You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Unfortunately we made this chapter for windows platform only. But there were a lot of changes in OpenGL since we wrote the chapter. In current OpenGL implementation the best approach is to use glBufferStorage with flags GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT.
A Makefile or similar and/or a readme who to compile this chapter on linux (e.g. ubuntu) is missing.
The text was updated successfully, but these errors were encountered: