular speed.
Fairly small tasks
==================
Implement damage formula Raider1 found to damage code.
AIM-120/7 on rails will be rail launched, else dropped.
Bigger tasks
============
Merge missile code with Shinobi's, so we only have 1 missile code to maintain.
How-to keep updated with Richards ORF branch:
---------------------------------------------
+1 - Fetch his branch
+2 - Copy those files into my ORF repo one by one, and check diff
3 - Modify those files in the aircraft/f-15
+4 - Commit the unmodified files to my ORF repo
+5 - Copy the modified files into my ORF repo and commit them.
+6 - Make further changes (Loft, Cruise, G-Drop, Rail & drop) both planes!
+7 - Commit those files.
+8 - Copy and commit the same files to local ORF branch.
9 - Make pull request if needed.
10 - Simplify the above points :)
===================
Merge missile code:
===================
Goal: Same missile code for all 4 aircraft: JA37, F15, F14 and M2000
Already done:
-------------
Restructure methods to seperate flying from searching/lock updates.
Missile streak visible over MP (prototype)
Rail or drop (7ft) simulation (solve if should be released into wind or not)
Cruise/cruising missiles (merge with my lofting/crusing)
Getting target properties from radar/property tree
Move armament stats to generic place in property tree
For future addition to new aircrafts, make sure to retain code to put diamond on default FG HUD.
Shinobi stuff that should be added:
-------
Max speed (convert to max speed above launch platform for some missiles)
Heat seeking (merge with my simulation of that)
Problems to solve:
------------------
How to port my check of target uniqueness and painted.
Time keeping system?
Future:
-------
Chaff sim
Better flare sim
Missile/lock warning on TWR
No MP chat msg.