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Chapter 22 : Octree-Based Sparse Voxelization Using the GPU Hardware Rasterizer Source #16

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ChrisTwaitees opened this issue Sep 6, 2020 · 0 comments

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@ChrisTwaitees
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Thank you so much for putting together these resources they are fantastic!
I'm currently in the process of studying the scene voxelization construction in Chapter 22 and wondering if the source code would be made available in the future?
Thank you again and hope to see more from OpenGL Insights in the future :)
Kind regards,
Chris

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