Skip to content
daRabbit edited this page Aug 7, 2018 · 3 revisions

Strygwyr, the Bloodseeker, is a melee agility hero that can catch wounded enemies and heal on kill.

Difference to vanilla

  • No notable changes

Abilities

Q: Bloodrage

Ability: Target Unit
Affects: Allies/Enemies
Pierces Spell Immunity: Yes
Dispellable: Yes
9/8/7/6/6/6 cooldown

Drives a unit into a bloodthirsty rage during which a unit deals, and takes, increased damage. Units affected by Bloodrage will be healed for a percentage of the max health of any units they kill. Units affected by Bloodrage when killed will heal a percentage of their max health to their killer. If you do not get the last hit, but are within 300 AoE of the dying hero, you will take 50% of the heal.

Cast Range: 800
Cast Point: 0.2
Enemy Death Heal Radius: 300
Enemy Death Heal Percentage: 50%
Damage Amplification: 25%/30%/35%/40%/45%/50%
Max HP as Heal: 19%/21%/23%/25%/35%/70%
Duration: 9/10/11/12/13/14

---

W: Bloodrite

Ability: Target Area
Affects: Enemies
Damage Type: Pure
Pierces Spell Immunity: No
Dispellable: Yes
100 mana || 18/16/14/12/12/12 cooldown

Bloodseeker baptizes an area in sacred blood. After 2.9 seconds the ritual completes, causing any enemies caught in the area to take damage and become silenced.

Cast Range: 1500
Cast Point: 0.3
Delay: 2.6
Radius: 600
Damage: 120/160/200/240/520/800 (Talent 195/235/275/315/595/875)
Silence Duration: 3/4/5/6/7/8

---

E: Thirst

Ability: Passive
Affects: Self/Enemies

Bloodseeker is invigorated by the wounds of his enemies, gaining bonus movement speed and attack damage whenever an enemy hero's health falls below 75%, with the bonuses increasing as their health falls further. If an enemy hero's health falls below 25%, he will also gain vision and True Sight of that hero. Bonuses stack per hero.

Radius: Global
Thirst Move Speed Health Threshold: 75%
Thirst Visibility Health Threshold: 25%
Max Attack Damage Bonus per Hero: 7/18/29/40/52/64 (Talent 25/36/47/58/70/82)
Max Move Speed Bonus per Hero: 7%/18%/29%/40%/52%/64% (Talent 25%/36%/47%/58%/70%/82%)

---

R: Rupture

Ability: Target Unit
Affects: Enemies
Damage Type: Pure
Pierces Spell Immunity: Yes
Dispellable: No
200/225/250/375/500 mana || 60 cooldown (Aghanim's Scepter: 40 cooldown/charge)

Causes an enemy unit's skin to rupture. If the unit moves, it takes a percentage of the distance traveled as damage. The damage is dealt through spell immunity.

Cast Range: 800
Cast Point: 0.4
Distance as Damage: 30%/45%/60%/120%/210% (Talent 48%/63%/78%/138%/228%)
Number of Charges: 0 (Aghanim's Scepter: 2)

Talents


Talents
+18 Max Thirst
MS and Damage

25

-6s Blood Rite
Cooldown
25% Lifesteal

20

+18% Rupture Damage
+75 Blood Rite Damage

15

+275 Health
+6 Armor

10

+25 Attack Speed

Trivia

  • Currently none, for now.
Clone this wiki locally